diff options
author | Yehonal <yehonal.azeroth@gmail.com> | 2017-12-20 20:48:35 +0100 |
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committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-12-21 00:20:29 +0100 |
commit | 17332304fdf129076d0196010602350d5750c808 (patch) | |
tree | d161f8845df9e5c8ec0b149bd846646c2b112d49 /src/game/AI/SmartScripts/SmartScript.cpp | |
parent | 0fc4a6a153ca3a09ccb6e1311131b12a59c6cba3 (diff) |
Using TC structure allowing easier patches importing
Diffstat (limited to 'src/game/AI/SmartScripts/SmartScript.cpp')
-rw-r--r-- | src/game/AI/SmartScripts/SmartScript.cpp | 4376 |
1 files changed, 0 insertions, 4376 deletions
diff --git a/src/game/AI/SmartScripts/SmartScript.cpp b/src/game/AI/SmartScripts/SmartScript.cpp deleted file mode 100644 index ed7868baf3..0000000000 --- a/src/game/AI/SmartScripts/SmartScript.cpp +++ /dev/null @@ -1,4376 +0,0 @@ -/* -* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 -* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> -* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> -*/ - -#include "Chat.h" -#include "Cell.h" -#include "CellImpl.h" -#include "CreatureTextMgr.h" -#include "DatabaseEnv.h" -#include "GameEventMgr.h" -#include "GossipDef.h" -#include "GridDefines.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "Group.h" -#include "InstanceScript.h" -#include "Language.h" -#include "MoveSplineInit.h" -#include "ObjectDefines.h" -#include "ObjectMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "SmartAI.h" -#include "SmartScript.h" -#include "SpellMgr.h" -#include "Vehicle.h" - -class TrinityStringTextBuilder -{ -public: - TrinityStringTextBuilder(WorldObject* obj, ChatMsg msgtype, int32 id, uint32 language, WorldObject* target) - : _source(obj), _msgType(msgtype), _textId(id), _language(language), _target(target) - { - } - - size_t operator()(WorldPacket* data, LocaleConstant locale) const - { - std::string text = sObjectMgr->GetTrinityString(_textId, locale); - return ChatHandler::BuildChatPacket(*data, _msgType, Language(_language), _source, _target, text, 0, "", locale); - } - - WorldObject* _source; - ChatMsg _msgType; - int32 _textId; - uint32 _language; - WorldObject* _target; -}; - -SmartScript::SmartScript() -{ - go = NULL; - me = NULL; - trigger = NULL; - mEventPhase = 0; - mPathId = 0; - mTargetStorage = new ObjectListMap(); - mTextTimer = 0; - mLastTextID = 0; - mUseTextTimer = false; - mTalkerEntry = 0; - mTemplate = SMARTAI_TEMPLATE_BASIC; - meOrigGUID = 0; - goOrigGUID = 0; - mLastInvoker = 0; - mScriptType = SMART_SCRIPT_TYPE_CREATURE; - isProcessingTimedActionList = false; - - // Xinef: Fix Combat Movement - mActualCombatDist = 0; - mMaxCombatDist = 0; - - smartCasterActualDist = 0.0f; - smartCasterMaxDist = 0.0f; - smartCasterPowerType = POWER_MANA; - - _allowPhaseReset = true; -} - -SmartScript::~SmartScript() -{ - for (ObjectListMap::iterator itr = mTargetStorage->begin(); itr != mTargetStorage->end(); ++itr) - delete itr->second; - - delete mTargetStorage; - mCounterList.clear(); -} - -void SmartScript::OnReset() -{ - // xinef: check if we allow phase reset - if (AllowPhaseReset()) - SetPhase(0); - - ResetBaseObject(); - for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) - { - if (!((*i).event.event_flags & SMART_EVENT_FLAG_DONT_RESET)) - { - InitTimer((*i)); - (*i).runOnce = false; - } - } - ProcessEventsFor(SMART_EVENT_RESET); - mLastInvoker = 0; - mCounterList.clear(); - - // Xinef: Fix Combat Movement - RestoreMaxCombatDist(); - RestoreCasterMaxDist(); -} - -void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) -{ - for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) - { - SMART_EVENT eventType = SMART_EVENT((*i).GetEventType()); - if (eventType == SMART_EVENT_LINK)//special handling - continue; - - if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/) - { - ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type); - ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : NULL); - - if (sConditionMgr->IsObjectMeetToConditions(info, conds)) - ProcessEvent(*i, unit, var0, var1, bvar, spell, gob); - } - } -} - -void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) -{ - //calc random - if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance) - { - uint32 rnd = urand(0, 100); - if (e.event.event_chance <= rnd) - return; - } - e.runOnce = true;//used for repeat check - - if (unit) - mLastInvoker = unit->GetGUID(); - -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - if (Unit* tempInvoker = GetLastInvoker()) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow()); -#endif - - switch (e.GetActionType()) - { - case SMART_ACTION_TALK: - { - ObjectList* targets = GetTargets(e, unit); - Creature* talker = e.target.type == 0 ? me : NULL; // xinef: tc retardness fix - Unit* talkTarget = NULL; - if (targets) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature((*itr)) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets. - { - if (e.action.talk.useTalkTarget) - { - talker = me; - talkTarget = (*itr)->ToCreature(); - } - else - talker = (*itr)->ToCreature(); - break; - } - else if (IsPlayer((*itr))) - { - talker = me; // xinef: added - talkTarget = (*itr)->ToPlayer(); - break; - } - } - - delete targets; - } - - if (!talkTarget) - talkTarget = GetLastInvoker(); - - if (!talker) - break; - - mTalkerEntry = talker->GetEntry(); - mLastTextID = e.action.talk.textGroupID; - mTextTimer = e.action.talk.duration; - mUseTextTimer = true; - sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textId: %u", talker->GetName().c_str(), talker->GetGUIDLow(), mLastTextID); -#endif - break; - } - case SMART_ACTION_SIMPLE_TALK: - { - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - sCreatureTextMgr->SendChat((*itr)->ToCreature(), uint8(e.action.talk.textGroupID), IsPlayer(GetLastInvoker()) ? GetLastInvoker() : 0); - else if (IsPlayer(*itr) && me) - { - Unit* templastInvoker = GetLastInvoker(); - sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, (*itr)->ToPlayer()); - } -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u", - (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID)); -#endif - } - - delete targets; - } - break; - } - case SMART_ACTION_PLAY_EMOTE: - { - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u", - (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote); -#endif - } - } - - delete targets; - } - break; - } - case SMART_ACTION_SOUND: - { - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - (*itr)->SendPlaySound(e.action.sound.sound, e.action.sound.onlySelf > 0); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u", - (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.onlySelf); -#endif - } - } - - delete targets; - } - break; - } - case SMART_ACTION_SET_FACTION: - { - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - if (e.action.faction.factionID) - { - (*itr)->ToCreature()->setFaction(e.action.faction.factionID); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID); -#endif - } - else - { - if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry())) - { - if ((*itr)->ToCreature()->getFaction() != ci->faction) - { - (*itr)->ToCreature()->setFaction(ci->faction); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction); -#endif - } - } - } - } - } - - delete targets; - } - break; - } - case SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsCreature(*itr)) - continue; - - if (e.action.morphOrMount.creature || e.action.morphOrMount.model) - { - //set model based on entry from creature_template - if (e.action.morphOrMount.creature) - { - if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) - { - uint32 displayId = ObjectMgr::ChooseDisplayId(ci); - (*itr)->ToCreature()->SetDisplayId(displayId); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), displayId); -#endif - } - } - //if no param1, then use value from param2 (modelId) - else - { - (*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model); -#endif - } - } - else - { - (*itr)->ToCreature()->DeMorph(); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.", - (*itr)->GetEntry(), (*itr)->GetGUIDLow()); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_FAIL_QUEST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsPlayer(*itr)) - { - (*itr)->ToPlayer()->FailQuest(e.action.quest.quest); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_ADD_QUEST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsPlayer(*itr)) - { - if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) - { - (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); -#endif - } - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_REACT_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsCreature(*itr)) - continue; - - (*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state)); - } - - delete targets; - break; - } - case SMART_ACTION_RANDOM_EMOTE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - uint32 emotes[SMART_ACTION_PARAM_COUNT]; - emotes[0] = e.action.randomEmote.emote1; - emotes[1] = e.action.randomEmote.emote2; - emotes[2] = e.action.randomEmote.emote3; - emotes[3] = e.action.randomEmote.emote4; - emotes[4] = e.action.randomEmote.emote5; - emotes[5] = e.action.randomEmote.emote6; - uint32 temp[SMART_ACTION_PARAM_COUNT]; - uint32 count = 0; - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) - { - if (emotes[i]) - { - temp[count] = emotes[i]; - ++count; - } - } - - if (count == 0) - { - delete targets; - break; - } - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - uint32 emote = temp[urand(0, count - 1)]; - (*itr)->ToUnit()->HandleEmoteCommand(emote); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u", - (*itr)->GetGUIDLow(), emote); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_THREAT_ALL_PCT: - { - if (!me) - break; - - ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) - { - if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) - { - me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i", - me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); -#endif - } - } - break; - } - case SMART_ACTION_THREAT_SINGLE_PCT: - { - if (!me) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i", - me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - // Special handling for vehicles - if (IsUnit(*itr)) - { - if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit()) - for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it) - if (Player* player = ObjectAccessor::GetPlayer(*(*itr), it->second.Passenger.Guid)) - player->AreaExploredOrEventHappens(e.action.quest.quest); - - if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - player->GroupEventHappens(e.action.quest.quest, me); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); -#endif - } - } - } - - delete targets; - break; - } - case SMART_ACTION_CAST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - Unit* caster = me; - // Areatrigger Cast! - if (e.GetScriptType() == SMART_SCRIPT_TYPE_AREATRIGGER) - caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000); - - if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit) - Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit); - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (go) - { - // Xinef: may be NULL! - go->CastSpell((*itr)->ToUnit(), e.action.cast.spell); - } - - if (!IsUnit(*itr)) - continue; - - if (caster && caster != me) // Areatrigger cast - { - caster->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); - } - else if (me && (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))) - { - if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - me->InterruptNonMeleeSpells(false); - - // Xinef: flag usable only if caster has max dist set - if ((e.action.cast.flags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0) - { - // Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator - if (me->GetPowerPct(GetCasterPowerType()) < 15.0f) - { - SetCasterActualDist(0); - CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0); - } - else if (GetCasterActualDist() == 0.0f && me->GetPowerPct(GetCasterPowerType()) > 30.0f) - { - RestoreCasterMaxDist(); - CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(GetCasterActualDist()); - } - } - - me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); - } - } - - delete targets; - break; - } - case SMART_ACTION_INVOKER_CAST: - { - Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast - if (!tempLastInvoker) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit) - Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit); - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; - - if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) - { - if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - tempLastInvoker->InterruptNonMeleeSpells(false); - - tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); - } - } - - delete targets; - break; - } - case SMART_ACTION_ADD_AURA: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit()); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u", - e.action.cast.spell, (*itr)->GetGUIDLow()); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_ACTIVATE_GOBJECT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsGameObject(*itr)) - { - // Activate - // xinef: wtf is this shit? - (*itr)->ToGameObject()->SetLootState(GO_READY); - (*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated", - (*itr)->GetGUIDLow(), (*itr)->GetEntry()); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_RESET_GOBJECT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsGameObject(*itr)) - { - (*itr)->ToGameObject()->ResetDoorOrButton(); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset", - (*itr)->GetGUIDLow(), (*itr)->GetEntry()); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_EMOTE_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u", - (*itr)->GetGUIDLow(), e.action.emote.emote); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_UNIT_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - if (!e.action.unitFlag.type) - { - (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } - else - { - (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } - } - } - - delete targets; - break; - } - case SMART_ACTION_REMOVE_UNIT_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - if (!e.action.unitFlag.type) - { - (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } - else - { - (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } - } - } - - delete targets; - break; - } - case SMART_ACTION_AUTO_ATTACK: - { - if (!IsSmart()) - break; - - CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u", - me->GetGUIDLow(), e.action.autoAttack.attack); -#endif - break; - } - case SMART_ACTION_ALLOW_COMBAT_MOVEMENT: - { - if (!IsSmart()) - break; - - // Xinef: Fix Combat Movement - bool move = e.action.combatMove.move; - if (move && GetMaxCombatDist() && e.GetEventType() == SMART_EVENT_MANA_PCT) - { - SetActualCombatDist(0); - CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0); - } - else - CAST_AI(SmartAI, me->AI())->SetCombatMove(move); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u", - me->GetGUIDLow(), e.action.combatMove.move); -#endif - break; - } - case SMART_ACTION_SET_EVENT_PHASE: - { - if (!GetBaseObject()) - break; - - SetPhase(e.action.setEventPhase.phase); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u", - GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase); -#endif - break; - } - case SMART_ACTION_INC_EVENT_PHASE: - { - if (!GetBaseObject()) - break; - - IncPhase(e.action.incEventPhase.inc); - DecPhase(e.action.incEventPhase.dec); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, " - "decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); -#endif - break; - } - case SMART_ACTION_EVADE: - { - if (!GetBaseObject()) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature((*itr))) - if ((*itr)->ToCreature()->IsAIEnabled) - (*itr)->ToCreature()->AI()->EnterEvadeMode(); - - delete targets; - break; - } - case SMART_ACTION_FLEE_FOR_ASSIST: - { - // Xinef: do not allow to flee without control (stun, fear etc) - if (!me || me->HasUnitState(UNIT_STATE_LOST_CONTROL) || me->GetSpeed(MOVE_RUN) < 0.1f) - break; - - me->DoFleeToGetAssistance(); - if (e.action.flee.withEmote) - { - TrinityStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, NULL); - sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); - } -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow()); -#endif - break; - } - case SMART_ACTION_COMBAT_STOP: - { - if (!me) - break; - - me->CombatStop(true); - break; - } - case SMART_ACTION_CALL_GROUPEVENTHAPPENS: - { - if (!GetBaseObject()) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit((*itr))) - { - if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) - player->GroupEventHappens(e.action.quest.quest, GetBaseObject()); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); -#endif - } - } - - delete targets; - break; - } - case SMART_ACTION_REMOVEAURASFROMSPELL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit((*itr))) - continue; - - if (e.action.removeAura.spell) - { - if (e.action.removeAura.charges) - { - if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell)) - aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE); - } - else - (*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell); - } - else - (*itr)->ToUnit()->RemoveAllAuras(); - -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u", - (*itr)->GetGUIDLow(), e.action.removeAura.spell); -#endif - } - - delete targets; - break; - } - case SMART_ACTION_FOLLOW: - { - if (!IsSmart()) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - { - CAST_AI(SmartAI, me->AI())->StopFollow(false); - break; - } - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit((*itr))) - { - float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle; - CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), float(int32(e.action.follow.dist)) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType, e.action.follow.aliveState); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u", - me->GetGUIDLow(), (*itr)->GetGUIDLow()); -#endif - break; - } - } - - delete targets; - break; - } - case SMART_ACTION_RANDOM_PHASE: - { - if (!GetBaseObject()) - break; - - uint32 phases[SMART_ACTION_PARAM_COUNT]; - phases[0] = e.action.randomPhase.phase1; - phases[1] = e.action.randomPhase.phase2; - phases[2] = e.action.randomPhase.phase3; - phases[3] = e.action.randomPhase.phase4; - phases[4] = e.action.randomPhase.phase5; - phases[5] = e.action.randomPhase.phase6; - uint32 temp[SMART_ACTION_PARAM_COUNT]; - uint32 count = 0; - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) - { - if (phases[i] > 0) - { - temp[count] = phases[i]; - ++count; - } - } - - if (count == 0) - break; - - uint32 phase = temp[urand(0, count - 1)]; - SetPhase(phase); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u", - GetBaseObject()->GetGUIDLow(), phase); -#endif - break; - } - case SMART_ACTION_RANDOM_PHASE_RANGE: - { - if (!GetBaseObject()) - break; - - uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax); - SetPhase(phase); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u", - GetBaseObject()->GetGUIDLow(), phase); -#endif - break; - } - case SMART_ACTION_CALL_KILLEDMONSTER: - { - if (trigger && IsPlayer(unit)) - { - unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u", - unit->GetGUIDLow(), e.action.killedMonster.creature); -#endif - } - else if (e.target.type == SMART_TARGET_NONE || e.target.type == SMART_TARGET_SELF) // Loot recipient and his group members - { - if (!me) - break; - - if (Player* player = me->GetLootRecipient()) - { - player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", - // player->GetGUIDLow(), e.action.killedMonster.creature); - } - } - else // Specific target type - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; - - Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself(); - if (!player) - continue; - - player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", - (*itr)->GetGUIDLow(), e.action.killedMonster.creature); -#endif - } - - delete targets; - } - break; - } - case SMART_ACTION_SET_INST_DATA: - { - WorldObject* obj = GetBaseObject(); - if (!obj) - obj = unit; - - if (!obj) - break; - - InstanceScript* instance = obj->GetInstanceScript(); - if (!instance) - { - sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid); - break; - } - - instance->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u", - e.action.setInstanceData.field, e.action.setInstanceData.data); -#endif - break; - } - case SMART_ACTION_SET_INST_DATA64: - { - WorldObject* obj = GetBaseObject(); - if (!obj) - obj = unit; - - if (!obj) - break; - - InstanceScript* instance = obj->GetInstanceScript(); - if (!instance) - { - sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid); - break; - } - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID()); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: %lu", - e.action.setInstanceData64.field, targets->front()->GetGUID()); -#endif - delete targets; - break; - } - case SMART_ACTION_UPDATE_TEMPLATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, NULL, !e.action.updateTemplate.doNotChangeLevel); - - delete targets; - break; - } - case SMART_ACTION_DIE: - { - if (me && !me->isDead()) - { - Unit::Kill(me, me); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow()); -#endif - } - break; - } - case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetInCombatWithZone(); - - delete targets; - break; - } - case SMART_ACTION_CALL_FOR_HELP: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - { - (*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range); - if (e.action.callHelp.withEmote) - { - TrinityStringTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, NULL); - sCreatureTextMgr->SendChatPacket(*itr, builder, CHAT_MSG_MONSTER_EMOTE); - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_SHEATH: - { - if (me) - { - me->SetSheath(SheathState(e.action.setSheath.sheath)); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u", - me->GetGUIDLow(), e.action.setSheath.sheath); -#endif - } - break; - } - case SMART_ACTION_FORCE_DESPAWN: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay + 1); - else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->Delete(); - } - - delete targets; - break; - } - case SMART_ACTION_SET_INGAME_PHASE_MASK: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); - else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); - } - - delete targets; - break; - } - case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; - - if (e.action.morphOrMount.creature || e.action.morphOrMount.model) - { - if (e.action.morphOrMount.creature > 0) - { - if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) - (*itr)->ToUnit()->Mount(ObjectMgr::ChooseDisplayId(cInfo)); - } - else - (*itr)->ToUnit()->Mount(e.action.morphOrMount.model); - } - else - (*itr)->ToUnit()->Dismount(); - } - - delete