summaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
authorYehonal <yehonal.azeroth@gmail.com>2016-08-16 00:01:37 +0200
committerYehonal <yehonal.azeroth@gmail.com>2016-08-19 10:58:37 +0200
commitea286f7332894ddc74f8ab524e42193b57d99f47 (patch)
tree6b2dc94ac298003d242d13e3ad36c02251553a76 /modules
parent3761e9d8433f4d031b3477b787134a1d868a8971 (diff)
Rewritten Threading system using c++11 std instead of ACE
It also allow full compilation with clang under all supported platforms Need tests
Diffstat (limited to 'modules')
-rw-r--r--modules/acore/framework/Database/MySQLThreading.h6
-rw-r--r--modules/acore/framework/Threading/DelayExecutor.cpp12
-rw-r--r--modules/acore/framework/Threading/Threading.cpp204
-rw-r--r--modules/acore/framework/Threading/Threading.h67
4 files changed, 72 insertions, 217 deletions
diff --git a/modules/acore/framework/Database/MySQLThreading.h b/modules/acore/framework/Database/MySQLThreading.h
index fd2ddfe214..17e6a4c9b6 100644
--- a/modules/acore/framework/Database/MySQLThreading.h
+++ b/modules/acore/framework/Database/MySQLThreading.h
@@ -24,7 +24,7 @@ class MySQL
{
mysql_thread_init();
sLog->outSQLDriver("Core thread with ID [" UI64FMTD "] initializing MySQL thread.",
- (uint64)ACE_Based::Thread::currentId());
+ ACORE::Thread::currentId());
}
/*! Shuts down MySQL thread and frees resources, should only be called
@@ -35,7 +35,7 @@ class MySQL
{
mysql_thread_end();
sLog->outSQLDriver("Core thread with ID [" UI64FMTD "] shutting down MySQL thread.",
- (uint64)ACE_Based::Thread::currentId());
+ ACORE::Thread::currentId());
}
static void Library_Init()
@@ -49,4 +49,4 @@ class MySQL
}
};
-#endif \ No newline at end of file
+#endif
diff --git a/modules/acore/framework/Threading/DelayExecutor.cpp b/modules/acore/framework/Threading/DelayExecutor.cpp
index b64f8d65ab..99d8133f81 100644
--- a/modules/acore/framework/Threading/DelayExecutor.cpp
+++ b/modules/acore/framework/Threading/DelayExecutor.cpp
@@ -80,14 +80,14 @@ int DelayExecutor::start(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_
queue_.queue()->activate();
// pussywizard:
- ACE_Based::ThreadPriority tp;
- int _priority = tp.getPriority(ACE_Based::Highest);
- if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE, num_threads, 0, _priority) == -1)
- return -1;
-
- //if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
+ //ACORE::ThreadPriority tp;
+ //int _priority = tp.getPriority(ACORE::Priority_Highest);
+ //if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE, num_threads, 0, _priority) == -1)
// return -1;
+ if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
+ return -1;
+
activated(true);
return true;
diff --git a/modules/acore/framework/Threading/Threading.cpp b/modules/acore/framework/Threading/Threading.cpp
index 47ad54eefa..eac2178ec8 100644
--- a/modules/acore/framework/Threading/Threading.cpp
+++ b/modules/acore/framework/Threading/Threading.cpp
@@ -6,218 +6,100 @@
#include "Threading.h"
#include "Errors.h"
-#include <ace/OS_NS_unistd.h>
-#include <ace/Sched_Params.h>
-#include <vector>
-using namespace ACE_Based;
+#include <chrono>
+#include <system_error>
-ThreadPriority::ThreadPriority()
-{
- for (int i = Idle; i < MAXPRIORITYNUM; ++i)
- m_priority[i] = ACE_THR_PRI_OTHER_DEF;
-
- m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER);
- m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER);
-
- std::vector<int> _tmp;
-
- ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER;
- ACE_Sched_Priority_Iterator pr_iter(_policy);
-
- while (pr_iter.more())
- {
- _tmp.push_back(pr_iter.priority());
- pr_iter.next();
- }
+using namespace ACORE;
- ASSERT (!_tmp.empty());
-
- if (_tmp.size() >= MAXPRIORITYNUM)
- {
- const size_t max_pos = _tmp.size();
- size_t min_pos = 1;
- size_t norm_pos = 0;
- for (size_t i = 0; i < max_pos; ++i)
- {
