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authorYehonal <yehonal.azeroth@gmail.com>2016-08-12 00:46:43 +0200
committerYehonal <yehonal.azeroth@gmail.com>2016-08-12 02:38:26 +0200
commitb0c8eceb08b9a7688893991e5ba4a3350617e6ed (patch)
tree39a52f0bea8e1ed803dc4298fdeb8b6bd808b67d /src/game/AI/SmartScripts/SmartScript.cpp
parenta73ad5cd6eefd619e9371d9b26c7e6317cacd7f7 (diff)
Refactoring part 2 [W.I.P]
Diffstat (limited to 'src/game/AI/SmartScripts/SmartScript.cpp')
-rw-r--r--src/game/AI/SmartScripts/SmartScript.cpp4304
1 files changed, 4304 insertions, 0 deletions
diff --git a/src/game/AI/SmartScripts/SmartScript.cpp b/src/game/AI/SmartScripts/SmartScript.cpp
new file mode 100644
index 0000000000..629ee0761d
--- /dev/null
+++ b/src/game/AI/SmartScripts/SmartScript.cpp
@@ -0,0 +1,4304 @@
+/*
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Chat.h"
+#include "Cell.h"
+#include "CellImpl.h"
+#include "CreatureTextMgr.h"
+#include "DatabaseEnv.h"
+#include "GameEventMgr.h"
+#include "GossipDef.h"
+#include "GridDefines.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Group.h"
+#include "InstanceScript.h"
+#include "Language.h"
+#include "MoveSplineInit.h"
+#include "ObjectDefines.h"
+#include "ObjectMgr.h"
+#include "ScriptedCreature.h"
+#include "ScriptedGossip.h"
+#include "SmartAI.h"
+#include "SmartScript.h"
+#include "SpellMgr.h"
+#include "Vehicle.h"
+
+class TrinityStringTextBuilder
+{
+ public:
+ TrinityStringTextBuilder(WorldObject* obj, ChatMsg msgtype, int32 id, uint32 language, WorldObject* target)
+ : _source(obj), _msgType(msgtype), _textId(id), _language(language), _target(target)
+ {
+ }
+
+ size_t operator()(WorldPacket* data, LocaleConstant locale) const
+ {
+ std::string text = sObjectMgr->GetTrinityString(_textId, locale);
+ return ChatHandler::BuildChatPacket(*data, _msgType, Language(_language), _source, _target, text, 0, "", locale);
+ }
+
+ WorldObject* _source;
+ ChatMsg _msgType;
+ int32 _textId;
+ uint32 _language;
+ WorldObject* _target;
+};
+
+SmartScript::SmartScript()
+{
+ go = NULL;
+ me = NULL;
+ trigger = NULL;
+ mEventPhase = 0;
+ mPathId = 0;
+ mTargetStorage = new ObjectListMap();
+ mTextTimer = 0;
+ mLastTextID = 0;
+ mUseTextTimer = false;
+ mTalkerEntry = 0;
+ mTemplate = SMARTAI_TEMPLATE_BASIC;
+ meOrigGUID = 0;
+ goOrigGUID = 0;
+ mLastInvoker = 0;
+ mScriptType = SMART_SCRIPT_TYPE_CREATURE;
+ isProcessingTimedActionList = false;
+
+ // Xinef: Fix Combat Movement
+ mActualCombatDist = 0;
+ mMaxCombatDist = 0;
+
+ smartCasterActualDist = 0.0f;
+ smartCasterMaxDist = 0.0f;
+ smartCasterPowerType = POWER_MANA;
+
+ _allowPhaseReset = true;
+}
+
+SmartScript::~SmartScript()
+{
+ for (ObjectListMap::iterator itr = mTargetStorage->begin(); itr != mTargetStorage->end(); ++itr)
+ delete itr->second;
+
+ delete mTargetStorage;
+ mCounterList.clear();
+}
+
+void SmartScript::OnReset()
+{
+ // xinef: check if we allow phase reset
+ if (AllowPhaseReset())
+ SetPhase(0);
+
+ ResetBaseObject();
+ for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
+ {
+ if (!((*i).event.event_flags & SMART_EVENT_FLAG_DONT_RESET))
+ {
+ InitTimer((*i));
+ (*i).runOnce = false;
+ }
+ }
+ ProcessEventsFor(SMART_EVENT_RESET);
+ mLastInvoker = 0;
+ mCounterList.clear();
+
+ // Xinef: Fix Combat Movement
+ RestoreMaxCombatDist();
+ RestoreCasterMaxDist();
+}
+
+void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
+{
+ for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
+ {
+ SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
+ if (eventType == SMART_EVENT_LINK)//special handling
+ continue;
+
+ if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
+ {
+ ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
+ ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : NULL);
+
+ if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
+ }
+ }
+}
+
+void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
+{
+ //calc random
+ if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
+ {
+ uint32 rnd = urand(0, 100);
+ if (e.event.event_chance <= rnd)
+ return;
+ }
+ e.runOnce = true;//used for repeat check
+
+ if (unit)
+ mLastInvoker = unit->GetGUID();
+
+ //if (Unit* tempInvoker = GetLastInvoker())
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
+
+ switch (e.GetActionType())
+ {
+ case SMART_ACTION_TALK:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ Creature* talker = e.target.type == 0 ? me : NULL; // xinef: tc retardness fix
+ Unit* talkTarget = NULL;
+ if (targets)
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature((*itr)) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets.
+ {
+ if (e.action.talk.useTalkTarget)
+ {
+ talker = me;
+ talkTarget = (*itr)->ToCreature();
+ }
+ else
+ talker = (*itr)->ToCreature();
+ break;
+ }
+ else if (IsPlayer((*itr)))
+ {
+ talker = me; // xinef: added
+ talkTarget = (*itr)->ToPlayer();
+ break;
+ }
+ }
+
+ delete targets;
+ }
+
+ if (!talkTarget)
+ talkTarget = GetLastInvoker();
+
+ if (!talker)
+ break;
+
+ mTalkerEntry = talker->GetEntry();
+ mLastTextID = e.action.talk.textGroupID;
+ mTextTimer = e.action.talk.duration;
+ mUseTextTimer = true;
+ sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
+ // talker->GetName().c_str(), talker->GetGUIDLow(), GUID_LOPART(mTextGUID));
+ break;
+ }
+ case SMART_ACTION_SIMPLE_TALK:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ sCreatureTextMgr->SendChat((*itr)->ToCreature(), uint8(e.action.talk.textGroupID), IsPlayer(GetLastInvoker())? GetLastInvoker() : 0);
+ else if (IsPlayer(*itr) && me)
+ {
+ Unit* templastInvoker = GetLastInvoker();
+ sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, (*itr)->ToPlayer());
+ }
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
+ // (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID));
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_PLAY_EMOTE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ (*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
+ // (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote);
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_SOUND:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ (*itr)->SendPlaySound(e.action.sound.sound, e.action.sound.onlySelf > 0);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
+ // (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.range);
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_SET_FACTION:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ if (e.action.faction.factionID)
+ {
+ (*itr)->ToCreature()->setFaction(e.action.faction.factionID);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
+ // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID);
+ }
+ else
+ {
+ if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry()))
+ {
+ if ((*itr)->ToCreature()->getFaction() != ci->faction)
+ {
+ (*itr)->ToCreature()->setFaction(ci->faction);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
+ // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction);
+ }
+ }
+ }
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsCreature(*itr))
+ continue;
+
+ if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
+ {
+ //set model based on entry from creature_template
+ if (e.action.morphOrMount.creature)
+ {
+ if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature))
+ {
+ uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
+ (*itr)->ToCreature()->SetDisplayId(displayId);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
+ // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), display_id);
+ }
+ }
+ //if no param1, then use value from param2 (modelId)
+ else
+ {
+ (*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
+ // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model);
+ }
+ }
+ else
+ {
+ (*itr)->ToCreature()->DeMorph();
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
+ // (*itr)->GetEntry(), (*itr)->GetGUIDLow());
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_FAIL_QUEST:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsPlayer(*itr))
+ {
+ (*itr)->ToPlayer()->FailQuest(e.action.quest.quest);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
+ // (*itr)->GetGUIDLow(), e.action.quest.quest);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_QUEST:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsPlayer(*itr))
+ {
+ if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest))
+ {
+ (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
+ // (*itr)->GetGUIDLow(), e.action.quest.quest);
+ }
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_REACT_STATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsCreature(*itr))
+ continue;
+
+ (*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state));
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_RANDOM_EMOTE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ uint32 emotes[SMART_ACTION_PARAM_COUNT];
+ emotes[0] = e.action.randomEmote.emote1;
+ emotes[1] = e.action.randomEmote.emote2;
+ emotes[2] = e.action.randomEmote.emote3;
+ emotes[3] = e.action.randomEmote.emote4;
+ emotes[4] = e.action.randomEmote.emote5;
+ emotes[5] = e.action.randomEmote.emote6;
+ uint32 temp[SMART_ACTION_PARAM_COUNT];
+ uint32 count = 0;
+ for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
+ {
+ if (emotes[i])
+ {
+ temp[count] = emotes[i];
+ ++count;
+ }
+ }
+
+ if (count == 0)
+ {
+ delete targets;
+ break;
+ }
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ uint32 emote = temp[urand(0, count - 1)];
+ (*itr)->ToUnit()->HandleEmoteCommand(emote);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
+ // (*itr)->GetGUIDLow(), emote);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_THREAT_ALL_PCT:
+ {
+ if (!me)
+ break;
+
+ ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
+ for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
+ {
+ if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
+ {
+ me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
+ // me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ }
+ }
+ break;
+ }
+ case SMART_ACTION_THREAT_SINGLE_PCT:
+ {
+ if (!me)
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
+ // me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ // Special handling for vehicles
+ if (IsUnit(*itr))
+ {
+ if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit())
+ for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
+ if (Player* player = ObjectAccessor::GetPlayer(*(*itr), it->second.Passenger.Guid))
+ player->AreaExploredOrEventHappens(e.action.quest.quest);
+
+ if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ player->GroupEventHappens(e.action.quest.quest, me);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
+ // (*itr)->GetGUIDLow(), e.action.quest.quest);
+ }
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_CAST:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ Unit* caster = me;
+ // Areatrigger Cast!
+ if (e.GetScriptType() == SMART_SCRIPT_TYPE_AREATRIGGER)
+ caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000);
+
+ if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
+ Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit);
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (go)
+ {
+ // Xinef: may be NULL!
+ go->CastSpell((*itr)->ToUnit(), e.action.cast.spell);
+ }
+
+ if (!IsUnit(*itr))
+ continue;
+
+ if (caster && caster != me) // Areatrigger cast
+ {
+ caster->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ }
+ else if (me && (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)))
+ {
+ if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
+ me->InterruptNonMeleeSpells(false);
+
+ // Xinef: flag usable only if caster has max dist set
+ if ((e.action.cast.flags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0)
+ {
+ // Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator
+ if (me->GetPowerPct(GetCasterPowerType()) < 15.0f)
+ {
+ SetCasterActualDist(0);
+ CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0);
+ }
+ else if (GetCasterActualDist() == 0.0f && me->GetPowerPct(GetCasterPowerType()) > 30.0f)
+ {
+ RestoreCasterMaxDist();
+ CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(GetCasterActualDist());
+ }
+ }
+
+ me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_INVOKER_CAST:
+ {
+ Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast
+ if (!tempLastInvoker)
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
+ Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit);
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsUnit(*itr))
+ continue;
+
+ if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
+ {
+ if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
+ tempLastInvoker->InterruptNonMeleeSpells(false);
+
+ tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_AURA:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ (*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit());
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
+ // e.action.cast.spell, (*itr)->GetGUIDLow());
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ACTIVATE_GOBJECT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsGameObject(*itr))
+ {
+ // Activate
+ // xinef: wtf is this shit?
+ //(*itr)->ToGameObject()->SetLootState(GO_READY);
+ (*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
+ // (*itr)->GetGUIDLow(), (*itr)->GetEntry());
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_RESET_GOBJECT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsGameObject(*itr))
+ {
+ (*itr)->ToGameObject()->ResetDoorOrButton();
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
+ // (*itr)->GetGUIDLow(), (*itr)->GetEntry());
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_EMOTE_STATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
+ // (*itr)->GetGUIDLow(), e.action.emote.emote);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_UNIT_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ if (!e.action.unitFlag.type)
+ {
+ (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
+ //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
+ //(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ }
+ else
+ {
+ (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
+ //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2",
+ //(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ }
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_UNIT_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ if (!e.action.unitFlag.type)
+ {
+ (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
+ //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
+ //(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ }
+ else
+ {
+ (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
+ //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2",
+ //(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ }
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_AUTO_ATTACK:
+ {
+ if (!IsSmart())
+ break;
+
+ CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
+ // me->GetGUIDLow(), e.action.autoAttack.attack);
+ break;
+ }
+ case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
+ {
+ if (!IsSmart())
+ break;
+
+ // Xinef: Fix Combat Movement
+ bool move = e.action.combatMove.move;
+ if (move && GetMaxCombatDist() && e.GetEventType() == SMART_EVENT_MANA_PCT)
+ {
+ SetActualCombatDist(0);
+ CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0);
+ }
+ else
+ CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
+ // me->GetGUIDLow(), e.action.combatMove.move);
+ break;
+ }
+ case SMART_ACTION_SET_EVENT_PHASE:
+ {
+ if (!GetBaseObject())
+ break;
+
+ SetPhase(e.action.setEventPhase.phase);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
+ // GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase);
+ break;
+ }
+ case SMART_ACTION_INC_EVENT_PHASE:
+ {
+ if (!GetBaseObject())
+ break;
+
+ IncPhase(e.action.incEventPhase.inc);
+ DecPhase(e.action.incEventPhase.dec);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
+ // "decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
+ break;
+ }
+ case SMART_ACTION_EVADE:
+ {
+ if (!GetBaseObject())
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature((*itr)))
+ if ((*itr)->ToCreature()->IsAIEnabled)
+ (*itr)->ToCreature()->AI()->EnterEvadeMode();
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_FLEE_FOR_ASSIST:
+ {
+ // Xinef: do not allow to flee without control (stun, fear etc)
+ if (!me || me->HasUnitState(UNIT_STATE_LOST_CONTROL) || me->GetSpeed(MOVE_RUN) < 0.1f)
+ break;
+
+ me->DoFleeToGetAssistance();
+ if (e.action.flee.withEmote)
+ {
+ TrinityStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, NULL);
+ sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
+ }
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow());
+ break;
+ }
+ case SMART_ACTION_COMBAT_STOP:
+ {
+ if (!me)
+ break;
+
+ me->CombatStop(true);
+ break;
+ }
+ case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
+ {
+ if (!GetBaseObject())
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit((*itr)))
+ {
+ if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
+ // (*itr)->GetGUIDLow(), e.action.quest.quest);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVEAURASFROMSPELL:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsUnit((*itr)))
+ continue;
+
+ if (e.action.removeAura.spell)
+ {
+ if (e.action.removeAura.charges)
+ {
+ if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell))
+ aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE);
+ }
+ else
+ (*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell);
+ }
+ else
+ (*itr)->ToUnit()->RemoveAllAuras();
+
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
+ // (*itr)->GetGUIDLow(), e.action.removeAura.spell);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_FOLLOW:
+ {
+ if (!IsSmart())
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ {
+ CAST_AI(SmartAI, me->AI())->StopFollow(false);
+ break;
+ }
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit((*itr)))
+ {
+ float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
+ CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), float(int32(e.action.follow.dist))+0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType, e.action.follow.aliveState);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
+ // me->GetGUIDLow(), (*itr)->GetGUIDLow());
+ break;
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_RANDOM_PHASE:
+ {
+ if (!GetBaseObject())
+ break;
+
+ uint32 phases[SMART_ACTION_PARAM_COUNT];
+ phases[0] = e.action.randomPhase.phase1;
+ phases[1] = e.action.randomPhase.phase2;
+ phases[2] = e.action.randomPhase.phase3;
+ phases[3] = e.action.randomPhase.phase4;
+ phases[4] = e.action.randomPhase.phase5;
+ phases[5] = e.action.randomPhase.phase6;
+ uint32 temp[SMART_ACTION_PARAM_COUNT];
+ uint32 count = 0;
+ for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
+ {
+ if (phases[i] > 0)
+ {
+ temp[count] = phases[i];
+ ++count;
+ }
+ }
+
+ if (count == 0)
+ break;
+
+ uint32 phase = temp[urand(0, count - 1)];
+ SetPhase(phase);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
+ // GetBaseObject()->GetGUIDLow(), phase);
+ break;
+ }
+ case SMART_ACTION_RANDOM_PHASE_RANGE:
+ {
+ if (!GetBaseObject())
+ break;
+
+ uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
+ SetPhase(phase);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
+ // GetBaseObject()->GetGUIDLow(), phase);
+ break;
+ }
+ case SMART_ACTION_CALL_KILLEDMONSTER:
+ {
+ if (trigger && IsPlayer(unit))
+ {
+ unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u",
+ // unit->GetGUIDLow(), e.action.killedMonster.creature);
+ }
+ else if (e.target.type == SMART_TARGET_NONE || e.target.type == SMART_TARGET_SELF) // Loot recipient and his group members
+ {
+ if (!me)
+ break;
+
+ if (Player* player = me->GetLootRecipient())
+ {
+ player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
+ //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
+ // player->GetGUIDLow(), e.action.killedMonster.creature);
+ }
+ }
+ else // Specific target type
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsUnit(*itr))
+ continue;
+
+ Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself();
+ if (!player)
+ continue;
+
+ player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
+ // (*itr)->GetGUIDLow(), e.action.killedMonster.creature);
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_SET_INST_DATA:
+ {
+ WorldObject* obj = GetBaseObject();
+ if (!obj)
+ obj = unit;
+
+ if (!obj)
+ break;
+
+ InstanceScript* instance = obj->GetInstanceScript();
+ if (!instance)
+ {
+ sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
+ break;
+ }
+
+ instance->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u",
+ // e.action.setInstanceData.field, e.action.setInstanceData.data);
+ break;
+ }
+ case SMART_ACTION_SET_INST_DATA64:
+ {
+ WorldObject* obj = GetBaseObject();
+ if (!obj)
+ obj = unit;
+
+ if (!obj)
+ break;
+
+ InstanceScript* instance = obj->GetInstanceScript();
+ if (!instance)
+ {
+ sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
+ break;
+ }
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID());
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: "UI64FMTD,
+ // e.action.setInstanceData64.field, targets->front()->GetGUID());
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_UPDATE_TEMPLATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, NULL, !e.action.updateTemplate.doNotChangeLevel);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_DIE:
+ {
+ if (me && !me->isDead())
+ {
+ Unit::Kill(me, me);
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow());
+ }
+ break;
+ }
+ case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->SetInCombatWithZone();
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_CALL_FOR_HELP:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ {
+ (*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range);
+ if (e.action.callHelp.withEmote)
+ {
+ TrinityStringTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, NULL);
+ sCreatureTextMgr->SendChatPacket(*itr, builder, CHAT_MSG_MONSTER_EMOTE);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_SHEATH:
+ {
+ if (me)
+ {
+ me->SetSheath(SheathState(e.action.setSheath.sheath));
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
+ // me->GetGUIDLow(), e.action.setSheath.sheath);
+ }
+ break;
+ }
+ case SMART_ACTION_FORCE_DESPAWN:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay + 1);
+ else if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->Delete();
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_INGAME_PHASE_MASK:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
+ else if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsUnit(*itr))
+ continue;
+
+ if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
+ {
+ if (e.action.morphOrMount.creature > 0)
+ {
+ if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature))
+ (*itr)->ToUnit()->Mount(ObjectMgr::ChooseDisplayId(cInfo));
+ }
+ else
+ (*itr)->ToUnit()->Mount(e.action.morphOrMount.model);
+ }
+ else
+ (*itr)->ToUnit()->Dismount();
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI());
+ if (!ai)
+ continue;
+
+ if (e.action.invincHP.percent)
+ ai->SetInvincibilityHpLevel((*itr)->ToCreature()->CountPctFromMaxHealth(e.action.invincHP.percent));
+ else
+ ai->SetInvincibilityHpLevel(e.action.invincHP.minHP);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_DATA:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->AI()->SetData(e.action.setData.field, e.action.setData.data);
+ else if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->AI()->SetData(e.action.setData.field, e.action.setData.data);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_MOVE_FORWARD:
+ {
+ if (!me)
+ break;
+
+ float x, y, z;
+ me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance);
+ me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z);
+ break;
+ }
+ case SMART_ACTION_RISE_UP:
+ {
+ if (!me)
+ break;
+
+ me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + (float)e.action.moveRandom.distance);
+ break;
+ }
+ case SMART_ACTION_SET_VISIBILITY:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_ACTIVE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ (*itr)->setActive(e.action.setActive.state ? true : false);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ATTACK_START:
+ {
+ if (!me)
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ // xinef: attack random target
+ if (Unit* target = Trinity::Containers::SelectRandomContainerElement(*targets)->ToUnit())
+ me->AI()->AttackStart(target);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SUMMON_CREATURE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ WorldObject* summoner = GetBaseObject() ? GetBaseObject() : unit;
+ if (!summoner)
+ break;
+
+ if (targets)
+ {
+ float x, y, z, o;
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ (*itr)->GetPosition(x, y, z, o);
+ x += e.target.x;
+ y += e.target.y;
+ z += e.target.z;
+ o += e.target.o;
+ if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
+ {
+ if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation, but not spoiling tc shitness
+ summon->AI()->AttackStart(unit);
+ else if (e.action.summonCreature.attackInvoker)
+ summon->AI()->AttackStart((*itr)->ToUnit());
+ else if (me && e.action.summonCreature.attackScriptOwner)
+ summon->AI()->AttackStart(me);
+ }
+ }
+
+ delete targets;
+ }
+
+ if (e.GetTargetType() != SMART_TARGET_POSITION)
+ break;
+
+ if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
+ {
+ if (unit && e.action.summonCreature.attackInvoker)
+ summon->AI()->AttackStart(unit);
+ else if (me && e.action.summonCreature.attackScriptOwner)
+ summon->AI()->AttackStart(me);
+ }
+ break;
+ }
+ case SMART_ACTION_SUMMON_GO:
+ {
+ if (!GetBaseObject())
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ float x, y, z, o;
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ // xinef: allow gameobjects to summon gameobjects!
+ //if(!IsUnit((*itr)))
+ // continue;
+
+ (*itr)->GetPosition(x, y, z, o);
+ x += e.target.x;
+ y += e.target.y;
+ z += e.target.z;
+ o += e.target.o;
+ if (!e.action.summonGO.targetsummon)
+ GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
+ else
+ (*itr)->SummonGameObject(e.action.summonGO.entry, GetBaseObject()->GetPositionX(), GetBaseObject()->GetPositionY(), GetBaseObject()->GetPositionZ(), GetBaseObject()->GetOrientation(), 0, 0, 0, 0, e.action.summonGO.despawnTime);
+ }
+
+ delete targets;
+ }
+
+ if (e.GetTargetType() != SMART_TARGET_POSITION)
+ break;
+
+ GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
+ break;
+ }
+ case SMART_ACTION_KILL_UNIT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsUnit(*itr))
+ continue;
+
+ Unit::Kill((*itr)->ToUnit(), (*itr)->ToUnit());
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_INSTALL_AI_TEMPLATE:
+ {
+ InstallTemplate(e);
+ break;
+ }
+ case SMART_ACTION_ADD_ITEM:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsPlayer(*itr))
+ continue;
+
+ (*itr)->ToPlayer()->AddItem(e.action.item.entry, e.action.item.count);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_ITEM:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsPlayer(*itr))
+ continue;
+
+ (*itr)->ToPlayer()->DestroyItemCount(e.action.item.entry, e.action.item.count, true);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_STORE_TARGET_LIST:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ StoreTargetList(targets, e.action.storeTargets.id);
+ break;
+ }
+ case SMART_ACTION_TELEPORT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsPlayer(*itr))
+ (*itr)->ToPlayer()->TeleportTo(e.action.teleport.mapID, e.target.x, e.target.y, e.target.z, e.target.o);
+ else if (IsUnit(*itr))
+ (*itr)->ToUnit()->NearTeleportTo(e.target.x, e.target.y, e.target.z, e.target.o);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_FLY:
+ {
+ if (!IsSmart())
+ break;
+
+ CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly);
+ // Xinef: Set speed if any
+ if (e.action.setFly.speed)
+ me->SetSpeed(MOVE_RUN, float(e.action.setFly.speed/100.0f), true);
+
+ // Xinef: this wil be executed only if state is different
+ me->SetDisableGravity(e.action.setFly.disableGravity);
+ break;
+ }
+ case SMART_ACTION_SET_RUN:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ if (IsSmart((*itr)->ToCreature()))
+ CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetRun(e.action.setRun.run);
+ else
+ (*itr)->ToCreature()->SetWalk(e.action.setRun.run ? false : true); // Xinef: reversed
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_SWIM:
+ {
+ if (!IsSmart())
+ break;
+
+ CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim);
+ break;
+ }
+ case SMART_ACTION_SET_COUNTER:
+ {
+ if (ObjectList* targets = GetTargets(e, unit))
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()))
+ ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+ else
+ sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping");
+ }
+ else if (IsGameObject(*itr))
+ {
+ if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI()))
+ ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+ else
+ sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping");
+ }
+ }
+
+ delete targets;
+ }
+ else
+ StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+
+ break;
+ }
+ case SMART_ACTION_WP_START:
+ {
+ if (!IsSmart())
+ break;
+
+ bool run = e.action.wpStart.run;
+ uint32 entry = e.action.wpStart.pathID;
+ bool repeat = e.action.wpStart.repeat;
+
+ // Xinef: ensure that SMART_ESCORT_TARGETS contains at least one player reference
+ bool stored = false;
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsPlayer(*itr))
+ {
+ stored = true;
+ StoreTargetList(targets, SMART_ESCORT_TARGETS);
+ break;
+ }
+ }
+ if (!stored)
+ delete targets;
+ }
+
+ me->SetReactState((ReactStates)e.action.wpStart.reactState);
+ CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
+
+ uint32 quest = e.action.wpStart.quest;
+ uint32 DespawnTime = e.action.wpStart.despawnTime;
+ CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest;
+ CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
+ break;
+ }
+ case SMART_ACTION_WP_PAUSE:
+ {
+ if (!IsSmart())
+ break;
+
+ uint32 delay = e.action.wpPause.delay;
+ CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
+ break;
+ }
+ case SMART_ACTION_WP_STOP:
+ {
+ if (!IsSmart())
+ break;
+
+ uint32 DespawnTime = e.action.wpStop.despawnTime;
+ uint32 quest = e.action.wpStop.quest;
+ bool fail = e.action.wpStop.fail;
+ CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
+ break;
+ }
+ case SMART_ACTION_WP_RESUME:
+ {
+ if (!IsSmart())
+ break;
+
+ CAST_AI(SmartAI, me->AI())->SetWPPauseTimer(0);
+ break;
+ }
+ case SMART_ACTION_SET_ORIENTATION:
+ {
+ if (!me)
+ break;
+
+ if (e.GetTargetType() == SMART_TARGET_SELF)
+ {
+ me->SetFacingTo((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation());
+ if (e.action.orientation.quickChange)
+ me->SetOrientation((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation());
+ }
+ else if (e.GetTargetType() == SMART_TARGET_POSITION)
+ {
+ me->SetFacingTo(e.target.o);
+ if (e.action.orientation.quickChange)
+ me->SetOrientation(e.target.o);
+ }
+ else if (ObjectList* targets = GetTargets(e, unit))
+ {
+ if (!targets->empty())
+ {
+ me->SetFacingToObject(*targets->begin());
+ if (e.action.orientation.quickChange)
+ me->SetInFront(*targets->begin());
+ }
+
+ delete targets;
+ }
+
+ break;
+ }
+ case SMART_ACTION_PLAYMOVIE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsPlayer(*itr))
+ continue;
+
+ (*itr)->ToPlayer()->SendMovieStart(e.action.movie.entry);
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_MOVE_TO_POS:
+ {
+ if (!IsSmart())
+ break;
+
+ WorldObject* target = NULL;
+
+ /*if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID ||
+ e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE ||
+ e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE ||
+ e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT ||
+ e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER ||
+ e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY ||
+ e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_STORED) // Xinef: bieda i rozpierdol TC)*/
+ {
+ if (ObjectList* targets = GetTargets(e, unit))
+ {
+ // xinef: we want to move to random element
+ target = Trinity::Containers::SelectRandomContainerElement(*targets);
+ delete targets;
+ }
+ }
+
+ if (!target)
+ {
+ G3D::Vector3 dest(e.target.x, e.target.y, e.target.z);
+ if (e.action.MoveToPos.transport)
+ if (TransportBase* trans = me->GetDirectTransport())
+ trans->CalculatePassengerPosition(dest.x, dest.y, dest.z);
+
+ me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE);
+ }
+ else // Xinef: we can use dest.x, dest.y, dest.z to make offset :)
+ me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX()+e.target.x, target->GetPositionY()+e.target.y, target->GetPositionZ()+e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE);
+
+ break;
+ }
+ case SMART_ACTION_MOVE_TO_POS_TARGET:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ return;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ Creature* target = (*itr)->ToCreature();
+ target->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, e.target.x, e.target.y , e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_RESPAWN_TARGET:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->Respawn(e.action.RespawnTarget.goRespawnTime);
+ else if (IsGameObject(*itr))
+ {
+ // Xinef: do not modify respawndelay of already spawned gameobjects QQ
+ if ((*itr)->ToGameObject()->isSpawnedByDefault())
+ (*itr)->ToGameObject()->Respawn();
+ else
+ (*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_CLOSE_GOSSIP:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsPlayer(*itr))
+ (*itr)->ToPlayer()->PlayerTalkClass->SendCloseGossip();
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_EQUIP:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (Creature* npc = (*itr)->ToCreature())
+ {
+ uint32 slot[3];
+ int8 equipId = (int8)e.action.equip.entry;
+ if (equipId)
+ {
+ EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId);
+ if (!einfo)
+ {
+ sLog->outError("SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry());
+ break;
+ }
+ npc->SetCurrentEquipmentId(equipId);
+ slot[0] = einfo->ItemEntry[0];
+ slot[1] = einfo->ItemEntry[1];
+ slot[2] = einfo->ItemEntry[2];
+ }
+ else
+ {
+ slot[0] = e.action.equip.slot1;
+ slot[1] = e.action.equip.slot2;
+ slot[2] = e.action.equip.slot3;
+ }
+ if (!e.action.equip.mask || (e.action.equip.mask & 1))
+ npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]);
+ if (!e.action.equip.mask || (e.action.equip.mask & 2))
+ npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]);
+ if (!e.action.equip.mask || (e.action.equip.mask & 4))
+ npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_CREATE_TIMED_EVENT:
+ {
+ SmartEvent ne = SmartEvent();
+ ne.type = (SMART_EVENT)SMART_EVENT_UPDATE;
+ ne.event_chance = e.action.timeEvent.chance;
+ if (!ne.event_chance) ne.event_chance = 100;
+
+ ne.minMaxRepeat.min = e.action.timeEvent.min;
+ ne.minMaxRepeat.max = e.action.timeEvent.max;
+ ne.minMaxRepeat.repeatMin = e.action.timeEvent.repeatMin;
+ ne.minMaxRepeat.repeatMax = e.action.timeEvent.repeatMax;
+
+ ne.event_flags = 0;
+ if (!ne.minMaxRepeat.repeatMin && !ne.minMaxRepeat.repeatMax)
+ ne.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
+
+ SmartAction ac = SmartAction();
+ ac.type = (SMART_ACTION)SMART_ACTION_TRIGGER_TIMED_EVENT;
+ ac.timeEvent.id = e.action.timeEvent.id;
+
+ SmartScriptHolder ev = SmartScriptHolder();
+ ev.event = ne;
+ ev.event_id = e.action.timeEvent.id;
+ ev.target = e.target;
+ ev.action = ac;
+ InitTimer(ev);
+ mStoredEvents.push_back(ev);
+ break;
+ }
+ case SMART_ACTION_TRIGGER_TIMED_EVENT:
+ ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id);
+
+ // xinef: remove this event if not repeatable
+ if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE)
+ mRemIDs.push_back(e.action.timeEvent.id);
+ break;
+ case SMART_ACTION_REMOVE_TIMED_EVENT:
+ mRemIDs.push_back(e.action.timeEvent.id);
+ break;
+ case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ if (!meOrigGUID)
+ meOrigGUID = me ? me->GetGUID() : 0;
+ if (!goOrigGUID)
+ goOrigGUID = go ? go->GetGUID() : 0;
+ go = NULL;
+ me = (*itr)->ToCreature();
+ break;
+ }
+ else if (IsGameObject(*itr))
+ {
+ if (!meOrigGUID)
+ meOrigGUID = me ? me->GetGUID() : 0;
+ if (!goOrigGUID)
+ goOrigGUID = go ? go->GetGUID() : 0;
+ go = (*itr)->ToGameObject();
+ me = NULL;
+ break;
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT:
+ ResetBaseObject();
+ break;
+ case SMART_ACTION_CALL_SCRIPT_RESET:
+ OnReset();
+ break;
+ case SMART_ACTION_SET_RANGED_MOVEMENT:
+ {
+ if (!IsSmart())
+ break;
+
+ float attackDistance = float(e.action.setRangedMovement.distance);
+ float attackAngle = float(e.action.setRangedMovement.angle) / 180.0f * M_PI;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (Creature* target = (*itr)->ToCreature())
+ if (IsSmart(target) && target->GetVictim())
