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authorDan <83884799+elthehablo@users.noreply.github.com>2023-09-17 12:43:30 +0200
committerGitHub <noreply@github.com>2023-09-17 07:43:30 -0300
commita0a06a6d1841dde84461dffffc7ce8e5e506fa33 (patch)
tree57dae808adeb1e5a4a0b6806969de71e27bc84d1 /src/common/Utilities/TaskScheduler.cpp
parentb165533aab89ea1863e09742754d4a329f7ec9fb (diff)
refactor(Scripts/SSC): Hydross the Unstable boss script updated (#17081)
* initial * fix timers Water tomb and vile sludge timers homogenised. I did this because the sniffs turn him into the pure form quite quickly. So I am assuming the initial timer is the same for both, and then taking some kind of average for the water tomb and also using that for vile sludge. We may need testing where we keep him in the first form for a bit just to look at the timers
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