- if (_tmp[i] == ACE_THR_PRI_OTHER_DEF)
- {
- norm_pos = i + 1;
- break;
- }
- }
-
- // since we have only 7(seven) values in enum Priority
- // and 3 we know already (Idle, Normal, Realtime) so
- // we need to split each list [Idle...Normal] and [Normal...Realtime]
- // into pieces
- const size_t _divider = 4;
- size_t _div = (norm_pos - min_pos) / _divider;
- if (_div == 0)
- _div = 1;
-
- min_pos = (norm_pos - 1);
-
- m_priority[Low] = _tmp[min_pos -= _div];
- m_priority[Lowest] = _tmp[min_pos -= _div ];
-
- _div = (max_pos - norm_pos) / _divider;
- if (_div == 0)
- _div = 1;
-
- min_pos = norm_pos - 1;
-
- m_priority[High] = _tmp[min_pos += _div];
- m_priority[Highest] = _tmp[min_pos += _div];
- }
-}
-
-int ThreadPriority::getPriority(Priority p) const
+Thread::Thread() : m_task(nullptr), m_iThreadId(), m_ThreadImp()
{
- if (p < Idle)
- p = Idle;
-
- if (p > Realtime)
- p = Realtime;
-
- return m_priority[p];
}
-#define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE)
-
-Thread::Thread(): m_iThreadId(0), m_hThreadHandle(0), m_task(0)
+Thread::Thread(Runnable* instance) : m_task(instance), m_ThreadImp(&Thread::ThreadTask, (void*)m_task)
{
+ m_iThreadId = m_ThreadImp.get_id();
-}
-
-Thread::Thread(Runnable* instance): m_iThreadId(0), m_hThreadHandle(0), m_task(instance)
-{
// register reference to m_task to prevent it deeltion until destructor
if (m_task)
m_task->incReference();
-
- bool _start = start();
- ASSERT (_start);
}
Thread::~Thread()
{
- //Wait();
+ // Wait();
// deleted runnable object (if no other references)
if (m_task)
m_task->decReference();
}
-//initialize Thread's class static member
-Thread::ThreadStorage Thread::m_ThreadStorage;
-ThreadPriority Thread::m_TpEnum;
-
-bool Thread::start()
+bool Thread::wait()
{
- if (m_task == 0 || m_iThreadId != 0)
+ if (m_iThreadId == std::thread::id() || !m_task)
return false;
- // incRef before spawing the thread, otherwise Thread::ThreadTask() might call decRef and delete m_task
- m_task->incReference();
+ bool res = true;
- bool res = (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0);
+ try
+ {
+ m_ThreadImp.join();
+ }
+ catch (std::system_error&)
+ {
+ res = false;
+ }
- if (!res)
- m_task->decReference();
+ m_iThreadId = std::thread::id();
return res;
}
-bool Thread::wait()
-{
- if (!m_hThreadHandle || !m_task)
- return false;
-
- ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1);
- int _res = ACE_Thread::join(m_hThreadHandle, &_value);
-
- m_iThreadId = 0;
- m_hThreadHandle = 0;
-
- return (_res == 0);
-}
-
void Thread::destroy()
{
- if (!m_iThreadId || !m_task)
- return;
-
- if (ACE_Thread::kill(m_iThreadId, -1) != 0)
+ if (m_iThreadId == std::thread::id() || !m_task)
return;
- m_iThreadId = 0;
- m_hThreadHandle = 0;
-
- // reference set at ACE_Thread::spawn
- m_task->decReference();
-}
-
-void Thread::suspend()
-{
- ACE_Thread::suspend(m_hThreadHandle);
-}
-
-void Thread::resume()
-{
- ACE_Thread::resume(m_hThreadHandle);
+ // FIXME: We need to make sure that all threads can be trusted to
+ // halt execution on their own as this is not an interrupt
+ m_ThreadImp.join();
+ m_iThreadId = std::thread::id();
}
-ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param)
+void Thread::ThreadTask(void* param)
{
Runnable* _task = (Runnable*)param;
_task->run();
-
- // task execution complete, free referecne added at
- _task->decReference();
-
- return (ACE_THR_FUNC_RETURN)0;
}
-ACE_thread_t Thread::currentId()
+std::thread::id Thread::currentId()
{
- return ACE_Thread::self();
+ return std::this_thread::get_id();
}
-ACE_hthread_t Thread::currentHandle()
+void Thread::setPriority(Priority priority)
{
- ACE_hthread_t _handle;
- ACE_Thread::self(_handle);
+ std::thread::native_handle_type handle = m_ThreadImp.native_handle();
+ bool _ok = true;
+#ifdef WIN32
- return _handle;
-}
-