+ if (CAST_AI(SmartAI, target->AI())->CanCombatMove())
+ target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle);
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_CALL_TIMED_ACTIONLIST:
+ {
+ if (e.GetTargetType() == SMART_TARGET_NONE)
+ {
+ sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ break;
+ }
+
+ if (ObjectList* targets = GetTargets(e, unit))
+ {
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (Creature* target = (*itr)->ToCreature())
+ {
+ if (IsSmart(target))
+ CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ }
+ else if (GameObject* goTarget = (*itr)->ToGameObject())
+ {
+ if (IsSmartGO(goTarget))
+ CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_SET_NPC_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_NPC_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_NPC_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_CROSS_CAST:
+ {
+ ObjectList* casters = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.crossCast.targetType, e.action.crossCast.targetParam1, e.action.crossCast.targetParam2, e.action.crossCast.targetParam3, 0), unit);
+ if (!casters)
+ break;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ {
+ delete casters; // casters already validated, delete now
+ break;
+ }
+
+ for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); ++itr)
+ {
+ if (!IsUnit(*itr))
+ continue;
+
+ bool interruptedSpell = false;
+
+ for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it)
+ {
+ if (!IsUnit(*it))
+ continue;
+
+ if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell))
+ {
+ if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
+ {
+ (*itr)->ToUnit()->InterruptNonMeleeSpells(false);
+ interruptedSpell = true;
+ }
+
+ (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ }
+ //else
+ // TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
+ }
+ }
+
+ delete targets;
+ delete casters;
+ break;
+ }
+ case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST:
+ {
+ uint32 actions[SMART_ACTION_PARAM_COUNT];
+ actions[0] = e.action.randTimedActionList.entry1;
+ actions[1] = e.action.randTimedActionList.entry2;
+ actions[2] = e.action.randTimedActionList.entry3;
+ actions[3] = e.action.randTimedActionList.entry4;
+ actions[4] = e.action.randTimedActionList.entry5;
+ actions[5] = e.action.randTimedActionList.entry6;
+ uint32 temp[SMART_ACTION_PARAM_COUNT];
+ uint32 count = 0;
+ for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
+ {
+ if (actions[i] > 0)
+ {
+ temp[count] = actions[i];
+ ++count;
+ }
+ }
+
+ if (count == 0)
+ break;
+
+ uint32 id = temp[urand(0, count - 1)];
+ if (e.GetTargetType() == SMART_TARGET_NONE)
+ {
+ sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ break;
+ }
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (Creature* target = (*itr)->ToCreature())
+ {
+ if (IsSmart(target))
+ CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ }
+ else if (GameObject* goTarget = (*itr)->ToGameObject())
+ {
+ if (IsSmartGO(goTarget))
+ CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST:
+ {
+ uint32 id = urand(e.action.randTimedActionList.entry1, e.action.randTimedActionList.entry2);
+ if (e.GetTargetType() == SMART_TARGET_NONE)
+ {
+ sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ break;
+ }
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (Creature* target = (*itr)->ToCreature())
+ {
+ if (IsSmart(target))
+ CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ }
+ else if (GameObject* goTarget = (*itr)->ToGameObject())
+ {
+ if (IsSmartGO(goTarget))
+ CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_ACTIVATE_TAXI:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsPlayer(*itr))
+ (*itr)->ToPlayer()->ActivateTaxiPathTo(e.action.taxi.id);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_RANDOM_MOVE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ bool foundTarget = false;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature((*itr)))
+ {
+ foundTarget = true;
+
+ if (e.action.moveRandom.distance)
+ (*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
+ else
+ (*itr)->ToCreature()->GetMotionMaster()->MoveIdle();
+ }
+ }
+
+ if (!foundTarget && me && IsCreature(me))
+ {
+ if (e.action.moveRandom.distance)
+ me->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
+ else
+ me->GetMotionMaster()->MoveIdle();
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_INTERRUPT_SPELL:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SEND_GO_CUSTOM_ANIM:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SendCustomAnim(e.action.sendGoCustomAnim.anim);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_DYNAMIC_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_DYNAMIC_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_DYNAMIC_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_JUMP_TO_POS:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ // xinef: my implementation
+ if (e.action.jump.selfJump)
+ {
+ if (WorldObject* target = Trinity::Containers::SelectRandomContainerElement(*targets))
+ if (me)
+ me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ }
+ else
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (WorldObject* obj = (*itr))
+ {
+ if (Creature* creature = obj->ToCreature())
+ creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_GO_SET_LOOT_STATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SEND_TARGET_TO_TARGET:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ ObjectList* storedTargets = GetTargetList(e.action.sendTargetToTarget.id);
+ if (!storedTargets)
+ {
+ delete targets;
+ break;
+ }
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()))
+ ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list
+ else
+ sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping");
+ }
+ else if (IsGameObject(*itr))
+ {
+ if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI()))
+ ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list
+ else
+ sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping");
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SEND_GOSSIP_MENU:
+ {
+ if (!GetBaseObject())
+ break;
+
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId %d, gossipNpcTextId %d",
+ // e.action.sendGossipMenu.gossipMenuId, e.action.sendGossipMenu.gossipNpcTextId);
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (Player* player = (*itr)->ToPlayer())
+ {
+ if (e.action.sendGossipMenu.gossipMenuId)
+ player->PrepareGossipMenu(GetBaseObject(), e.action.sendGossipMenu.gossipMenuId, true);
+ else
+ player->PlayerTalkClass->ClearMenus();
+
+ player->SEND_GOSSIP_MENU(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID());
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_HOME_POS:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ float x, y, z, o;
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ {
+ if (e.action.setHomePos.spawnPos)
+ {
+ (*itr)->ToCreature()->GetRespawnPosition(x, y, z, &o);
+ (*itr)->ToCreature()->SetHomePosition(x, y, z, o);
+ }
+ else
+ (*itr)->ToCreature()->SetHomePosition((*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetOrientation());
+
+ }
+ delete targets;
+ }
+ else if (me && e.GetTargetType() == SMART_TARGET_POSITION)
+ {
+ if (e.action.setHomePos.spawnPos)
+ {
+ float x, y, z, o;
+ me->GetRespawnPosition(x, y, z, &o);
+ me->SetHomePosition(x, y, z, o);
+ }
+ else
+ me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
+ }
+ break;
+ }
+ /*{
+ ObjectList* movers = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.sethome.targetType, e.action.sethome.targetParam1, e.action.sethome.targetParam2, e.action.sethome.targetParam3, 0), unit);
+ if (!movers)
+ break;
+
+ if (e.GetTargetType() == SMART_TARGET_POSITION)
+ {
+ for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
+ }
+ else if (ObjectList* targets = GetTargets(e, unit))
+ {
+ if (WorldObject* target = targets->front())
+ for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation());
+
+ delete targets;
+ }
+
+ delete movers;
+ break;
+ }*/
+ case SMART_ACTION_SET_HEALTH_REGEN:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->SetRegeneratingHealth(e.action.setHealthRegen.regenHealth);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_ROOT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_GO_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_GO_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_GO_FLAG:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SUMMON_CREATURE_GROUP:
+ {
+ std::list<TempSummon*> summonList;
+ GetBaseObject()->SummonCreatureGroup(e.action.creatureGroup.group, &summonList);
+
+ for (std::list<TempSummon*>::const_iterator itr = summonList.begin(); itr != summonList.end(); ++itr)
+ {
+ if (unit && e.action.creatureGroup.attackInvoker)
+ (*itr)->AI()->AttackStart(unit);
+ else if (me && e.action.creatureGroup.attackScriptOwner)
+ (*itr)->AI()->AttackStart(me);
+ }
+
+ break;
+ }
+ case SMART_ACTION_SET_POWER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (targets)
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_POWER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (targets)
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_POWER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (targets)
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_GAME_EVENT_STOP:
+ {
+ uint32 eventId = e.action.gameEventStop.id;
+ if (!sGameEventMgr->IsActiveEvent(eventId))
+ {
+ sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: %u)", eventId);
+ break;
+ }
+ sGameEventMgr->StopEvent(eventId, true);
+ break;
+ }
+ case SMART_ACTION_GAME_EVENT_START:
+ {
+ uint32 eventId = e.action.gameEventStart.id;
+ if (sGameEventMgr->IsActiveEvent(eventId))
+ {
+ sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: %u)", eventId);
+ break;
+ }
+ sGameEventMgr->StartEvent(eventId, true);
+ break;
+ }
+ case SMART_ACTION_START_CLOSEST_WAYPOINT:
+ {
+ uint32 waypoints[SMART_ACTION_PARAM_COUNT];
+ waypoints[0] = e.action.closestWaypointFromList.wp1;
+ waypoints[1] = e.action.closestWaypointFromList.wp2;
+ waypoints[2] = e.action.closestWaypointFromList.wp3;
+ waypoints[3] = e.action.closestWaypointFromList.wp4;
+ waypoints[4] = e.action.closestWaypointFromList.wp5;
+ waypoints[5] = e.action.closestWaypointFromList.wp6;
+ float distanceToClosest = std::numeric_limits<float>::max();
+ WayPoint* closestWp = NULL;
+
+ ObjectList* targets = GetTargets(e, unit);
+ if (targets)
+ {
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (Creature* target = (*itr)->ToCreature())
+ {
+ if (IsSmart(target))
+ {
+ for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
+ {
+ if (!waypoints[i])
+ continue;
+
+ WPPath* path = sSmartWaypointMgr->GetPath(waypoints[i]);
+
+ if (!path || path->empty())
+ continue;
+
+ WPPath::const_iterator itrWp = path->find(0);
+
+ if (itrWp != path->end())
+ {
+ if (WayPoint* wp = itrWp->second)
+ {
+ float distToThisPath = target->GetDistance(wp->x, wp->y, wp->z);
+
+ if (distToThisPath < distanceToClosest)
+ {
+ distanceToClosest = distToThisPath;
+ closestWp = wp;
+ }
+ }
+ }
+ }
+
+ if (closestWp)
+ CAST_AI(SmartAI, target->AI())->StartPath(false, closestWp->id, true);
