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authorUltraNix <80540499+UltraNix@users.noreply.github.com>2021-08-25 12:41:20 +0200
committerGitHub <noreply@github.com>2021-08-25 12:41:20 +0200
commita8c0a2cc894b8eb27ed67bcb929fca06a71f43bc (patch)
tree9f6e2938fca28a906bacc7d98fd5139c51d8b712 /src/common/Collision/Models/ModelInstance.cpp
parent909c3e579966649f40067fe87328298e91d5af6a (diff)
fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update - Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup - Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields. - Clean up liquid state handling on Unit and Player - Implemented getting area id from gameobject spawns. - Removed old core related to getting movement flags dependent on environment. - Movement flags are now processed more precisely and dynamically. Original source: TrinityCore. - Closes #5086 - Updates #2208.
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