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author | Dan <83884799+elthehablo@users.noreply.github.com> | 2023-09-17 12:43:30 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-17 07:43:30 -0300 |
commit | a0a06a6d1841dde84461dffffc7ce8e5e506fa33 (patch) | |
tree | 57dae808adeb1e5a4a0b6806969de71e27bc84d1 /src/common/Utilities/TaskScheduler.cpp | |
parent | b165533aab89ea1863e09742754d4a329f7ec9fb (diff) |
refactor(Scripts/SSC): Hydross the Unstable boss script updated (#17081)
* initial
* fix timers
Water tomb and vile sludge timers homogenised. I did this because the sniffs turn him into the pure form quite quickly. So I am assuming the initial timer is the same for both, and then taking some kind of average for the water tomb and also using that for vile sludge. We may need testing where we keep him in the first form for a bit just to look at the timers
Diffstat (limited to 'src/common/Utilities/TaskScheduler.cpp')
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