+ }
+ }
+ }
+
+ delete targets;
+ }
+ break;
+ }
+ case SMART_ACTION_SET_GO_STATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SetGoState((GOState)e.action.goState.state);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_EXIT_VEHICLE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->ExitVehicle();
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ {
+ (*itr)->ToUnit()->SetUnitMovementFlags(e.action.movementFlag.flag);
+ (*itr)->ToUnit()->SendMovementFlagUpdate();
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_COMBAT_DISTANCE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->m_CombatDistance = e.action.combatDistance.dist;
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_CASTER_COMBAT_DIST:
+ {
+ if (e.action.casterDistance.reset)
+ RestoreCasterMaxDist();
+ else
+ SetCasterActualDist(e.action.casterDistance.dist);
+
+ if (me->GetVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), GetCasterActualDist());
+ break;
+ }
+ case SMART_ACTION_SET_SIGHT_DIST:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->m_SightDistance = e.action.sightDistance.dist;
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_FLEE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.withEmote);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_THREAT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ me->AddThreat((*itr)->ToUnit(), (float)e.action.threatPCT.threatINC - (float)e.action.threatPCT.threatDEC);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_LOAD_EQUIPMENT:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsCreature(*itr))
+ (*itr)->ToCreature()->LoadEquipment(e.action.loadEquipment.id, e.action.loadEquipment.force);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
+ {
+ uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId);
+ ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId);
+ break;
+ }
+ case SMART_ACTION_SET_HOVER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetHover(e.action.setHover.state);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_IMMUNITY:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, true);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_IMMUNITY:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, false);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_FALL:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->GetMotionMaster()->MoveFall();
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_SET_EVENT_FLAG_RESET:
+ {
+ SetPhaseReset(e.action.setActive.state);
+ break;
+ }
+ case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->RemoveAllGameObjects();
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_STOP_MOTION:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ {
+ if (e.action.stopMotion.stopMovement)
+ (*itr)->ToUnit()->StopMoving();
+ if (e.action.stopMotion.movementExpired)
+ (*itr)->ToUnit()->GetMotionMaster()->MovementExpired();
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_NO_ENVIRONMENT_UPDATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ZONE_UNDER_ATTACK:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ me->SendZoneUnderAttackMessage(player);
+ break;
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_LOAD_GRID:
+ {
+ if (me && me->FindMap())
+ me->FindMap()->LoadGrid(e.target.x, e.target.y);
+ break;
+ }
+ default:
+ sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ break;
+ }
+
+ if (e.link && e.link != e.event_id)
+ {
+ SmartScriptHolder linked = FindLinkedEvent(e.link);
+ if (linked.GetActionType() && linked.GetEventType() == SMART_EVENT_LINK)
+ ProcessEvent(linked, unit, var0, var1, bvar, spell, gob);
+ else
+ sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
+ }
+}
+
+void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
+{
+ // xinef: extended by selfs victim
+ ConditionList const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type);
+ ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : NULL);
+
+ if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ {
+ ProcessAction(e, unit, var0, var1, bvar, spell, gob);
+ RecalcTimer(e, min, max);
+ }
+ else
+ RecalcTimer(e, 5000, 5000);
+}
+
+void SmartScript::InstallTemplate(SmartScriptHolder const& e)
+{
+ if (!GetBaseObject())
+ return;
+ if (mTemplate)
+ {
+ sLog->outErrorDb("SmartScript::InstallTemplate: Entry %d SourceType %u AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType());
+ return;
+ }
+ mTemplate = (SMARTAI_TEMPLATE)e.action.installTtemplate.id;
+ switch ((SMARTAI_TEMPLATE)e.action.installTtemplate.id)
+ {
+ case SMARTAI_TEMPLATE_CASTER:
+ {
+ AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 1);
+ AddEvent(SMART_EVENT_RANGE, 0, e.action.installTtemplate.param4, 300, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1);
+ AddEvent(SMART_EVENT_RANGE, 0, 0, e.action.installTtemplate.param4>10?e.action.installTtemplate.param4-10:0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1);
+ AddEvent(SMART_EVENT_MANA_PCT, 0, e.action.installTtemplate.param5-15>100?100:e.action.installTtemplate.param5+15, 100, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ break;
+ }
+ case SMARTAI_TEMPLATE_TURRET:
+ {
+ AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 0);
+ AddEvent(SMART_EVENT_JUST_CREATED, 0, 0, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ break;
+ }
+ case SMARTAI_TEMPLATE_CAGED_NPC_PART:
+ {
+ if (!me)
+ return;
+ //store cage as id1
+ AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_GAMEOBJECT, e.action.installTtemplate.param1, 10, 0, 0);
+
+ //reset(close) cage on hostage(me) respawn
+ AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 0, 0, 0, 0, SMART_ACTION_RESET_GOBJECT, 0, 0, 0, 0, 0, 0, SMART_TARGET_GAMEOBJECT_DISTANCE, e.action.installTtemplate.param1, 5, 0, 0);
+
+ AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_RUN, e.action.installTtemplate.param3, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+
+ AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, SMART_ACTION_MOVE_FORWARD, e.action.installTtemplate.param4, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1);
+ //phase 1: give quest credit on movepoint reached
+ AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 1);
+ //phase 1: despawn after time on movepoint reached
+ AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_FORCE_DESPAWN, e.action.installTtemplate.param2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1);
+
+ if (sCreatureTextMgr->TextExist(me->GetEntry(), (uint8)e.action.installTtemplate.param5))
+ AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_TALK, e.action.installTtemplate.param5, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1);
+ break;
+ }
+ case SMARTAI_TEMPLATE_CAGED_GO_PART:
+ {
+ if (!go)
+ return;
+ //store hostage as id1
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0);
+ //store invoker as id2
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ //signal hostage
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0);
+ //when hostage raeched end point, give credit to invoker
+ if (e.action.installTtemplate.param2)
+ AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0);
+ else
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0);
+ break;
+ }
+ case SMARTAI_TEMPLATE_BASIC:
+ default:
+ return;
+ }
+}
+
+void SmartScript::AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask)
+{
+ mInstallEvents.push_back(CreateEvent(e, event_flags, event_param1, event_param2, event_param3, event_param4, action, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, t, target_param1, target_param2, target_param3, phaseMask));
+}
+
+SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask)
+{
+ SmartScriptHolder script;
+ script.event.type = e;
+ script.event.raw.param1 = event_param1;
+ script.event.raw.param2 = event_param2;
+ script.event.raw.param3 = event_param3;
+ script.event.raw.param4 = event_param4;
+ script.event.event_phase_mask = phaseMask;
+ script.event.event_flags = event_flags;
+ script.event.event_chance = 100;
+
+ script.action.type = action;
+ script.action.raw.param1 = action_param1;
+ script.action.raw.param2 = action_param2;
+ script.action.raw.param3 = action_param3;
+ script.action.raw.param4 = action_param4;
+ script.action.raw.param5 = action_param5;
+ script.action.raw.param6 = action_param6;
+
+ script.target.type = t;
+ script.target.raw.param1 = target_param1;
+ script.target.raw.param2 = target_param2;
+ script.target.raw.param3 = target_param3;
+
+ script.source_type = SMART_SCRIPT_TYPE_CREATURE;
+ InitTimer(script);
+ return script;
+}
+
+ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/)
+{
+ Unit* scriptTrigger = NULL;
+ if (invoker)
+ scriptTrigger = invoker;
+ else if (Unit* tempLastInvoker = GetLastInvoker())
+ scriptTrigger = tempLastInvoker;
+
+ WorldObject* baseObject = GetBaseObject();
+
+ ObjectList* l = new ObjectList();
+ switch (e.GetTargetType())
+ {
+ case SMART_TARGET_SELF:
+ if (baseObject)
+ l->push_back(baseObject);
+ break;
+ case SMART_TARGET_VICTIM:
+ if (me && me->GetVictim())
+ l->push_back(me->GetVictim());
+ break;
+ case SMART_TARGET_HOSTILE_SECOND_AGGRO:
+ if (me)
+ {
+ if (e.target.hostilRandom.powerType)
+ {
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
+ l->push_back(u);
+ }
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
+ l->push_back(u);
+ }
+ break;
+ case SMART_TARGET_HOSTILE_LAST_AGGRO:
+ if (me)
+ {
+ if (e.target.hostilRandom.powerType)
+ {
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
+ l->push_back(u);
+ }
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
+ l->push_back(u);
+ }
+ break;
+ case SMART_TARGET_HOSTILE_RANDOM:
+ if (me)
+ {
+ if (e.target.hostilRandom.powerType)
+ {
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
+ l->push_back(u);
+ }
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
+ l->push_back(u);
+ }
+ break;
+ case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP:
+ if (me)
+ {
+ if (e.target.hostilRandom.powerType)
+ {
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
+ l->push_back(u);
+ }
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
+ l->push_back(u);
+ }
+ break;
+ case SMART_TARGET_FARTHEST:
+ if (me)
+ {
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos)))
+ l->push_back(u);
+ }
+ break;
+ case SMART_TARGET_ACTION_INVOKER:
+ if (scriptTrigger)
+ l->push_back(scriptTrigger);
+ break;
+ case SMART_TARGET_ACTION_INVOKER_VEHICLE:
+ if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase())
+ l->push_back(scriptTrigger->GetVehicle()->GetBase());
+ break;
+ case SMART_TARGET_INVOKER_PARTY:
+ if (scriptTrigger)
+ {
+ if (Player* player = scriptTrigger->ToPlayer())
+ {
+ if (Group* group = player->GetGroup())
+ {
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
+ if (Player* member = groupRef->GetSource())
+ if (member->IsInMap(player))
+ l->push_back(member);
+ }
+ // We still add the player to the list if there is no group. If we do
+ // this even if there is a group (thus the else-check), it will add the
+ // same player to the list twice. We don't want that to happen.