-Thread * Thread::current()
-{
- Thread * _thread = m_ThreadStorage.ts_object();
- if (!_thread)
+ switch (priority)
{
- _thread = new Thread();
- _thread->m_iThreadId = Thread::currentId();
- _thread->m_hThreadHandle = Thread::currentHandle();
-
- Thread * _oldValue = m_ThreadStorage.ts_object(_thread);
- if (_oldValue)
- delete _oldValue;
+ case Priority_Realtime: _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break;
+ case Priority_Highest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST); break;
+ case Priority_High: _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL); break;
+ case Priority_Normal: _ok = SetThreadPriority(handle, THREAD_PRIORITY_NORMAL); break;
+ case Priority_Low: _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL); break;
+ case Priority_Lowest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); break;
+ case Priority_Idle: _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE); break;
}
+#endif
- return _thread;
-}
-
-void Thread::setPriority(Priority type)
-{
- int _priority = m_TpEnum.getPriority(type);
- int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority);
- //remove this ASSERT in case you don't want to know is thread priority change was successful or not
- ASSERT (_ok == 0);
+ // remove this ASSERT in case you don't want to know is thread priority change was successful or not
+ ASSERT(_ok);
}
void Thread::Sleep(unsigned long msecs)
{
- ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs));
+ std::this_thread::sleep_for(std::chrono::milliseconds(msecs));
}
diff --git a/modules/acore/framework/Threading/Threading.h b/modules/acore/framework/Threading/Threading.h
index f71d2a3afe..ad6d52639c 100644
--- a/modules/acore/framework/Threading/Threading.h
+++ b/modules/acore/framework/Threading/Threading.h
@@ -7,20 +7,18 @@
#ifndef THREADING_H
#define THREADING_H
-#include "Common.h"
-#include <ace/ACE.h>
-#include <ace/Thread.h>
-#include <ace/TSS_T.h>
-#include <ace/Atomic_Op.h>
-#include <assert.h>
+#include <thread>
+#include <atomic>
-namespace ACE_Based
-{
+#include <thread>
+#include <atomic>
+namespace ACORE
+{
class Runnable
{
public:
- virtual ~Runnable() { }
+ virtual ~Runnable() {}
virtual void run() = 0;
void incReference() { ++m_refs; }
@@ -30,30 +28,18 @@ namespace ACE_Based
delete this;
}
private:
- ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs;
+ std::atomic_long m_refs;
};
enum Priority
{
- Idle,
- Lowest,
- Low,
- Normal,
- High,
- Highest,
- Realtime
- };
-
-#define MAXPRIORITYNUM (Realtime + 1)
-
- class ThreadPriority
- {
- public:
- ThreadPriority();
- int getPriority(Priority p) const;
-
- private:
- int m_priority[MAXPRIORITYNUM];
+ Priority_Idle,
+ Priority_Lowest,
+ Priority_Low,
+ Priority_Normal,
+ Priority_High,
+ Priority_Highest,
+ Priority_Realtime,
};
class Thread
@@ -63,36 +49,23 @@ namespace ACE_Based
explicit Thread(Runnable* instance);
~Thread();
- bool start();
bool wait();
void destroy();
- void suspend();
- void resume();
-
void setPriority(Priority type);
static void Sleep(unsigned long msecs);
- static ACE_thread_t currentId();
- static ACE_hthread_t currentHandle();
- static Thread * current();
+ static std::thread::id currentId();
private:
Thread(const Thread&);
Thread& operator=(const Thread&);
- static ACE_THR_FUNC_RETURN ThreadTask(void * param);
-
- ACE_thread_t m_iThreadId;
- ACE_hthread_t m_hThreadHandle;
- Runnable* m_task;
+ static void ThreadTask(void* param);
- typedef ACE_TSS<Thread> ThreadStorage;
- //global object - container for Thread class representation of every thread
- static ThreadStorage m_ThreadStorage;
- //use this object to determine current OS thread priority values mapped to enum Priority{ }
- static ThreadPriority m_TpEnum;
+ Runnable* const m_task;
+ std::thread::id m_iThreadId;
+ std::thread m_ThreadImp;
};
-
}
#endif