targets; - break; - } - case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()); - if (!ai) - continue; - - if (e.action.invincHP.percent) - ai->SetInvincibilityHpLevel((*itr)->ToCreature()->CountPctFromMaxHealth(e.action.invincHP.percent)); - else - ai->SetInvincibilityHpLevel(e.action.invincHP.minHP); - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_DATA: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - (*itr)->ToCreature()->AI()->SetData(e.action.setData.field, e.action.setData.data); - else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->AI()->SetData(e.action.setData.field, e.action.setData.data); - } - - delete targets; - break; - } - case SMART_ACTION_MOVE_FORWARD: - { - if (!me) - break; - - float x, y, z; - me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance); - me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z); - break; - } - case SMART_ACTION_RISE_UP: - { - if (!me) - break; - - me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + (float)e.action.moveRandom.distance); - break; - } - case SMART_ACTION_SET_VISIBILITY: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false); - - delete targets; - break; - } - case SMART_ACTION_SET_ACTIVE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - (*itr)->setActive(e.action.setActive.state ? true : false); - - delete targets; - break; - } - case SMART_ACTION_ATTACK_START: - { - if (!me) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - // xinef: attack random target - if (Unit* target = Trinity::Containers::SelectRandomContainerElement(*targets)->ToUnit()) - me->AI()->AttackStart(target); - - delete targets; - break; - } - case SMART_ACTION_SUMMON_CREATURE: - { - ObjectList* targets = GetTargets(e, unit); - WorldObject* summoner = GetBaseObject() ? GetBaseObject() : unit; - if (!summoner) - break; - - if (targets) - { - float x, y, z, o; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - (*itr)->GetPosition(x, y, z, o); - x += e.target.x; - y += e.target.y; - z += e.target.z; - o += e.target.o; - if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) - { - if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation, but not spoiling tc shitness - summon->AI()->AttackStart(unit); - else if (e.action.summonCreature.attackInvoker) - summon->AI()->AttackStart((*itr)->ToUnit()); - else if (me && e.action.summonCreature.attackScriptOwner) - summon->AI()->AttackStart(me); - } - } - - delete targets; - } - - if (e.GetTargetType() != SMART_TARGET_POSITION) - break; - - if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) - { - if (unit && e.action.summonCreature.attackInvoker) - summon->AI()->AttackStart(unit); - else if (me && e.action.summonCreature.attackScriptOwner) - summon->AI()->AttackStart(me); - } - break; - } - case SMART_ACTION_SUMMON_GO: - { - if (!GetBaseObject()) - break; - - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - float x, y, z, o; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - // xinef: allow gameobjects to summon gameobjects! - //if(!IsUnit((*itr))) - // continue; - - (*itr)->GetPosition(x, y, z, o); - x += e.target.x; - y += e.target.y; - z += e.target.z; - o += e.target.o; - if (!e.action.summonGO.targetsummon) - GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime); - else - (*itr)->SummonGameObject(e.action.summonGO.entry, GetBaseObject()->GetPositionX(), GetBaseObject()->GetPositionY(), GetBaseObject()->GetPositionZ(), GetBaseObject()->GetOrientation(), 0, 0, 0, 0, e.action.summonGO.despawnTime); - } - - delete targets; - } - - if (e.GetTargetType() != SMART_TARGET_POSITION) - break; - - GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime); - break; - } - case SMART_ACTION_KILL_UNIT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; - - Unit::Kill((*itr)->ToUnit(), (*itr)->ToUnit()); - } - - delete targets; - break; - } - case SMART_ACTION_INSTALL_AI_TEMPLATE: - { - InstallTemplate(e); - break; - } - case SMART_ACTION_ADD_ITEM: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsPlayer(*itr)) - continue; - - (*itr)->ToPlayer()->AddItem(e.action.item.entry, e.action.item.count); - } - - delete targets; - break; - } - case SMART_ACTION_REMOVE_ITEM: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsPlayer(*itr)) - continue; - - (*itr)->ToPlayer()->DestroyItemCount(e.action.item.entry, e.action.item.count, true); - } - - delete targets; - break; - } - case SMART_ACTION_STORE_TARGET_LIST: - { - ObjectList* targets = GetTargets(e, unit); - StoreTargetList(targets, e.action.storeTargets.id); - break; - } - case SMART_ACTION_TELEPORT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsPlayer(*itr)) - (*itr)->ToPlayer()->TeleportTo(e.action.teleport.mapID, e.target.x, e.target.y, e.target.z, e.target.o); - else if (IsUnit(*itr)) - (*itr)->ToUnit()->NearTeleportTo(e.target.x, e.target.y, e.target.z, e.target.o); - } - - delete targets; - break; - } - case SMART_ACTION_SET_FLY: - { - if (!IsSmart()) - break; - - CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly); - // Xinef: Set speed if any - if (e.action.setFly.speed) - me->SetSpeed(MOVE_RUN, float(e.action.setFly.speed / 100.0f), true); - - // Xinef: this wil be executed only if state is different - me->SetDisableGravity(e.action.setFly.disableGravity); - break; - } - case SMART_ACTION_SET_RUN: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - if (IsSmart((*itr)->ToCreature())) - CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetRun(e.action.setRun.run); - else - (*itr)->ToCreature()->SetWalk(e.action.setRun.run ? false : true); // Xinef: reversed - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_SWIM: - { - if (!IsSmart()) - break; - - CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim); - break; - } - case SMART_ACTION_SET_COUNTER: - { - if (ObjectList* targets = GetTargets(e, unit)) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI())) - ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); - else - sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping"); - } - else if (IsGameObject(*itr)) - { - if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI())) - ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); - else - sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping"); - } - } - - delete targets; - } - else - StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); - - break; - } - case SMART_ACTION_WP_START: - { - if (!IsSmart()) - break; - - bool run = e.action.wpStart.run; - uint32 entry = e.action.wpStart.pathID; - bool repeat = e.action.wpStart.repeat; - - // Xinef: ensure that SMART_ESCORT_TARGETS contains at least one player reference - bool stored = false; - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsPlayer(*itr)) - { - stored = true; - StoreTargetList(targets, SMART_ESCORT_TARGETS); - break; - } - } - if (!stored) - delete targets; - } - - me->SetReactState((ReactStates)e.action.wpStart.reactState); - CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit); - - uint32 quest = e.action.wpStart.quest; - uint32 DespawnTime = e.action.wpStart.despawnTime; - CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest; - CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime); - break; - } - case SMART_ACTION_WP_PAUSE: - { - if (!IsSmart()) - break; - - uint32 delay = e.action.wpPause.delay; - CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true); - break; - } - case SMART_ACTION_WP_STOP: - { - if (!IsSmart()) - break; - - uint32 DespawnTime = e.action.wpStop.despawnTime; - uint32 quest = e.action.wpStop.quest; - bool fail = e.action.wpStop.fail; - CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail); - break; - } - case SMART_ACTION_WP_RESUME: - { - if (!IsSmart()) - break; - - CAST_AI(SmartAI, me->AI())->SetWPPauseTimer(0); - break; - } - case SMART_ACTION_SET_ORIENTATION: - { - if (!me) - break; - - if (e.GetTargetType() == SMART_TARGET_SELF) - { - me->SetFacingTo((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation()); - if (e.action.orientation.quickChange) - me->SetOrientation((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation()); - } - else if (e.GetTargetType() == SMART_TARGET_POSITION) - { - me->SetFacingTo(e.target.o); - if (e.action.orientation.quickChange) - me->SetOrientation(e.target.o); - } - else if (ObjectList* targets = GetTargets(e, unit)) - { - if (!targets->empty()) - { - me->SetFacingToObject(*targets->begin()); - if (e.action.orientation.quickChange) - me->SetInFront(*targets->begin()); - } - - delete targets; - } - - break; - } - case SMART_ACTION_PLAYMOVIE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsPlayer(*itr)) - continue; - - (*itr)->ToPlayer()->SendMovieStart(e.action.movie.entry); - } - - delete targets; - break; - } - case SMART_ACTION_MOVE_TO_POS: - { - if (!IsSmart()) - break; - - WorldObject* target = NULL; - - /*if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID || - e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE || - e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE || - e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT || - e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER || - e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY || - e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_STORED) // Xinef: bieda i rozpierdol TC)*/ - { - if (ObjectList* targets = GetTargets(e, unit)) - { - // xinef: we want to move to random element - target = Trinity::Containers::SelectRandomContainerElement(*targets); - delete targets; - } - } - - if (!target) - { - G3D::Vector3 dest(e.target.x, e.target.y, e.target.z); - if (e.action.MoveToPos.transport) - if (TransportBase* trans = me->GetDirectTransport()) - trans->CalculatePassengerPosition(dest.x, dest.y, dest.z); - - me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); - } - else // Xinef: we can use dest.x, dest.y, dest.z to make offset :) - me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); - - break; - } - case SMART_ACTION_MOVE_TO_POS_TARGET: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - return; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - Creature* target = (*itr)->ToCreature(); - target->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, e.target.x, e.target.y, e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); - } - } - - delete targets; - break; - } - case SMART_ACTION_RESPAWN_TARGET: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - (*itr)->ToCreature()->Respawn(e.action.RespawnTarget.goRespawnTime); - else if (IsGameObject(*itr)) - { - // Xinef: do not modify respawndelay of already spawned gameobjects QQ - if ((*itr)->ToGameObject()->isSpawnedByDefault()) - (*itr)->ToGameObject()->Respawn(); - else - (*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime); - } - } - - delete targets; - break; - } - case SMART_ACTION_CLOSE_GOSSIP: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsPlayer(*itr)) - (*itr)->ToPlayer()->PlayerTalkClass->SendCloseGossip(); - - delete targets; - break; - } - case SMART_ACTION_EQUIP: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (Creature* npc = (*itr)->ToCreature()) - { - uint32 slot[3]; - int8 equipId = (int8)e.action.equip.entry; - if (equipId) - { - EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId); - if (!einfo) - { - sLog->outError("SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry()); - break; - } - npc->SetCurrentEquipmentId(equipId); - slot[0] = einfo->ItemEntry[0]; - slot[1] = einfo->ItemEntry[1]; - slot[2] = einfo->ItemEntry[2]; - } - else - { - slot[0] = e.action.equip.slot1; - slot[1] = e.action.equip.slot2; - slot[2] = e.action.equip.slot3; - } - if (!e.action.equip.mask || (e.action.equip.mask & 1)) - npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]); - if (!e.action.equip.mask || (e.action.equip.mask & 2)) - npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]); - if (!e.action.equip.mask || (e.action.equip.mask & 4)) - npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]); - } - } - - delete targets; - break; - } - case SMART_ACTION_CREATE_TIMED_EVENT: - { - SmartEvent ne = SmartEvent(); - ne.type = (SMART_EVENT)SMART_EVENT_UPDATE; - ne.event_chance = e.action.timeEvent.chance; - if (!ne.event_chance) ne.event_chance = 100; - - ne.minMaxRepeat.min = e.action.timeEvent.min; - ne.minMaxRepeat.max = e.action.timeEvent.max; - ne.minMaxRepeat.repeatMin = e.action.timeEvent.repeatMin; - ne.minMaxRepeat.repeatMax = e.action.timeEvent.repeatMax; - - ne.event_flags = 0; - if (!ne.minMaxRepeat.repeatMin && !ne.minMaxRepeat.repeatMax) - ne.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE; - - SmartAction ac = SmartAction(); - ac.type = (SMART_ACTION)SMART_ACTION_TRIGGER_TIMED_EVENT; - ac.timeEvent.id = e.action.timeEvent.id; - - SmartScriptHolder ev = SmartScriptHolder(); - ev.event = ne; - ev.event_id = e.action.timeEvent.id; - ev.target = e.target; - ev.action = ac; - InitTimer(ev); - mStoredEvents.push_back(ev); - break; - } - case SMART_ACTION_TRIGGER_TIMED_EVENT: - ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id); - - // xinef: remove this event if not repeatable - if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) - mRemIDs.push_back(e.action.timeEvent.id); - break; - case SMART_ACTION_REMOVE_TIMED_EVENT: - mRemIDs.push_back(e.action.timeEvent.id); - break; - case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - if (!meOrigGUID) - meOrigGUID = me ? me->GetGUID() : 0; - if (!goOrigGUID) - goOrigGUID = go ? go->GetGUID() : 0; - go = NULL; - me = (*itr)->ToCreature(); - break; - } - else if (IsGameObject(*itr)) - { - if (!meOrigGUID) - meOrigGUID = me ? me->GetGUID() : 0; - if (!goOrigGUID) - goOrigGUID = go ? go->GetGUID() : 0; - go = (*itr)->ToGameObject(); - me = NULL; - break; - } - } - - delete targets; - break; - } - case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT: - ResetBaseObject(); - break; - case SMART_ACTION_CALL_SCRIPT_RESET: - OnReset(); - break; - case SMART_ACTION_SET_RANGED_MOVEMENT: - { - if (!IsSmart()) - break; - - float attackDistance = float(e.action.setRangedMovement.distance); - float attackAngle = float(e.action.setRangedMovement.angle) / 180.0f * M_PI; - - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (Creature* target = (*itr)->ToCreature()) - if (IsSmart(target) && target->GetVictim()) - if (CAST_AI(SmartAI, target->AI())->CanCombatMove()) - target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle); - - delete targets; - } - break; - } - case SMART_ACTION_CALL_TIMED_ACTIONLIST: - { - if (e.GetTargetType() == SMART_TARGET_NONE) - { - sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - break; - } - - if (ObjectList* targets = GetTargets(e, unit)) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); - } - else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); - } - } - - delete targets; - } - break; - } - case SMART_ACTION_SET_NPC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_ADD_NPC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_NPC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_CROSS_CAST: - { - ObjectList* casters = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.crossCast.targetType, e.action.crossCast.targetParam1, e.action.crossCast.targetParam2, e.action.crossCast.targetParam3, 0), unit); - if (!casters) - break; - - ObjectList* targets = GetTargets(e, unit); - if (!targets) - { - delete casters; // casters already validated, delete now - break; - } - - for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; - - bool interruptedSpell = false; - - for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) - { - if (!IsUnit(*it)) - continue; - - if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) - { - if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - { - (*itr)->ToUnit()->InterruptNonMeleeSpells(false); - interruptedSpell = true; - } - - (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); - } - //else - // TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); - } - } - - delete targets; - delete casters; - break; - } - case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST: - { - uint32 actions[SMART_ACTION_PARAM_COUNT]; - actions[0] = e.action.randTimedActionList.entry1; - actions[1] = e.action.randTimedActionList.entry2; - actions[2] = e.action.randTimedActionList.entry3; - actions[3] = e.action.randTimedActionList.entry4; - actions[4] = e.action.randTimedActionList.entry5; - actions[5] = e.action.randTimedActionList.entry6; - uint32 temp[SMART_ACTION_PARAM_COUNT]; - uint32 count = 0; - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) - { - if (actions[i] > 0) - { - temp[count] = actions[i]; - ++count; - } - } - - if (count == 0) - break; - - uint32 id = temp[urand(0, count - 1)]; - if (e.GetTargetType() == SMART_TARGET_NONE) - { - sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - break; - } - - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); - } - else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); - } - } - - delete targets; - } - break; - } - case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST: - { - uint32 id = urand(e.action.randTimedActionList.entry1, e.action.randTimedActionList.entry2); - if (e.GetTargetType() == SMART_TARGET_NONE) - { - sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - break; - } - - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); - } - else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); - } - } - - delete targets; - } - break; - } - case SMART_ACTION_ACTIVATE_TAXI: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsPlayer(*itr)) - (*itr)->ToPlayer()->ActivateTaxiPathTo(e.action.taxi.id); - - delete targets; - break; - } - case SMART_ACTION_RANDOM_MOVE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - bool foundTarget = false; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature((*itr))) - { - foundTarget = true; - - if (e.action.moveRandom.distance) - (*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); - else - (*itr)->ToCreature()->GetMotionMaster()->MoveIdle(); - } - } - - if (!foundTarget && me && IsCreature(me)) - { - if (e.action.moveRandom.distance) - me->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); - else - me->GetMotionMaster()->MoveIdle(); - } - - delete targets; - break; - } - case SMART_ACTION_SET_UNIT_FIELD_BYTES_1: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1); - - delete targets; - break; - } - case SMART_ACTION_INTERRUPT_SPELL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant); - - delete targets; - break; - } - case SMART_ACTION_SEND_GO_CUSTOM_ANIM: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SendCustomAnim(e.action.sendGoCustomAnim.anim); - - delete targets; - break; - } - case SMART_ACTION_SET_DYNAMIC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_ADD_DYNAMIC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_DYNAMIC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_JUMP_TO_POS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - // xinef: my implementation - if (e.action.jump.selfJump) - { - if (WorldObject* target = Trinity::Containers::SelectRandomContainerElement(*targets)) - if (me) - me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); - } - else - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (WorldObject* obj = (*itr)) - { - if (Creature* creature = obj->ToCreature()) - creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); - } - } - - delete targets; - break; - } - case SMART_ACTION_GO_SET_LOOT_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state); - - delete targets; - break; - } - case SMART_ACTION_SEND_TARGET_TO_TARGET: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - ObjectList* storedTargets = GetTargetList(e.action.sendTargetToTarget.id); - if (!storedTargets) - { - delete targets; - break; - } - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI())) - ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list - else - sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping"); - } - else if (IsGameObject(*itr)) - { - if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI())) - ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list - else - sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping"); - } - } - - delete targets; - break; - } - case SMART_ACTION_SEND_GOSSIP_MENU: - { - if (!GetBaseObject()) - break; - -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId %d, gossipNpcTextId %d", - e.action.sendGossipMenu.gossipMenuId, e.action.sendGossipMenu.gossipNpcTextId); -#endif - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (Player* player = (*itr)->ToPlayer()) - { - if (e.action.sendGossipMenu.gossipMenuId) - player->PrepareGossipMenu(GetBaseObject(), e.action.sendGossipMenu.gossipMenuId, true); - else - player->PlayerTalkClass->ClearMenus(); - - player->SEND_GOSSIP_MENU(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID()); - } - - delete targets; - break; - } - case SMART_ACTION_SET_HOME_POS: - { - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - float x, y, z, o; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - { - if (e.action.setHomePos.spawnPos) - { - (*itr)->ToCreature()->GetRespawnPosition(x, y, z, &o); - (*itr)->ToCreature()->SetHomePosition(x, y, z, o); - } - else - (*itr)->ToCreature()->SetHomePosition((*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetOrientation()); - - } - delete targets; - } - else if (me && e.GetTargetType() == SMART_TARGET_POSITION) - { - if (e.action.setHomePos.spawnPos) - { - float x, y, z, o; - me->GetRespawnPosition(x, y, z, &o); - me->SetHomePosition(x, y, z, o); - } - else - me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); - } - break; - } - /*{ - ObjectList* movers = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.sethome.targetType, e.action.sethome.targetParam1, e.action.sethome.targetParam2, e.action.sethome.targetParam3, 0), unit); - if (!movers) - break; - - if (e.GetTargetType() == SMART_TARGET_POSITION) - { - for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); - } - else if (ObjectList* targets = GetTargets(e, unit)) - { - if (WorldObject* target = targets->front()) - for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation()); - - delete targets; - } - - delete movers; - break; - }*/ - case SMART_ACTION_SET_HEALTH_REGEN: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetRegeneratingHealth(e.action.setHealthRegen.regenHealth); - - delete targets; - break; - } - case SMART_ACTION_SET_ROOT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT); - - delete targets; - break; - } - case SMART_ACTION_SET_GO_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_ADD_GO_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_GO_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_SUMMON_CREATURE_GROUP: - { - std::list<TempSummon*> summonList; - GetBaseObject()->SummonCreatureGroup(e.action.creatureGroup.group, &summonList); - - for (std::list<TempSummon*>::const_iterator itr = summonList.begin(); itr != summonList.end(); ++itr) - { - if (unit && e.action.creatureGroup.attackInvoker) - (*itr)->AI()->AttackStart(unit); - else if (me && e.action.creatureGroup.attackScriptOwner) - (*itr)->AI()->AttackStart(me); - } - - break; - } - case SMART_ACTION_SET_POWER: - { - ObjectList* targets = GetTargets(e, unit); - - if (targets) - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower); - - delete targets; - break; - } - case SMART_ACTION_ADD_POWER: - { - ObjectList* targets = GetTargets(e, unit); - - if (targets) - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_POWER: - { - ObjectList* targets = GetTargets(e, unit); - - if (targets) - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower); - - delete targets; - break; - } - case SMART_ACTION_GAME_EVENT_STOP: - { - uint32 eventId = e.action.gameEventStop.id; - if (!sGameEventMgr->IsActiveEvent(eventId)) - { - sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: %u)", eventId); - break; - } - sGameEventMgr->StopEvent(eventId, true); - break; - } - case SMART_ACTION_GAME_EVENT_START: - { - uint32 eventId = e.action.gameEventStart.id; - if (sGameEventMgr->IsActiveEvent(eventId)) - { - sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: %u)", eventId); - break; - } - sGameEventMgr->StartEvent(eventId, true); - break; - } - case SMART_ACTION_START_CLOSEST_WAYPOINT: - { - uint32 waypoints[SMART_ACTION_PARAM_COUNT]; - waypoints[0] = e.action.closestWaypointFromList.wp1; - waypoints[1] = e.action.closestWaypointFromList.wp2; - waypoints[2] = e.action.closestWaypointFromList.wp3; - waypoints[3] = e.action.closestWaypointFromList.wp4; - waypoints[4] = e.action.closestWaypointFromList.wp5; - waypoints[5] = e.action.closestWaypointFromList.wp6; - float distanceToClosest = std::numeric_limits<float>::max(); - WayPoint* closestWp = NULL; - - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - { - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) - { - if (!waypoints[i]) - continue; - - WPPath* path = sSmartWaypointMgr->GetPath(waypoints[i]); - - if (!path || path->empty()) - continue; - - WPPath::const_iterator itrWp = path->find(0); - - if (itrWp != path->end()) - { - if (WayPoint* wp = itrWp->second) - { - float distToThisPath = target->GetDistance(wp->x, wp->y, wp->z); - - if (distToThisPath < distanceToClosest) - { - distanceToClosest = distToThisPath; - closestWp = wp; - } - } - } - } - - if (closestWp) - CAST_AI(SmartAI, target->AI())->StartPath(false, closestWp->id, true); - } - } - } - - delete targets; - } - break; - } - case SMART_ACTION_SET_GO_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetGoState((GOState)e.action.goState.state); - - delete targets; - break; - } - case SMART_ACTION_EXIT_VEHICLE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->ExitVehicle(); - - delete targets; - break; - } - case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->SetUnitMovementFlags(e.action.movementFlag.flag); - (*itr)->ToUnit()->SendMovementFlagUpdate(); - } - - delete targets; - break; - } - case SMART_ACTION_SET_COMBAT_DISTANCE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->m_CombatDistance = e.action.combatDistance.dist; - - delete targets; - break; - } - case SMART_ACTION_SET_CASTER_COMBAT_DIST: - { - if (e.action.casterDistance.reset) - RestoreCasterMaxDist(); - else - SetCasterActualDist(e.action.casterDistance.dist); - - if (me->GetVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) - me->GetMotionMaster()->MoveChase(me->GetVictim(), GetCasterActualDist()); - break; - } - case SMART_ACTION_SET_SIGHT_DIST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->m_SightDistance = e.action.sightDistance.dist; - - delete targets; - break; - } - case SMART_ACTION_FLEE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.withEmote); - - delete targets; - break; - } - case SMART_ACTION_ADD_THREAT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - me->AddThreat((*itr)->ToUnit(), (float)e.action.threatPCT.threatINC - (float)e.action.threatPCT.threatDEC); - - delete targets; - break; - } - case SMART_ACTION_LOAD_EQUIPMENT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->LoadEquipment(e.action.loadEquipment.id, e.action.loadEquipment.force); - - delete targets; - break; - } - case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT: - { - uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId); - ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId); - break; - } - case SMART_ACTION_SET_HOVER: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetHover(e.action.setHover.state); - - delete targets; - break; - } - case SMART_ACTION_ADD_IMMUNITY: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, true); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_IMMUNITY: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, false); - - delete targets; - break; - } - case SMART_ACTION_FALL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->GetMotionMaster()->MoveFall(); - - delete targets; - break; - } - case SMART_ACTION_SET_EVENT_FLAG_RESET: - { - SetPhaseReset(e.action.setActive.state); - break; - } - case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->RemoveAllGameObjects(); - - delete targets; - break; - } - case SMART_ACTION_STOP_MOTION: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - { - if (e.action.stopMotion.stopMovement) - (*itr)->ToUnit()->StopMoving(); - if (e.action.stopMotion.movementExpired) - (*itr)->ToUnit()->GetMotionMaster()->MovementExpired(); - } - - delete targets; - break; - } - case SMART_ACTION_NO_ENVIRONMENT_UPDATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD); - - delete targets; - break; - } - case SMART_ACTION_ZONE_UNDER_ATTACK: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - me->SendZoneUnderAttackMessage(player); - break; - } - - delete targets; - break; - } - case SMART_ACTION_LOAD_GRID: - { - if (me && me->FindMap()) - me->FindMap()->LoadGrid(e.target.x, e.target.y); - break; - } - default: - sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); - break; - } - - if (e.link && e.link != e.event_id) - { - SmartScriptHolder linked = FindLinkedEvent(e.link); - if (linked.GetActionType() && linked.GetEventType() == SMART_EVENT_LINK) - ProcessEvent(linked, unit, var0, var1, bvar, spell, gob); - else - sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link); - } -} - -void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) -{ - // xinef: extended by selfs victim - ConditionList const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type); - ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : NULL); - - if (sConditionMgr->IsObjectMeetToConditions(info, conds)) - { - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - RecalcTimer(e, min, max); - } - else - RecalcTimer(e, 5000, 5000); -} - -void SmartScript::InstallTemplate(SmartScriptHolder const& e) -{ - if (!GetBaseObject()) - return; - if (mTemplate) - { - sLog->outErrorDb("SmartScript::InstallTemplate: Entry %d SourceType %u AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType()); - return; - } - mTemplate = (SMARTAI_TEMPLATE)e.action.installTtemplate.id; - switch ((SMARTAI_TEMPLATE)e.action.installTtemplate.id) - { - case SMARTAI_TEMPLATE_CASTER: - { - AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 1); - AddEvent(SMART_EVENT_RANGE, 0, e.action.installTtemplate.param4, 300, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - AddEvent(SMART_EVENT_RANGE, 0, 0, e.action.installTtemplate.param4>10 ? e.action.installTtemplate.param4 - 10 : 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - AddEvent(SMART_EVENT_MANA_PCT, 0, e.action.installTtemplate.param5 - 15>100 ? 100 : e.action.installTtemplate.param5 + 15, 100, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - break; - } - case SMARTAI_TEMPLATE_TURRET: - { - AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 0); - AddEvent(SMART_EVENT_JUST_CREATED, 0, 0, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - break; - } - case SMARTAI_TEMPLATE_CAGED_NPC_PART: - { - if (!me) - return; - //store cage as id1 - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_GAMEOBJECT, e.action.installTtemplate.param1, 10, 0, 0); - - //reset(close) cage on hostage(me) respawn - AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 0, 0, 0, 0, SMART_ACTION_RESET_GOBJECT, 0, 0, 0, 0, 0, 0, SMART_TARGET_GAMEOBJECT_DISTANCE, e.action.installTtemplate.param1, 5, 0, 0); - - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_RUN, e.action.installTtemplate.param3, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - - AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, SMART_ACTION_MOVE_FORWARD, e.action.installTtemplate.param4, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - //phase 1: give quest credit on movepoint reached - AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 1); - //phase 1: despawn after time on movepoint reached - AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_FORCE_DESPAWN, e.action.installTtemplate.param2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - - if (sCreatureTextMgr->TextExist(me->GetEntry(), (uint8)e.action.installTtemplate.param5)) - AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_TALK, e.action.installTtemplate.param5, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - break; - } - case SMARTAI_TEMPLATE_CAGED_GO_PART: - { - if (!go) - return; - //store hostage as id1 - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0); - //store invoker as id2 - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - //signal hostage - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0); - //when hostage raeched end point, give credit to invoker - if (e.action.installTtemplate.param2) - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0); - else - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0); - break; - } - case SMARTAI_TEMPLATE_BASIC: - default: - return; - } -} - -void SmartScript::AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask) -{ - mInstallEvents.push_back(CreateEvent(e, event_flags, event_param1, event_param2, event_param3, event_param4, action, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, t, target_param1, target_param2, target_param3, phaseMask)); -} - -SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask) -{ - SmartScriptHolder script; - script.event.type = e; - script.event.raw.param1 = event_param1; - script.event.raw.param2 = event_param2; - script.event.raw.param3 = event_param3; - script.event.raw.param4 = event_param4; - script.event.event_phase_mask = phaseMask; - script.event.event_flags = event_flags; - script.event.event_chance = 100; - - script.action.type = action; - script.action.raw.param1 = action_param1; - script.action.raw.param2 = action_param2; - script.action.raw.param3 = action_param3; - script.action.raw.param4 = action_param4; - script.action.raw.param5 = action_param5; - script.action.raw.param6 = action_param6; - - script.target.type = t; - script.target.raw.param1 = target_param1; - script.target.raw.param2 = target_param2; - script.target.raw.param3 = target_param3; - - script.source_type = SMART_SCRIPT_TYPE_CREATURE; - InitTimer(script); - return script; -} - -ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/) -{ - Unit* scriptTrigger = NULL; - if (invoker) - scriptTrigger = invoker; - else if (Unit* tempLastInvoker = GetLastInvoker()) - scriptTrigger = tempLastInvoker; - - WorldObject* baseObject = GetBaseObject(); - - ObjectList* l = new ObjectList(); - switch (e.GetTargetType()) - { - case SMART_TARGET_SELF: - if (baseObject) - l->push_back(baseObject); - break; - case SMART_TARGET_VICTIM: - if (me && me->GetVictim()) - l->push_back(me->GetVictim()); - break; - case SMART_TARGET_HOSTILE_SECOND_AGGRO: - if (me) - { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) - l->push_back(u); - } - break; - case SMART_TARGET_HOSTILE_LAST_AGGRO: - if (me) - { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) - l->push_back(u); - } - break; - case SMART_TARGET_HOSTILE_RANDOM: - if (me) - { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) - l->push_back(u); - } - break; - case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP: - if (me) - { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) - l->push_back(u); - } - break; - case SMART_TARGET_FARTHEST: - if (me) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos))) - l->push_back(u); - } - break; - case SMART_TARGET_ACTION_INVOKER: - if (scriptTrigger) - l->push_back(scriptTrigger); - break; - case SMART_TARGET_ACTION_INVOKER_VEHICLE: - if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase()) - l->push_back(scriptTrigger->GetVehicle()->GetBase()); - break; - case SMART_TARGET_INVOKER_PARTY: - if (scriptTrigger) - { - if (Player* player = scriptTrigger->ToPlayer()) - { - if (Group* group = player->GetGroup()) - { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) - if (Player* member = groupRef->GetSource()) - if (member->IsInMap(player)) - l->push_back(member); - } - // We still add the player to the list if there is no group. If we do - // this even if there is a group (thus the else-check), it will add the - // same player to the list twice. We don't want that to happen. - else - l->push_back(scriptTrigger); - } - } - break; - case SMART_TARGET_CREATURE_RANGE: - { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.unitRange.maxDist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - { - if (!IsCreature(*itr)) - continue; - - if (me && me->GetGUID() == (*itr)->GetGUID()) - continue; - - // check alive state - 1 alive, 2 dead, 0 both - if (uint32 state = e.target.unitRange.livingState) - { - if ((*itr)->ToCreature()->IsAlive() && state == 2) - continue; - if (!(*itr)->ToCreature()->IsAlive() && state == 1) - continue; - } - - if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist)) - l->push_back(*itr); - } - - delete units; - break; - } - case SMART_TARGET_CREATURE_DISTANCE: - { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.unitDistance.dist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - { - if (!IsCreature(*itr)) - continue; - - if (me && me->GetGUID() == (*itr)->GetGUID()) - continue; - - // check alive state - 1 alive, 2 dead, 0 both - if (uint32 state = e.target.unitDistance.livingState) - { - if ((*itr)->ToCreature()->IsAlive() && state == 2) - continue; - if (!(*itr)->ToCreature()->IsAlive() && state == 1) - continue; - } - - if ((e.target.unitDistance.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitDistance.creature) || !e.target.unitDistance.creature) - l->push_back(*itr); - } - - delete units; - break; - } - case SMART_TARGET_GAMEOBJECT_DISTANCE: - { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.goDistance.dist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - { - if (!IsGameObject(*itr)) - continue; - - if (go && go->GetGUID() == (*itr)->GetGUID()) - continue; - - if ((e.target.goDistance.entry && (*itr)->ToGameObject()->GetEntry() == e.target.goDistance.entry) || !e.target.goDistance.entry) - l->push_back(*itr); - } - - delete units; - break; - } - case SMART_TARGET_GAMEOBJECT_RANGE: - { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - { - if (!IsGameObject(*itr)) - continue; - - if (go && go->GetGUID() == (*itr)->GetGUID()) - continue; - - if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist)) - l->push_back(*itr); - } - - delete units; - break; - } - case SMART_TARGET_CREATURE_GUID: - { - Creature* target = NULL; - if (!scriptTrigger && !baseObject) - { - sLog->outError("SMART_TARGET_CREATURE_GUID can not be used without invoker"); - break; - } - - // xinef: my addition - if (e.target.unitGUID.getFromHashMap) - { - if ((target = ObjectAccessor::GetCreature(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.unitGUID.dbGuid, e.target.unitGUID.entry, HIGHGUID_UNIT)))) - l->push_back(target); - } - else - { - target = FindCreatureNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.unitGUID.dbGuid); - if (target && (!e.target.unitGUID.entry || target->GetEntry() == e.target.unitGUID.entry)) - l->push_back(target); - } - break; - } - case SMART_TARGET_GAMEOBJECT_GUID: - { - GameObject* target = NULL; - if (!scriptTrigger && !GetBaseObject()) - { - sLog->outError("SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker"); - break; - } - - // xinef: my addition - if (e.target.goGUID.getFromHashMap) - { - if ((target = ObjectAccessor::GetGameObject(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.goGUID.dbGuid, e.target.goGUID.entry, HIGHGUID_GAMEOBJECT)))) - l->push_back(target); - } - else - { - target = FindGameObjectNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.goGUID.dbGuid); - if (target && (!e.target.goGUID.entry || target->GetEntry() == e.target.goGUID.entry)) - l->push_back(target); - } - break; - } - case SMART_TARGET_PLAYER_RANGE: - { - uint32 count = 0; - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist); - if (!units->empty() && GetBaseObject()) - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - if (IsPlayer(*itr) && GetBaseObject()->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist)) - { - l->push_back(*itr); - if (e.target.playerRange.maxCount && ++count >= e.target.playerRange.maxCount) - break; - } - - delete units; - break; - } - case SMART_TARGET_PLAYER_DISTANCE: - { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.playerDistance.dist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - if (IsPlayer(*itr)) - l->push_back(*itr); - - delete units; - break; - } - case SMART_TARGET_STORED: - { - ObjectListMap::iterator itr = mTargetStorage->find(e.target.stored.id); - if (itr != mTargetStorage->end()) - { - ObjectList* objectList = itr->second->GetObjectList(); - l->assign(objectList->begin(), objectList->end()); - } - - // xinef: return l, retardness... what if list is empty? will return empty list instead of null pointer - break; - } - case SMART_TARGET_CLOSEST_CREATURE: - { - Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), !e.target.closest.dead); - if (target) - l->push_back(target); - break; - } - case SMART_TARGET_CLOSEST_GAMEOBJECT: - { - GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100)); - if (target) - l->push_back(target); - break; - } - case SMART_TARGET_CLOSEST_PLAYER: - { - if (WorldObject* obj = GetBaseObject()) - { - Player* target = obj->SelectNearestPlayer((float)e.target.playerDistance.dist); - if (target) - l->push_back(target); - } - break; - } - case SMART_TARGET_OWNER_OR_SUMMONER: - { - if (me) - { - if (Unit* owner = ObjectAccessor::GetUnit(*me, me->GetCharmerOrOwnerGUID())) - l->push_back(owner); - // Xinef: dont add same unit twice - else if (me->IsSummon() && me->ToTempSummon()->GetSummoner()) - l->push_back(me->ToTempSummon()->GetSummoner()); - } - else if (go) - { - if (Unit* owner = ObjectAccessor::GetUnit(*go, go->GetOwnerGUID())) - l->push_back(owner); - } - - // xinef: Get owner of owner - if (e.target.owner.useCharmerOrOwner && !l->empty()) - { - Unit* owner = l->front()->ToUnit(); - l->clear(); - - if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID())) - l->push_back(base); - } - break; - } - case SMART_TARGET_THREAT_LIST: - { - if (me) - { - ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) - if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) - // Xinef: added distance check - if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, (float)e.target.hostilRandom.maxDist)) - l->push_back(temp); - } - break; - } - case SMART_TARGET_CLOSEST_ENEMY: - { - if (me) - if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly)) - l->push_back(target); - - break; - } - case SMART_TARGET_CLOSEST_FRIENDLY: - { - if (me) - if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly)) - l->push_back(target); - - break; - } - case SMART_TARGET_NONE: - case SMART_TARGET_POSITION: - default: - break; - } - - if (l->empty()) - { - delete l; - l = NULL; - } - - return l; -} - -ObjectList* SmartScript::GetWorldObjectsInDist(float dist) -{ - ObjectList* targets = new ObjectList(); - WorldObject* obj = GetBaseObject(); - if (obj) - { - Trinity::AllWorldObjectsInRange u_check(obj, dist); - Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(obj, *targets, u_check); - obj->VisitNearbyObject(dist, searcher); - } - return targets; -} - -void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) -{ - if (!e.active && e.GetEventType() != SMART_EVENT_LINK) - return; - - if ((e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask)) || ((e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && e.runOnce)) - return; - - switch (e.GetEventType()) - { - case SMART_EVENT_LINK://special handling - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - break; - //called from Update tick - case SMART_EVENT_UPDATE: - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - case SMART_EVENT_UPDATE_OOC: - if (me && me->IsInCombat()) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - case SMART_EVENT_UPDATE_IC: - if (!me || !me->IsInCombat()) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - case SMART_EVENT_HEALTH_PCT: - { - if (!me || !me->IsInCombat() || !me->GetMaxHealth()) - return; - uint32 perc = (uint32)me->GetHealthPct(); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - } - case SMART_EVENT_TARGET_HEALTH_PCT: - { - if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth()) - return; - uint32 perc = (uint32)me->GetVictim()->GetHealthPct(); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); - break; - } - case SMART_EVENT_MANA_PCT: - { - if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA)) - return; - uint32 perc = uint32(me->GetPowerPct(POWER_MANA)); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - } - case SMART_EVENT_TARGET_MANA_PCT: - { - if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA)) - return; - uint32 perc = uint32(me->GetVictim()->GetPowerPct(POWER_MANA)); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); - break; - } - case SMART_EVENT_RANGE: - { - if (!me || !me->IsInCombat() || !me->GetVictim()) - return; - - if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max)) - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); - else // xinef: make it predictable - RecalcTimer(e, 500, 500); - break; - } - case SMART_EVENT_VICTIM_CASTING: - { - if (!me || !me->IsInCombat()) - return; - - Unit* victim = me->GetVictim(); - - if (!victim || !victim->IsNonMeleeSpellCast(false, false, true)) - return; - - if (e.event.targetCasting.spellId > 0) - if (Spell* currSpell = victim->GetCurrentSpell(CURRENT_GENERIC_SPELL)) - if (currSpell->m_spellInfo->Id != e.event.targetCasting.spellId) - return; - - ProcessTimedAction(e, e.event.targetCasting.repeatMin, e.event.targetCasting.repeatMax, me->GetVictim()); - break; - } - case SMART_EVENT_FRIENDLY_HEALTH: - { - if (!me || !me->IsInCombat()) - return; - - Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit); - if (!target || !target->IsInCombat()) - { - // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless... - RecalcTimer(e, 1000, 3000); - return; - } - ProcessTimedAction(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax, target); - break; - } - case SMART_EVENT_FRIENDLY_IS_CC: - { - if (!me || !me->IsInCombat()) - return; - - std::list<Creature*> pList; - DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius); - if (pList.empty()) - { - // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless... - RecalcTimer(e, 1000, 3000); - return; - } - ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList)); - break; - } - case SMART_EVENT_FRIENDLY_MISSING_BUFF: - { - std::list<Creature*> pList; - DoFindFriendlyMissingBuff(pList, (float)e.event.missingBuff.radius, e.event.missingBuff.spell); - - if (pList.empty()) - return; - - ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList)); - break; - } - case SMART_EVENT_HAS_AURA: - { - if (!me) - return; - uint32 count = me->GetAuraCount(e.event.aura.spell); - if ((!e.event.aura.count && !count) || (e.event.aura.count && count >= e.event.aura.count)) - ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax); - break; - } - case SMART_EVENT_TARGET_BUFFED: - { - if (!me || !me->GetVictim()) - return; - uint32 count = me->GetVictim()->GetAuraCount(e.event.aura.spell); - if (count < e.event.aura.count) - return; - ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax); - break; - } - //no params - case SMART_EVENT_AGGRO: - case SMART_EVENT_DEATH: - case SMART_EVENT_EVADE: - case SMART_EVENT_REACHED_HOME: - case SMART_EVENT_CHARMED: - case SMART_EVENT_CHARMED_TARGET: - case SMART_EVENT_CORPSE_REMOVED: - case SMART_EVENT_AI_INIT: - case SMART_EVENT_TRANSPORT_ADDPLAYER: - case SMART_EVENT_TRANSPORT_REMOVE_PLAYER: - case SMART_EVENT_QUEST_ACCEPTED: - case SMART_EVENT_QUEST_OBJ_COPLETETION: - case SMART_EVENT_QUEST_COMPLETION: - case SMART_EVENT_QUEST_REWARDED: - case SMART_EVENT_QUEST_FAIL: - case SMART_EVENT_JUST_SUMMONED: - case SMART_EVENT_RESET: - case SMART_EVENT_JUST_CREATED: - case SMART_EVENT_FOLLOW_COMPLETED: - case SMART_EVENT_ON_SPELLCLICK: - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - break; - // Xinef: added no report use distinction for gameobjects - case SMART_EVENT_GOSSIP_HELLO: - if (e.event.gossipHello.noReportUse && var0) - return; - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - break; - case SMART_EVENT_IS_BEHIND_TARGET: - { - if (!me) - return; - - if (Unit* victim = me->GetVictim()) - { - if (!victim->HasInArc(static_cast<float>(M_PI), me)) - ProcessTimedAction(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax, victim); - } - break; - } - case SMART_EVENT_RECEIVE_EMOTE: - if (e.event.emote.emote == var0) - { - ProcessAction(e, unit); - RecalcTimer(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax); - } - break; - case SMART_EVENT_KILL: - { - if (!me || !unit) - return; - if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER) - return; - if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature) - return; - RecalcTimer(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax); - ProcessAction(e, unit); - break; - } - case SMART_EVENT_SPELLHIT_TARGET: - case SMART_EVENT_SPELLHIT: - { - if (!spell) - return; - if ((!e.event.spellHit.spell || spell->Id == e.event.spellHit.spell) && - (!e.event.spellHit.school || (spell->SchoolMask & e.event.spellHit.school))) - { - RecalcTimer(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax); - ProcessAction(e, unit, 0, 0, bvar, spell); - } - break; - } - case SMART_EVENT_OOC_LOS: - { - if (!me || me->IsInCombat()) - return; - //can trigger if closer than fMaxAllowedRange - float range = (float)e.event.los.maxDist; - - //if range is ok and we are actually in LOS - if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit)) - { - //if friendly event&&who is not hostile OR hostile event&&who is hostile - if ((e.event.los.noHostile && !me->IsHostileTo(unit)) || - (!e.event.los.noHostile && me->IsHostileTo(unit))) - { - RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); - ProcessAction(e, unit); - } - } - break; - } - case SMART_EVENT_IC_LOS: - { - if (!me || !me->IsInCombat()) - return; - //can trigger if closer than fMaxAllowedRange - float range = (float)e.event.los.maxDist; - - //if range is ok and we are actually in LOS - if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit)) - { - //if friendly event&&who is not hostile OR hostile event&&who is hostile - if ((e.event.los.noHostile && !me->IsHostileTo(unit)) || - (!e.event.los.noHostile && me->IsHostileTo(unit))) - { - RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); - ProcessAction(e, unit); - } - } - break; - } - case SMART_EVENT_RESPAWN: - { - if (!GetBaseObject()) - return; - if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && GetBaseObject()->GetMapId() != e.event.respawn.map) - return; - if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && GetBaseObject()->GetZoneId() != e.event.respawn.area) - return; - ProcessAction(e); - break; - } - case SMART_EVENT_SUMMONED_UNIT: - { - if (!IsCreature(unit)) - return; - if (e.event.summoned.creature && unit->GetEntry() != e.event.summoned.creature) - return; - RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax); - ProcessAction(e, unit); - break; - } - case SMART_EVENT_RECEIVE_HEAL: - case SMART_EVENT_DAMAGED: - case SMART_EVENT_DAMAGED_TARGET: - { - if (var0 > e.event.minMaxRepeat.max || var0 < e.event.minMaxRepeat.min) - return; - RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - ProcessAction(e, unit); - break; - } - case SMART_EVENT_MOVEMENTINFORM: - { - if ((e.event.movementInform.type && var0 != e.event.movementInform.type) || (e.event.movementInform.id && var1 != e.event.movementInform.id)) - return; - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_TRANSPORT_RELOCATE: - case SMART_EVENT_WAYPOINT_START: - { - if (e.event.waypoint.pathID && var0 != e.event.waypoint.pathID) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_WAYPOINT_REACHED: - case SMART_EVENT_WAYPOINT_RESUMED: - case SMART_EVENT_WAYPOINT_PAUSED: - case SMART_EVENT_WAYPOINT_STOPPED: - case SMART_EVENT_WAYPOINT_ENDED: - { - if (!me || (e.event.waypoint.pointID && var0 != e.event.waypoint.pointID) || (e.event.waypoint.pathID && GetPathId() != e.event.waypoint.pathID)) - return; - ProcessAction(e, unit); - break; - } - case SMART_EVENT_SUMMON_DESPAWNED: - { - if (e.event.summoned.creature && e.event.summoned.creature != var0) - return; - RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax); - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_INSTANCE_PLAYER_ENTER: - { - if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team) - return; - RecalcTimer(e, e.event.instancePlayerEnter.cooldownMin, e.event.instancePlayerEnter.cooldownMax); - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_ACCEPTED_QUEST: - case SMART_EVENT_REWARD_QUEST: - { - if (e.event.quest.quest && var0 != e.event.quest.quest) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_TRANSPORT_ADDCREATURE: - { - if (e.event.transportAddCreature.creature && var0 != e.event.transportAddCreature.creature) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_AREATRIGGER_ONTRIGGER: - { - if (e.event.areatrigger.id && var0 != e.event.areatrigger.id) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_TEXT_OVER: - { - if (var0 != e.event.textOver.textGroupID || (e.event.textOver.creatureEntry && e.event.textOver.creatureEntry != var1)) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_DATA_SET: - { - if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1) - return; - RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax); - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_PASSENGER_REMOVED: - case SMART_EVENT_PASSENGER_BOARDED: - { - if (!unit) - return; - RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax); - ProcessAction(e, unit); - break; - } - case SMART_EVENT_TIMED_EVENT_TRIGGERED: - { - if (e.event.timedEvent.id == var0) - ProcessAction(e, unit); - break; - } - case SMART_EVENT_GOSSIP_SELECT: - { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: Gossip Select: menu %u action %u", var0, var1); //little help for scripters -#endif - if (e.event.gossip.sender != var0 || e.event.gossip.action != var1) - return; - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_GAME_EVENT_START: - case SMART_EVENT_GAME_EVENT_END: - { - if (e.event.gameEvent.gameEventId != var0) - return; - ProcessAction(e, NULL, var0); - break; - } - case SMART_EVENT_GO_STATE_CHANGED: - { - if (e.event.goStateChanged.state != var0) - return; - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_GO_EVENT_INFORM: - { - if (e.event.eventInform.eventId != var0) - return; - ProcessAction(e, NULL, var0); - break; - } - case SMART_EVENT_ACTION_DONE: - { - if (e.event.doAction.eventId != var0) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_FRIENDLY_HEALTH_PCT: - { - if (!me || !me->IsInCombat()) - return; - - ObjectList* _targets = NULL; - - switch (e.GetTargetType()) - { - case SMART_TARGET_CREATURE_RANGE: - case SMART_TARGET_CREATURE_GUID: - case SMART_TARGET_CREATURE_DISTANCE: - case SMART_TARGET_CLOSEST_CREATURE: - case SMART_TARGET_CLOSEST_PLAYER: - case SMART_TARGET_PLAYER_RANGE: - case SMART_TARGET_PLAYER_DISTANCE: - _targets = GetTargets(e); - break; - default: - return; - } - - if (!_targets) - return; - - Unit* target = NULL; - - for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr) - { - if (IsUnit(*itr) && me->IsFriendlyTo((*itr)->ToUnit()) && (*itr)->ToUnit()->IsAlive() && (*itr)->ToUnit()->IsInCombat()) - { - uint32 healthPct = uint32((*itr)->ToUnit()->GetHealthPct()); - - if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct) - continue; - - target = (*itr)->ToUnit(); - break; - } - } - - delete _targets; - - if (!target) - return; - - ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target); - break; - } - case SMART_EVENT_DISTANCE_CREATURE: - { - if (!me) - return; - - WorldObject* creature = NULL; - - if (e.event.distance.guid != 0) - { - creature = FindCreatureNear(me, e.event.distance.guid); - - if (!creature) - return; - - if (!me->IsInRange(creature, 0, (float)e.event.distance.dist)) - return; - } - else if (e.event.distance.entry != 0) - { - std::list<Creature*> list; - me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); - - if (!list.empty()) - creature = list.front(); - } - - if (creature) - ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); - - break; - } - case SMART_EVENT_DISTANCE_GAMEOBJECT: - { - if (!me) - return; - - WorldObject* gameobject = NULL; - - if (e.event.distance.guid != 0) - { - gameobject = FindGameObjectNear(me, e.event.distance.guid); - - if (!gameobject) - return; - - if (!me->IsInRange(gameobject, 0, (float)e.event.distance.dist)) - return; - } - else if (e.event.distance.entry != 0) - { - std::list<GameObject*> list; - me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); - - if (!list.empty()) - gameobject = list.front(); - } - - if (gameobject) - ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); - - break; - } - case SMART_EVENT_COUNTER_SET: - if (e.event.counter.id != var0 || GetCounterValue(e.event.counter.id) != e.event.counter.value) - return; - - ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax); - break; - default: - sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType()); - break; - } -} - -void SmartScript::InitTimer(SmartScriptHolder& e) -{ - switch (e.GetEventType()) - { - //set only events which have initial timers - case SMART_EVENT_UPDATE: - case SMART_EVENT_UPDATE_IC: - case SMART_EVENT_UPDATE_OOC: - RecalcTimer(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max); - break; - case SMART_EVENT_OOC_LOS: - case SMART_EVENT_IC_LOS: - // Xinef: wtf is this bullshit? cooldown should be processed AFTER action is done, not before... - //RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); - //break; - case SMART_EVENT_DISTANCE_CREATURE: - case SMART_EVENT_DISTANCE_GAMEOBJECT: - RecalcTimer(e, e.event.distance.repeat, e.event.distance.repeat); - break; - default: - e.active = true; - break; - } -} -void SmartScript::RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max) -{ - // min/max was checked at loading! - e.timer = urand(uint32(min), uint32(max)); - e.active = e.timer ? false : true; -} - -void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff) -{ - if (e.GetEventType() == SMART_EVENT_LINK) - return; - - if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask)) - return; - - if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat())) - return; - - if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=NULL (go script) - return; - - if (e.timer < diff) - { - // delay spell cast event if another spell is being casted - if (e.GetActionType() == SMART_ACTION_CAST) - { - if (!