+ else
+ l->push_back(scriptTrigger);
+ }
+ }
+ break;
+ case SMART_TARGET_CREATURE_RANGE:
+ {
+ // will always return a valid pointer, even if empty list
+ ObjectList* units = GetWorldObjectsInDist((float)e.target.unitRange.maxDist);
+ for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
+ {
+ if (!IsCreature(*itr))
+ continue;
+
+ if (me && me->GetGUID() == (*itr)->GetGUID())
+ continue;
+
+ // check alive state - 1 alive, 2 dead, 0 both
+ if (uint32 state = e.target.unitRange.livingState)
+ {
+ if ((*itr)->ToCreature()->IsAlive() && state == 2)
+ continue;
+ if (!(*itr)->ToCreature()->IsAlive() && state == 1)
+ continue;
+ }
+
+ if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist))
+ l->push_back(*itr);
+ }
+
+ delete units;
+ break;
+ }
+ case SMART_TARGET_CREATURE_DISTANCE:
+ {
+ // will always return a valid pointer, even if empty list
+ ObjectList* units = GetWorldObjectsInDist((float)e.target.unitDistance.dist);
+ for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
+ {
+ if (!IsCreature(*itr))
+ continue;
+
+ if (me && me->GetGUID() == (*itr)->GetGUID())
+ continue;
+
+ // check alive state - 1 alive, 2 dead, 0 both
+ if (uint32 state = e.target.unitDistance.livingState)
+ {
+ if ((*itr)->ToCreature()->IsAlive() && state == 2)
+ continue;
+ if (!(*itr)->ToCreature()->IsAlive() && state == 1)
+ continue;
+ }
+
+ if ((e.target.unitDistance.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitDistance.creature) || !e.target.unitDistance.creature)
+ l->push_back(*itr);
+ }
+
+ delete units;
+ break;
+ }
+ case SMART_TARGET_GAMEOBJECT_DISTANCE:
+ {
+ // will always return a valid pointer, even if empty list
+ ObjectList* units = GetWorldObjectsInDist((float)e.target.goDistance.dist);
+ for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
+ {
+ if (!IsGameObject(*itr))
+ continue;
+
+ if (go && go->GetGUID() == (*itr)->GetGUID())
+ continue;
+
+ if ((e.target.goDistance.entry && (*itr)->ToGameObject()->GetEntry() == e.target.goDistance.entry) || !e.target.goDistance.entry)
+ l->push_back(*itr);
+ }
+
+ delete units;
+ break;
+ }
+ case SMART_TARGET_GAMEOBJECT_RANGE:
+ {
+ // will always return a valid pointer, even if empty list
+ ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist);
+ for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
+ {
+ if (!IsGameObject(*itr))
+ continue;
+
+ if (go && go->GetGUID() == (*itr)->GetGUID())
+ continue;
+
+ if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist))
+ l->push_back(*itr);
+ }
+
+ delete units;
+ break;
+ }
+ case SMART_TARGET_CREATURE_GUID:
+ {
+ Creature* target = NULL;
+ if (!scriptTrigger && !baseObject)
+ {
+ sLog->outError("SMART_TARGET_CREATURE_GUID can not be used without invoker");
+ break;
+ }
+
+ // xinef: my addition
+ if (e.target.unitGUID.getFromHashMap)
+ {
+ if (target = ObjectAccessor::GetCreature(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.unitGUID.dbGuid, e.target.unitGUID.entry, HIGHGUID_UNIT)))
+ l->push_back(target);
+ }
+ else
+ {
+ target = FindCreatureNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.unitGUID.dbGuid);
+ if (target && (!e.target.unitGUID.entry || target->GetEntry() == e.target.unitGUID.entry))
+ l->push_back(target);
+ }
+ break;
+ }
+ case SMART_TARGET_GAMEOBJECT_GUID:
+ {
+ GameObject* target = NULL;
+ if (!scriptTrigger && !GetBaseObject())
+ {
+ sLog->outError("SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
+ break;
+ }
+
+ // xinef: my addition
+ if (e.target.goGUID.getFromHashMap)
+ {
+ if (target = ObjectAccessor::GetGameObject(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.goGUID.dbGuid, e.target.goGUID.entry, HIGHGUID_GAMEOBJECT)))
+ l->push_back(target);
+ }
+ else
+ {
+ target = FindGameObjectNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.goGUID.dbGuid);
+ if (target && (!e.target.goGUID.entry || target->GetEntry() == e.target.goGUID.entry))
+ l->push_back(target);
+ }
+ break;
+ }
+ case SMART_TARGET_PLAYER_RANGE:
+ {
+ uint32 count = 0;
+ // will always return a valid pointer, even if empty list
+ ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist);
+ if (!units->empty() && GetBaseObject())
+ for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
+ if (IsPlayer(*itr) && GetBaseObject()->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist))
+ {
+ l->push_back(*itr);
+ if (e.target.playerRange.maxCount && ++count >= e.target.playerRange.maxCount)
+ break;
+ }
+
+ delete units;
+ break;
+ }
+ case SMART_TARGET_PLAYER_DISTANCE:
+ {
+ // will always return a valid pointer, even if empty list
+ ObjectList* units = GetWorldObjectsInDist((float)e.target.playerDistance.dist);
+ for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
+ if (IsPlayer(*itr))
+ l->push_back(*itr);
+
+ delete units;
+ break;
+ }
+ case SMART_TARGET_STORED:
+ {
+ ObjectListMap::iterator itr = mTargetStorage->find(e.target.stored.id);
+ if (itr != mTargetStorage->end())
+ {
+ ObjectList* objectList = itr->second->GetObjectList();
+ l->assign(objectList->begin(), objectList->end());
+ }
+
+ // xinef: return l, retardness... what if list is empty? will return empty list instead of null pointer
+ break;
+ }
+ case SMART_TARGET_CLOSEST_CREATURE:
+ {
+ Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), !e.target.closest.dead);
+ if (target)
+ l->push_back(target);
+ break;
+ }
+ case SMART_TARGET_CLOSEST_GAMEOBJECT:
+ {
+ GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100));
+ if (target)
+ l->push_back(target);
+ break;
+ }
+ case SMART_TARGET_CLOSEST_PLAYER:
+ {
+ if (WorldObject* obj = GetBaseObject())
+ {
+ Player* target = obj->SelectNearestPlayer((float)e.target.playerDistance.dist);
+ if (target)
+ l->push_back(target);
+ }
+ break;
+ }
+ case SMART_TARGET_OWNER_OR_SUMMONER:
+ {
+ if (me)
+ {
+ if (Unit* owner = ObjectAccessor::GetUnit(*me, me->GetCharmerOrOwnerGUID()))
+ l->push_back(owner);
+ // Xinef: dont add same unit twice
+ else if (me->IsSummon() && me->ToTempSummon()->GetSummoner())
+ l->push_back(me->ToTempSummon()->GetSummoner());
+ }
+ else if (go)
+ {
+ if (Unit* owner = ObjectAccessor::GetUnit(*go, go->GetOwnerGUID()))
+ l->push_back(owner);
+ }
+
+ // xinef: Get owner of owner
+ if (e.target.owner.useCharmerOrOwner && !l->empty())
+ {
+ Unit* owner = l->front()->ToUnit();
+ l->clear();
+
+ if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID()))
+ l->push_back(base);
+ }
+ break;
+ }
+ case SMART_TARGET_THREAT_LIST:
+ {
+ if (me)
+ {
+ ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
+ for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
+ if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
+ // Xinef: added distance check
+ if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, (float)e.target.hostilRandom.maxDist))
+ l->push_back(temp);
+ }
+ break;
+ }
+ case SMART_TARGET_CLOSEST_ENEMY:
+ {
+ if (me)
+ if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly))
+ l->push_back(target);
+
+ break;
+ }
+ case SMART_TARGET_CLOSEST_FRIENDLY:
+ {
+ if (me)
+ if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly))
+ l->push_back(target);
+
+ break;
+ }
+ case SMART_TARGET_NONE:
+ case SMART_TARGET_POSITION:
+ default:
+ break;
+ }
+
+ if (l->empty())
+ {
+ delete l;
+ l = NULL;
+ }
+
+ return l;
+}
+
+ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
+{
+ ObjectList* targets = new ObjectList();
+ WorldObject* obj = GetBaseObject();
+ if (obj)
+ {
+ Trinity::AllWorldObjectsInRange u_check(obj, dist);
+ Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
+ obj->VisitNearbyObject(dist, searcher);
+ }
+ return targets;
+}
+
+void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
+{
+ if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
+ return;
+
+ if ((e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask)) || ((e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && e.runOnce))
+ return;
+
+ switch (e.GetEventType())
+ {
+ case SMART_EVENT_LINK://special handling
+ ProcessAction(e, unit, var0, var1, bvar, spell, gob);
+ break;
+ //called from Update tick
+ case SMART_EVENT_UPDATE:
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
+ break;
+ case SMART_EVENT_UPDATE_OOC:
+ if (me && me->IsInCombat())
+ return;
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
+ break;
+ case SMART_EVENT_UPDATE_IC:
+ if (!me || !me->IsInCombat())
+ return;
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
+ break;
+ case SMART_EVENT_HEALTH_PCT:
+ {
+ if (!me || !me->IsInCombat() || !me->GetMaxHealth())
+ return;
+ uint32 perc = (uint32)me->GetHealthPct();
+ if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
+ return;
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
+ break;
+ }
+ case SMART_EVENT_TARGET_HEALTH_PCT:
+ {
+ if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth())
+ return;
+ uint32 perc = (uint32)me->GetVictim()->GetHealthPct();
+ if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
+ return;
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
+ break;
+ }
+ case SMART_EVENT_MANA_PCT:
+ {
+ if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
+ return;
+ uint32 perc = uint32(me->GetPowerPct(POWER_MANA));
+ if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
+ return;
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
+ break;
+ }
+ case SMART_EVENT_TARGET_MANA_PCT:
+ {
+ if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA))
+ return;
+ uint32 perc = uint32(me->GetVictim()->GetPowerPct(POWER_MANA));
+ if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
+ return;
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
+ break;
+ }
+ case SMART_EVENT_RANGE:
+ {
+ if (!me || !me->IsInCombat() || !me->GetVictim())
+ return;
+
+ if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
+ else // xinef: make it predictable
+ RecalcTimer(e, 500, 500);
+ break;
+ }
+ case SMART_EVENT_VICTIM_CASTING:
+ {
+ if (!me || !me->IsInCombat())
+ return;
+
+ Unit* victim = me->GetVictim();
+
+ if (!victim || !victim->IsNonMeleeSpellCast(false, false, true))
+ return;
+
+ if (e.event.targetCasting.spellId > 0)
+ if (Spell* currSpell = victim->GetCurrentSpell(CURRENT_GENERIC_SPELL))
+ if (currSpell->m_spellInfo->Id != e.event.targetCasting.spellId)
+ return;
+
+ ProcessTimedAction(e, e.event.targetCasting.repeatMin, e.event.targetCasting.repeatMax, me->GetVictim());
+ break;
+ }
+ case SMART_EVENT_FRIENDLY_HEALTH:
+ {
+ if (!me || !me->IsInCombat())
+ return;
+
+ Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit);
+ if (!target || !target->IsInCombat())
+ {
+ // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless...
+ RecalcTimer(e, 1000, 3000);
+ return;
+ }
+ ProcessTimedAction(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax, target);
+ break;
+ }
+ case SMART_EVENT_FRIENDLY_IS_CC:
+ {
+ if (!me || !me->IsInCombat())
+ return;
+
+ std::list<Creature*> pList;
+ DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius);
+ if (pList.empty())
+ {
+ // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless...
