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authorBenjamin Jackson <38561765+heyitsbench@users.noreply.github.com>2024-09-03 13:41:31 -0400
committerGitHub <noreply@github.com>2024-09-03 14:41:31 -0300
commit1edac37ac37dfbfdc5f4d1ba36140dc077f06236 (patch)
tree3fcc7413a65a54e9e9508388a1b2991484c14d4f /apps
parente3e4133e883f13a880a7281b66488ee529cf392e (diff)
refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
Diffstat (limited to 'apps')
-rw-r--r--apps/codestyle/codestyle.py18
1 files changed, 12 insertions, 6 deletions
diff --git a/apps/codestyle/codestyle.py b/apps/codestyle/codestyle.py
index ac5af08a53..bad3aee1f6 100644
--- a/apps/codestyle/codestyle.py
+++ b/apps/codestyle/codestyle.py
@@ -108,14 +108,20 @@ def get_typeid_check(file: io, file_path: str) -> None:
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
- if 'GetTypeId() == TYPEID_PLAYER' in line:
- print(f"Please use IsPlayer() instead GetTypeId(): {file_path} at line {line_number}")
+ if 'GetTypeId() == TYPEID_ITEM' in line or 'GetTypeId() != TYPEID_ITEM' in line:
+ print(f"Please use IsItem() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
- if 'GetTypeId() == TYPEID_ITEM' in line:
- print(f"Please use IsItem() instead GetTypeId(): {file_path} at line {line_number}")
+ if 'GetTypeId() == TYPEID_UNIT' in line or 'GetTypeId() != TYPEID_UNIT' in line:
+ print(f"Please use IsCreature() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
- if 'GetTypeId() == TYPEID_DYNOBJECT' in line:
- print(f"Please use IsDynamicObject() instead GetTypeId(): {file_path} at line {line_number}")
+ if 'GetTypeId() == TYPEID_PLAYER' in line or 'GetTypeId() != TYPEID_PLAYER' in line:
+ print(f"Please use IsPlayer() instead of GetTypeId(): {file_path} at line {line_number}")
+ check_failed = True
+ if 'GetTypeId() == TYPEID_GAMEOBJECT' in line or 'GetTypeId() != TYPEID_GAMEOBJECT' in line:
+ print(f"Please use IsGameObject() instead of GetTypeId(): {file_path} at line {line_number}")
+ check_failed = True
+ if 'GetTypeId() == TYPEID_DYNOBJECT' in line or 'GetTypeId() != TYPEID_DYNOBJECT' in line:
+ print(f"Please use IsDynamicObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed: