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authorYehonal <yehonal.azeroth@gmail.com>2016-08-16 00:01:37 +0200
committerYehonal <yehonal.azeroth@gmail.com>2016-08-19 10:58:37 +0200
commitea286f7332894ddc74f8ab524e42193b57d99f47 (patch)
tree6b2dc94ac298003d242d13e3ad36c02251553a76 /src/authserver
parent3761e9d8433f4d031b3477b787134a1d868a8971 (diff)
Rewritten Threading system using c++11 std instead of ACE
It also allow full compilation with clang under all supported platforms Need tests
Diffstat (limited to 'src/authserver')
-rw-r--r--src/authserver/Server/AuthSocket.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/authserver/Server/AuthSocket.cpp b/src/authserver/Server/AuthSocket.cpp
index d4198312ff..a55612451a 100644
--- a/src/authserver/Server/AuthSocket.cpp
+++ b/src/authserver/Server/AuthSocket.cpp
@@ -134,7 +134,7 @@ typedef struct AuthHandler
#endif
// Launch a thread to transfer a patch to the client
-class PatcherRunnable: public ACE_Based::Runnable
+class PatcherRunnable: public ACORE::Runnable
{
public:
PatcherRunnable(class AuthSocket*);
@@ -1010,7 +1010,7 @@ bool AuthSocket::_HandleXferResume()
socket().recv((char*)&start, sizeof(start));
fseek(pPatch, long(start), 0);
- ACE_Based::Thread u(new PatcherRunnable(this));
+ ACORE::Thread u(new PatcherRunnable(this));
return true;
}
@@ -1042,7 +1042,7 @@ bool AuthSocket::_HandleXferAccept()
socket().recv_skip(1); // clear input buffer
fseek(pPatch, 0, 0);
- ACE_Based::Thread u(new PatcherRunnable(this));
+ ACORE::Thread u(new PatcherRunnable(this));
return true;
}