+ RecalcTimer(e, 1000, 3000);
+ return;
+ }
+ ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList));
+ break;
+ }
+ case SMART_EVENT_FRIENDLY_MISSING_BUFF:
+ {
+ std::list<Creature*> pList;
+ DoFindFriendlyMissingBuff(pList, (float)e.event.missingBuff.radius, e.event.missingBuff.spell);
+
+ if (pList.empty())
+ return;
+
+ ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList));
+ break;
+ }
+ case SMART_EVENT_HAS_AURA:
+ {
+ if (!me)
+ return;
+ uint32 count = me->GetAuraCount(e.event.aura.spell);
+ if ((!e.event.aura.count && !count) || (e.event.aura.count && count >= e.event.aura.count))
+ ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax);
+ break;
+ }
+ case SMART_EVENT_TARGET_BUFFED:
+ {
+ if (!me || !me->GetVictim())
+ return;
+ uint32 count = me->GetVictim()->GetAuraCount(e.event.aura.spell);
+ if (count < e.event.aura.count)
+ return;
+ ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax);
+ break;
+ }
+ //no params
+ case SMART_EVENT_AGGRO:
+ case SMART_EVENT_DEATH:
+ case SMART_EVENT_EVADE:
+ case SMART_EVENT_REACHED_HOME:
+ case SMART_EVENT_CHARMED:
+ case SMART_EVENT_CHARMED_TARGET:
+ case SMART_EVENT_CORPSE_REMOVED:
+ case SMART_EVENT_AI_INIT:
+ case SMART_EVENT_TRANSPORT_ADDPLAYER:
+ case SMART_EVENT_TRANSPORT_REMOVE_PLAYER:
+ case SMART_EVENT_QUEST_ACCEPTED:
+ case SMART_EVENT_QUEST_OBJ_COPLETETION:
+ case SMART_EVENT_QUEST_COMPLETION:
+ case SMART_EVENT_QUEST_REWARDED:
+ case SMART_EVENT_QUEST_FAIL:
+ case SMART_EVENT_JUST_SUMMONED:
+ case SMART_EVENT_RESET:
+ case SMART_EVENT_JUST_CREATED:
+ case SMART_EVENT_FOLLOW_COMPLETED:
+ case SMART_EVENT_ON_SPELLCLICK:
+ ProcessAction(e, unit, var0, var1, bvar, spell, gob);
+ break;
+ // Xinef: added no report use distinction for gameobjects
+ case SMART_EVENT_GOSSIP_HELLO:
+ if (e.event.gossipHello.noReportUse && var0)
+ return;
+ ProcessAction(e, unit, var0, var1, bvar, spell, gob);
+ break;
+ case SMART_EVENT_IS_BEHIND_TARGET:
+ {
+ if (!me)
+ return;
+
+ if (Unit* victim = me->GetVictim())
+ {
+ if (!victim->HasInArc(static_cast<float>(M_PI), me))
+ ProcessTimedAction(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax, victim);
+ }
+ break;
+ }
+ case SMART_EVENT_RECEIVE_EMOTE:
+ if (e.event.emote.emote == var0)
+ {
+ ProcessAction(e, unit);
+ RecalcTimer(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax);
+ }
+ break;
+ case SMART_EVENT_KILL:
+ {
+ if (!me || !unit)
+ return;
+ if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature)
+ return;
+ RecalcTimer(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax);
+ ProcessAction(e, unit);
+ break;
+ }
+ case SMART_EVENT_SPELLHIT_TARGET:
+ case SMART_EVENT_SPELLHIT:
+ {
+ if (!spell)
+ return;
+ if ((!e.event.spellHit.spell || spell->Id == e.event.spellHit.spell) &&
+ (!e.event.spellHit.school || (spell->SchoolMask & e.event.spellHit.school)))
+ {
+ RecalcTimer(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax);
+ ProcessAction(e, unit, 0, 0, bvar, spell);
+ }
+ break;
+ }
+ case SMART_EVENT_OOC_LOS:
+ {
+ if (!me || me->IsInCombat())
+ return;
+ //can trigger if closer than fMaxAllowedRange
+ float range = (float)e.event.los.maxDist;
+
+ //if range is ok and we are actually in LOS
+ if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit))
+ {
+ //if friendly event&&who is not hostile OR hostile event&&who is hostile
+ if ((e.event.los.noHostile && !me->IsHostileTo(unit)) ||
+ (!e.event.los.noHostile && me->IsHostileTo(unit)))
+ {
+ RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
+ ProcessAction(e, unit);
+ }
+ }
+ break;
+ }
+ case SMART_EVENT_IC_LOS:
+ {
+ if (!me || !me->IsInCombat())
+ return;
+ //can trigger if closer than fMaxAllowedRange
+ float range = (float)e.event.los.maxDist;
+
+ //if range is ok and we are actually in LOS
+ if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit))
+ {
+ //if friendly event&&who is not hostile OR hostile event&&who is hostile
+ if ((e.event.los.noHostile && !me->IsHostileTo(unit)) ||
+ (!e.event.los.noHostile && me->IsHostileTo(unit)))
+ {
+ RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
+ ProcessAction(e, unit);
+ }
+ }
+ break;
+ }
+ case SMART_EVENT_RESPAWN:
+ {
+ if (!GetBaseObject())
+ return;
+ if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && GetBaseObject()->GetMapId() != e.event.respawn.map)
+ return;
+ if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && GetBaseObject()->GetZoneId() != e.event.respawn.area)
+ return;
+ ProcessAction(e);
+ break;
+ }
+ case SMART_EVENT_SUMMONED_UNIT:
+ {
+ if (!IsCreature(unit))
+ return;
+ if (e.event.summoned.creature && unit->GetEntry() != e.event.summoned.creature)
+ return;
+ RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax);
+ ProcessAction(e, unit);
+ break;
+ }
+ case SMART_EVENT_RECEIVE_HEAL:
+ case SMART_EVENT_DAMAGED:
+ case SMART_EVENT_DAMAGED_TARGET:
+ {
+ if (var0 > e.event.minMaxRepeat.max || var0 < e.event.minMaxRepeat.min)
+ return;
+ RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
+ ProcessAction(e, unit);
+ break;
+ }
+ case SMART_EVENT_MOVEMENTINFORM:
+ {
+ if ((e.event.movementInform.type && var0 != e.event.movementInform.type) || (e.event.movementInform.id && var1 != e.event.movementInform.id))
+ return;
+ ProcessAction(e, unit, var0, var1);
+ break;
+ }
+ case SMART_EVENT_TRANSPORT_RELOCATE:
+ case SMART_EVENT_WAYPOINT_START:
+ {
+ if (e.event.waypoint.pathID && var0 != e.event.waypoint.pathID)
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_WAYPOINT_REACHED:
+ case SMART_EVENT_WAYPOINT_RESUMED:
+ case SMART_EVENT_WAYPOINT_PAUSED:
+ case SMART_EVENT_WAYPOINT_STOPPED:
+ case SMART_EVENT_WAYPOINT_ENDED:
+ {
+ if (!me || (e.event.waypoint.pointID && var0 != e.event.waypoint.pointID) || (e.event.waypoint.pathID && GetPathId() != e.event.waypoint.pathID))
+ return;
+ ProcessAction(e, unit);
+ break;
+ }
+ case SMART_EVENT_SUMMON_DESPAWNED:
+ {
+ if (e.event.summoned.creature && e.event.summoned.creature != var0)
+ return;
+ RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax);
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_INSTANCE_PLAYER_ENTER:
+ {
+ if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team)
+ return;
+ RecalcTimer(e, e.event.instancePlayerEnter.cooldownMin, e.event.instancePlayerEnter.cooldownMax);
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_ACCEPTED_QUEST:
+ case SMART_EVENT_REWARD_QUEST:
+ {
+ if (e.event.quest.quest && var0 != e.event.quest.quest)
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_TRANSPORT_ADDCREATURE:
+ {
+ if (e.event.transportAddCreature.creature && var0 != e.event.transportAddCreature.creature)
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_AREATRIGGER_ONTRIGGER:
+ {
+ if (e.event.areatrigger.id && var0 != e.event.areatrigger.id)
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_TEXT_OVER:
+ {
+ if (var0 != e.event.textOver.textGroupID || (e.event.textOver.creatureEntry && e.event.textOver.creatureEntry != var1))
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_DATA_SET:
+ {
+ if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1)
+ return;
+ RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax);
+ ProcessAction(e, unit, var0, var1);
+ break;
+ }
+ case SMART_EVENT_PASSENGER_REMOVED:
+ case SMART_EVENT_PASSENGER_BOARDED:
+ {
+ if (!unit)
+ return;
+ RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax);
+ ProcessAction(e, unit);
+ break;
+ }
+ case SMART_EVENT_TIMED_EVENT_TRIGGERED:
+ {
+ if (e.event.timedEvent.id == var0)
+ ProcessAction(e, unit);
+ break;
+ }
+ case SMART_EVENT_GOSSIP_SELECT:
+ {
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: Gossip Select: menu %u action %u", var0, var1);//little help for scripters
+ if (e.event.gossip.sender != var0 || e.event.gossip.action != var1)
+ return;
+ ProcessAction(e, unit, var0, var1);
+ break;
+ }
+ case SMART_EVENT_GAME_EVENT_START:
+ case SMART_EVENT_GAME_EVENT_END:
+ {
+ if (e.event.gameEvent.gameEventId != var0)
+ return;
+ ProcessAction(e, NULL, var0);
+ break;
+ }
+ case SMART_EVENT_GO_STATE_CHANGED:
+ {
+ if (e.event.goStateChanged.state != var0)
+ return;
+ ProcessAction(e, unit, var0, var1);
+ break;
+ }
+ case SMART_EVENT_GO_EVENT_INFORM:
+ {
+ if (e.event.eventInform.eventId != var0)
+ return;
+ ProcessAction(e, NULL, var0);
+ break;
+ }
+ case SMART_EVENT_ACTION_DONE:
+ {
+ if (e.event.doAction.eventId != var0)
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
+ case SMART_EVENT_FRIENDLY_HEALTH_PCT:
+ {
+ if (!me || !me->IsInCombat())
+ return;
+
+ ObjectList* _targets = NULL;
+
+ switch (e.GetTargetType())
+ {
+ case SMART_TARGET_CREATURE_RANGE:
+ case SMART_TARGET_CREATURE_GUID:
+ case SMART_TARGET_CREATURE_DISTANCE:
+ case SMART_TARGET_CLOSEST_CREATURE:
+ case SMART_TARGET_CLOSEST_PLAYER:
+ case SMART_TARGET_PLAYER_RANGE:
+ case SMART_TARGET_PLAYER_DISTANCE:
+ _targets = GetTargets(e);
+ break;
+ default:
+ return;
+ }
+
+ if (!_targets)
+ return;
+
+ Unit* target = NULL;
+
+ for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr)
+ {
+ if (IsUnit(*itr) && me->IsFriendlyTo((*itr)->ToUnit()) && (*itr)->ToUnit()->IsAlive() && (*itr)->ToUnit()->IsInCombat())
+ {
+ uint32 healthPct = uint32((*itr)->ToUnit()->GetHealthPct());
+
+ if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct)
+ continue;
+
+ target = (*itr)->ToUnit();
+ break;
+ }
+ }
+
+ delete _targets;
+
+ if (!target)
+ return;
+
+ ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target);
+ break;
+ }
+ case SMART_EVENT_DISTANCE_CREATURE:
+ {
+ if (!me)
+ return;
+
+ WorldObject* creature = NULL;
+
+ if (e.event.distance.guid != 0)
+ {
+ creature = FindCreatureNear(me, e.event.distance.guid);
+
+ if (!creature)
+ return;
+
+ if (!me->IsInRange(creature, 0, (float)e.event.distance.dist))
+ return;
+ }
+ else if (e.event.distance.entry != 0)
+ {
+ std::list<Creature*> list;
+ me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist);
+
+ if (!list.empty())
+ creature = list.front();
+ }
+
+ if (creature)
+ ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat);
+
+ break;
+ }
+ case SMART_EVENT_DISTANCE_GAMEOBJECT:
+ {
+ if (!me)
+ return;
+
+ WorldObject* gameobject = NULL;
+
+ if (e.event.distance.guid != 0)
+ {
+ gameobject = FindGameObjectNear(me, e.event.distance.guid);
+
+ if (!gameobject)
+ return;
+
+ if (!me->IsInRange(gameobject, 0, (float)e.event.distance.dist))
+ return;
+ }
+ else if (e.event.distance.entry != 0)
+ {
+ std::list<GameObject*> list;
+ me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist);
+
+ if (!list.empty())
+ gameobject = list.front();
+ }
+
+ if (gameobject)
+ ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat);
+
+ break;
+ }
+ case SMART_EVENT_COUNTER_SET:
+ if (e.event.counter.id != var0 || GetCounterValue(e.event.counter.id) != e.event.counter.value)
+ return;
+
+ ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax);
+ break;
+ default:
+ sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
+ break;
+ }
+}
+
+void SmartScript::InitTimer(SmartScriptHolder& e)
+{
+ switch (e.GetEventType())
+ {
+ //set only events which have initial timers
+ case SMART_EVENT_UPDATE:
+ case SMART_EVENT_UPDATE_IC:
+ case SMART_EVENT_UPDATE_OOC:
+ RecalcTimer(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max);
+ break;
+ case SMART_EVENT_OOC_LOS:
+ case SMART_EVENT_IC_LOS:
+ // Xinef: wtf is this bullshit? cooldown should be processed AFTER action is done, not before...