(e.action.cast.flags & (SMARTCAST_INTERRUPT_PREVIOUS | SMARTCAST_TRIGGERED))) - { - if (me && me->HasUnitState(UNIT_STATE_CASTING)) - { - e.timer = 1; - return; - } - } - } - - e.active = true;//activate events with cooldown - switch (e.GetEventType())//process ONLY timed events - { - case SMART_EVENT_UPDATE: - case SMART_EVENT_UPDATE_OOC: - case SMART_EVENT_UPDATE_IC: - case SMART_EVENT_HEALTH_PCT: - case SMART_EVENT_TARGET_HEALTH_PCT: - case SMART_EVENT_MANA_PCT: - case SMART_EVENT_TARGET_MANA_PCT: - case SMART_EVENT_RANGE: - case SMART_EVENT_VICTIM_CASTING: - case SMART_EVENT_FRIENDLY_HEALTH: - case SMART_EVENT_FRIENDLY_IS_CC: - case SMART_EVENT_FRIENDLY_MISSING_BUFF: - case SMART_EVENT_HAS_AURA: - case SMART_EVENT_TARGET_BUFFED: - case SMART_EVENT_IS_BEHIND_TARGET: - case SMART_EVENT_FRIENDLY_HEALTH_PCT: - case SMART_EVENT_DISTANCE_CREATURE: - case SMART_EVENT_DISTANCE_GAMEOBJECT: - { - ProcessEvent(e); - if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST) - { - e.enableTimed = false;//disable event if it is in an ActionList and was processed once - for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i) - { - //find the first event which is not the current one and enable it - if (i->event_id > e.event_id) - { - i->enableTimed = true; - break; - } - } - } - break; - } - } - } - else - e.timer -= diff; -} - -bool SmartScript::CheckTimer(SmartScriptHolder const& e) const -{ - return e.active; -} - -void SmartScript::InstallEvents() -{ - if (!mInstallEvents.empty()) - { - for (SmartAIEventList::iterator i = mInstallEvents.begin(); i != mInstallEvents.end(); ++i) - mEvents.push_back(*i);//must be before UpdateTimers - - mInstallEvents.clear(); - } -} - -void SmartScript::OnUpdate(uint32 const diff) -{ - if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject()) - return; - - InstallEvents();//before UpdateTimers - - for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) - UpdateTimer(*i, diff); - - if (!mStoredEvents.empty()) - { - SmartAIEventStoredList::iterator i, icurr; - for (i = mStoredEvents.begin(); i != mStoredEvents.end();) - { - icurr = i++; - UpdateTimer(*icurr, diff); - } - } - - bool needCleanup = true; - if (!mTimedActionList.empty()) - { - isProcessingTimedActionList = true; - for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i) - { - if ((*i).enableTimed) - { - UpdateTimer(*i, diff); - needCleanup = false; - } - } - - isProcessingTimedActionList = false; - } - if (needCleanup) - mTimedActionList.clear(); - - if (!mRemIDs.empty()) - { - for (std::list<uint32>::const_iterator i = mRemIDs.begin(); i != mRemIDs.end(); ++i) - RemoveStoredEvent(*i); - - // xinef: clear list after cleaning... - mRemIDs.clear(); - } - if (mUseTextTimer && me) - { - if (mTextTimer < diff) - { - uint32 textID = mLastTextID; - mLastTextID = 0; - uint32 entry = mTalkerEntry; - mTalkerEntry = 0; - mTextTimer = 0; - mUseTextTimer = false; - ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry); - } - else mTextTimer -= diff; - } -} - -void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at) -{ - if (e.empty()) - { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - if (obj) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry()); - - if (at) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id); -#endif - return; - } - for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i) - { -#ifndef TRINITY_DEBUG - if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY) - continue; -#endif - - if ((*i).event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it - { - if (obj && obj->GetMap()->IsDungeon()) - { - if ((1 << (obj->GetMap()->GetSpawnMode() + 1)) & (*i).event.event_flags) - { - mEvents.push_back((*i)); - } - } - continue; - } - mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode - } - if (mEvents.empty() && obj) - sLog->outErrorDb("SmartScript: Entry %u has events but no events added to list because of instance flags.", obj->GetEntry()); - if (mEvents.empty() && at) - sLog->outErrorDb("SmartScript: AreaTrigger %u has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at->id); -} - -void SmartScript::GetScript() -{ - SmartAIEventList e; - if (me) - { - e = sSmartScriptMgr->GetScript(-((int32)me->GetDBTableGUIDLow()), mScriptType); - if (e.empty()) - e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType); - FillScript(e, me, NULL); - } - else if (go) - { - e = sSmartScriptMgr->GetScript(-((int32)go->GetDBTableGUIDLow()), mScriptType); - if (e.empty()) - e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType); - FillScript(e, go, NULL); - } - else if (trigger) - { - e = sSmartScriptMgr->GetScript((int32)trigger->id, mScriptType); - FillScript(e, NULL, trigger); - } -} - -void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at) -{ - if (obj)//handle object based scripts - { - switch (obj->GetTypeId()) - { - case TYPEID_UNIT: - mScriptType = SMART_SCRIPT_TYPE_CREATURE; - me = obj->ToCreature(); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry()); -#endif - break; - case TYPEID_GAMEOBJECT: - mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT; - go = obj->ToGameObject(); -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry()); -#endif - break; - default: - sLog->outError("SmartScript::OnInitialize: Unhandled TypeID !WARNING!"); - return; - } - } - else if (at) - { - mScriptType = SMART_SCRIPT_TYPE_AREATRIGGER; - trigger = at; -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id); -#endif - } - else - { - sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are NULL."); - return; - } - - GetScript();//load copy of script - - uint32 maxDisableDist = 0; - uint32 minEnableDist = 0; - for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) - { - InitTimer((*i));//calculate timers for first time use - if (i->GetEventType() == SMART_EVENT_RANGE && i->GetActionType() == SMART_ACTION_ALLOW_COMBAT_MOVEMENT) - { - if (i->action.combatMove.move == 1 && i->event.minMaxRepeat.min > minEnableDist) - minEnableDist = i->event.minMaxRepeat.min; - else if (i->action.combatMove.move == 0 && (i->event.minMaxRepeat.max < maxDisableDist || maxDisableDist == 0)) - maxDisableDist = i->event.minMaxRepeat.max; - } - - // Xinef: if smartcast combat move flag is present - if (i->GetActionType() == SMART_ACTION_CAST && (i->action.cast.flags & SMARTCAST_COMBAT_MOVE)) - { - if (const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(i->action.cast.spell)) - { - float maxRange = spellInfo->GetMaxRange(spellInfo->IsPositive()); - float minRange = spellInfo->GetMinRange(spellInfo->IsPositive()); - - if (maxRange > 0 && minRange <= maxRange) - { - smartCasterMaxDist = minRange + ((maxRange - minRange) * 0.65f); - smartCasterPowerType = (Powers)spellInfo->PowerType; - } - } - } - } - if (maxDisableDist > 0 && minEnableDist >= maxDisableDist) - mMaxCombatDist = uint32(maxDisableDist + ((minEnableDist - maxDisableDist) / 2)); - - ProcessEventsFor(SMART_EVENT_AI_INIT); - InstallEvents(); - ProcessEventsFor(SMART_EVENT_JUST_CREATED); -} - -void SmartScript::OnMoveInLineOfSight(Unit* who) -{ - if (!me) - return; - - ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who); -} - -/* -void SmartScript::UpdateAIWhileCharmed(const uint32 diff) -{ -} - -void SmartScript::DoAction(int32 param) -{ -} - -uint32 SmartScript::GetData(uint32 id) -{ -return 0; -} - -void SmartScript::SetData(uint32 id, uint32 value) -{ -} - -void SmartScript::SetGUID(uint64 guid, int32 id) -{ -} - -uint64 SmartScript::GetGUID(int32 id) -{ -return 0; -} - -void SmartScript::MovepointStart(uint32 id) -{ -} - -void SmartScript::SetRun(bool run) -{ -} - -void SmartScript::SetMovePathEndAction(SMART_ACTION action) -{ -} - -uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid) -{ -return 0; -}*/ -// SmartScript end - -Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) -{ - if (!me) - return NULL; - - Unit* unit = NULL; - - Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff); - Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); - return unit; -} - -void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range) -{ - if (!me) - return; - - Trinity::FriendlyCCedInRange u_check(me, range); - Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check); - me->VisitNearbyObject(range, searcher); -} - -void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid) -{ - if (!me) - return; - - Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid); - Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); -} - -Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) -{ - if (!me) - return NULL; - - Unit* unit = NULL; - Trinity::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly); - Trinity::UnitLastSearcher<Trinity::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); - return unit; -} - -void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry) -{ - //do NOT clear mTimedActionList if it's being iterated because it will invalidate the iterator and delete - // any SmartScriptHolder contained like the "e" parameter passed to this function - if (isProcessingTimedActionList) - { - sLog->outError("Entry %d SourceType %u Event %u Action %u is trying to overwrite timed action list from a timed action, this is not allowed!.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - return; - } - - mTimedActionList.clear(); - mTimedActionList = sSmartScriptMgr->GetScript(entry, SMART_SCRIPT_TYPE_TIMED_ACTIONLIST); - if (mTimedActionList.empty()) - return; - for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i) - { - i->enableTimed = i == mTimedActionList.begin();//enable processing only for the first action - - if (e.action.timedActionList.timerType == 0) - i->event.type = SMART_EVENT_UPDATE_OOC; - else if (e.action.timedActionList.timerType == 1) - i->event.type = SMART_EVENT_UPDATE_IC; - else if (e.action.timedActionList.timerType > 1) - i->event.type = SMART_EVENT_UPDATE; - - InitTimer((*i)); - } -} - -Unit* SmartScript::GetLastInvoker(Unit* invoker) -{ - // Xinef: Look for invoker only on map of base object... Prevents multithreaded crashes - if (GetBaseObject()) - return ObjectAccessor::GetUnit(*GetBaseObject(), mLastInvoker); - // xinef: used for area triggers invoker cast - else if (invoker) - return ObjectAccessor::GetUnit(*invoker, mLastInvoker); - return NULL; -} |