diff options
author | Luth31 <luth_legendx@live.com> | 2016-08-11 00:03:15 +0300 |
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committer | Luth31 <luth_legendx@live.com> | 2016-08-11 00:03:15 +0300 |
commit | a2c8a0a24e5e5acc1f35b1b9de106bdafac77e00 (patch) | |
tree | ab0939216ada491c4eaa21919e6c7ab007366c61 | |
parent | 2ba9f6f17b28dcf8b9214533a13183e6fa57a2db (diff) |
Fix CMake on Windows
-rw-r--r-- | modules/dep/mysqllite/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/dep/mysqllite/CMakeLists.txt b/modules/dep/mysqllite/CMakeLists.txt index 919648e7dc..af1d108b69 100644 --- a/modules/dep/mysqllite/CMakeLists.txt +++ b/modules/dep/mysqllite/CMakeLists.txt @@ -10,11 +10,11 @@ # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # Include the platform-specific file. -include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/os/Windows.cmake) +include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/os/Windows.cmake) # Add macros -include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/character_sets.cmake) -include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/mysql_version.cmake) +include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/character_sets.cmake) +include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/mysql_version.cmake) # Advanced options (mostly useless, but usually still in config.h, so they need to be set...) set(CYBOZU OFF) diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index 2ad55a1aa6..9fd7b6a5a3 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -242,7 +242,7 @@ public: case SPELL_SUMMON_MENAGERIE_3: { for( uint8 i=0; i<4; ++i ) -+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000); + me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000); uint8 phase = GetPhaseByCurrentPosition(); me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]); me->DestroyForNearbyPlayers(); |