+ //RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
+ //break;
+ case SMART_EVENT_DISTANCE_CREATURE:
+ case SMART_EVENT_DISTANCE_GAMEOBJECT:
+ RecalcTimer(e, e.event.distance.repeat, e.event.distance.repeat);
+ break;
+ default:
+ e.active = true;
+ break;
+ }
+}
+void SmartScript::RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max)
+{
+ // min/max was checked at loading!
+ e.timer = urand(uint32(min), uint32(max));
+ e.active = e.timer ? false : true;
+}
+
+void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
+{
+ if (e.GetEventType() == SMART_EVENT_LINK)
+ return;
+
+ if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
+ return;
+
+ if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
+ return;
+
+ if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=NULL (go script)
+ return;
+
+ if (e.timer < diff)
+ {
+ // delay spell cast event if another spell is being casted
+ if (e.GetActionType() == SMART_ACTION_CAST)
+ {
+ if (!(e.action.cast.flags & (SMARTCAST_INTERRUPT_PREVIOUS | SMARTCAST_TRIGGERED)))
+ {
+ if (me && me->HasUnitState(UNIT_STATE_CASTING))
+ {
+ e.timer = 1;
+ return;
+ }
+ }
+ }
+
+ e.active = true;//activate events with cooldown
+ switch (e.GetEventType())//process ONLY timed events
+ {
+ case SMART_EVENT_UPDATE:
+ case SMART_EVENT_UPDATE_OOC:
+ case SMART_EVENT_UPDATE_IC:
+ case SMART_EVENT_HEALTH_PCT:
+ case SMART_EVENT_TARGET_HEALTH_PCT:
+ case SMART_EVENT_MANA_PCT:
+ case SMART_EVENT_TARGET_MANA_PCT:
+ case SMART_EVENT_RANGE:
+ case SMART_EVENT_VICTIM_CASTING:
+ case SMART_EVENT_FRIENDLY_HEALTH:
+ case SMART_EVENT_FRIENDLY_IS_CC:
+ case SMART_EVENT_FRIENDLY_MISSING_BUFF:
+ case SMART_EVENT_HAS_AURA:
+ case SMART_EVENT_TARGET_BUFFED:
+ case SMART_EVENT_IS_BEHIND_TARGET:
+ case SMART_EVENT_FRIENDLY_HEALTH_PCT:
+ case SMART_EVENT_DISTANCE_CREATURE:
+ case SMART_EVENT_DISTANCE_GAMEOBJECT:
+ {
+ ProcessEvent(e);
+ if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
+ {
+ e.enableTimed = false;//disable event if it is in an ActionList and was processed once
+ for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
+ {
+ //find the first event which is not the current one and enable it
+ if (i->event_id > e.event_id)
+ {
+ i->enableTimed = true;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ else
+ e.timer -= diff;
+}
+
+bool SmartScript::CheckTimer(SmartScriptHolder const& e) const
+{
+ return e.active;
+}
+
+void SmartScript::InstallEvents()
+{
+ if (!mInstallEvents.empty())
+ {
+ for (SmartAIEventList::iterator i = mInstallEvents.begin(); i != mInstallEvents.end(); ++i)
+ mEvents.push_back(*i);//must be before UpdateTimers
+
+ mInstallEvents.clear();
+ }
+}
+
+void SmartScript::OnUpdate(uint32 const diff)
+{
+ if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject())
+ return;
+
+ InstallEvents();//before UpdateTimers
+
+ for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
+ UpdateTimer(*i, diff);
+
+ if (!mStoredEvents.empty())
+ {
+ SmartAIEventStoredList::iterator i, icurr;
+ for (i = mStoredEvents.begin(); i != mStoredEvents.end();)
+ {
+ icurr = i++;
+ UpdateTimer(*icurr, diff);
+ }
+ }
+
+ bool needCleanup = true;
+ if (!mTimedActionList.empty())
+ {
+ isProcessingTimedActionList = true;
+ for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
+ {
+ if ((*i).enableTimed)
+ {
+ UpdateTimer(*i, diff);
+ needCleanup = false;
+ }
+ }
+
+ isProcessingTimedActionList = false;
+ }
+ if (needCleanup)
+ mTimedActionList.clear();
+
+ if (!mRemIDs.empty())
+ {
+ for (std::list<uint32>::const_iterator i = mRemIDs.begin(); i != mRemIDs.end(); ++i)
+ RemoveStoredEvent(*i);
+
+ // xinef: clear list after cleaning...
+ mRemIDs.clear();
+ }
+ if (mUseTextTimer && me)
+ {
+ if (mTextTimer < diff)
+ {
+ uint32 textID = mLastTextID;
+ mLastTextID = 0;
+ uint32 entry = mTalkerEntry;
+ mTalkerEntry = 0;
+ mTextTimer = 0;
+ mUseTextTimer = false;
+ ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry);
+ } else mTextTimer -= diff;
+ }
+}
+
+void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at)
+{
+ if (e.empty())
+ {
+ //if (obj)
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
+ //if (at)
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
+ return;
+ }
+ for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i)
+ {
+ #ifndef TRINITY_DEBUG
+ if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY)
+ continue;
+ #endif
+
+ if ((*i).event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it
+ {
+ if (obj && obj->GetMap()->IsDungeon())
+ {
+ if ((1 << (obj->GetMap()->GetSpawnMode()+1)) & (*i).event.event_flags)
+ {
+ mEvents.push_back((*i));
+ }
+ }
+ continue;
+ }
+ mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode
+ }
+ if (mEvents.empty() && obj)
+ sLog->outErrorDb("SmartScript: Entry %u has events but no events added to list because of instance flags.", obj->GetEntry());
+ if (mEvents.empty() && at)
+ sLog->outErrorDb("SmartScript: AreaTrigger %u has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at->id);
+}
+
+void SmartScript::GetScript()
+{
+ SmartAIEventList e;
+ if (me)
+ {
+ e = sSmartScriptMgr->GetScript(-((int32)me->GetDBTableGUIDLow()), mScriptType);
+ if (e.empty())
+ e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType);
+ FillScript(e, me, NULL);
+ }
+ else if (go)
+ {
+ e = sSmartScriptMgr->GetScript(-((int32)go->GetDBTableGUIDLow()), mScriptType);
+ if (e.empty())
+ e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType);
+ FillScript(e, go, NULL);
+ }
+ else if (trigger)
+ {
+ e = sSmartScriptMgr->GetScript((int32)trigger->id, mScriptType);
+ FillScript(e, NULL, trigger);
+ }
+}
+
+void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at)
+{
+ if (obj)//handle object based scripts
+ {
+ switch (obj->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ mScriptType = SMART_SCRIPT_TYPE_CREATURE;
+ me = obj->ToCreature();
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry());
+ break;
+ case TYPEID_GAMEOBJECT:
+ mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT;
+ go = obj->ToGameObject();
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry());
+ break;
+ default:
+ sLog->outError("SmartScript::OnInitialize: Unhandled TypeID !WARNING!");
+ return;
+ }
+ } else if (at)
+ {
+ mScriptType = SMART_SCRIPT_TYPE_AREATRIGGER;
+ trigger = at;
+ ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id);
+ }
+ else
+ {
+ sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are NULL.");
+ return;
+ }
+
+ GetScript();//load copy of script
+
+ const SpellInfo* spellInfo = NULL;
+ uint32 maxDisableDist = 0;
+ uint32 minEnableDist = 0;
+ for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
+ {
+ InitTimer((*i));//calculate timers for first time use
+ if (i->GetEventType() == SMART_EVENT_RANGE && i->GetActionType() == SMART_ACTION_ALLOW_COMBAT_MOVEMENT)
+ {
+ if (i->action.combatMove.move == 1 && i->event.minMaxRepeat.min > minEnableDist)
+ minEnableDist = i->event.minMaxRepeat.min;
+ else if (i->action.combatMove.move == 0 && (i->event.minMaxRepeat.max < maxDisableDist || maxDisableDist == 0))
+ maxDisableDist = i->event.minMaxRepeat.max;
+ }
+
+ // Xinef: if smartcast combat move flag is present
+ if (i->GetActionType() == SMART_ACTION_CAST && (i->action.cast.flags & SMARTCAST_COMBAT_MOVE))
+ {
+ if (const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(i->action.cast.spell))
+ {
+ float maxRange = spellInfo->GetMaxRange(spellInfo->IsPositive());
+ float minRange = spellInfo->GetMinRange(spellInfo->IsPositive());
+
+ if (maxRange > 0 && minRange <= maxRange)
+ {
+ smartCasterMaxDist = minRange + ((maxRange - minRange) * 0.65f);
+ smartCasterPowerType = (Powers)spellInfo->PowerType;
+ }
+ }
+ }
+ }
+ if (maxDisableDist > 0 && minEnableDist >= maxDisableDist)
+ mMaxCombatDist = uint32(maxDisableDist + ((minEnableDist - maxDisableDist) / 2));
+
+ ProcessEventsFor(SMART_EVENT_AI_INIT);
+ InstallEvents();
+ ProcessEventsFor(SMART_EVENT_JUST_CREATED);
+}
+
+void SmartScript::OnMoveInLineOfSight(Unit* who)
+{
+ if (!me)
+ return;
+
+ ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
+}
+
+/*
+void SmartScript::UpdateAIWhileCharmed(const uint32 diff)
+{
+}
+
+void SmartScript::DoAction(int32 param)
+{
+}
+
+uint32 SmartScript::GetData(uint32 id)
+{
+ return 0;
+}
+
+void SmartScript::SetData(uint32 id, uint32 value)
+{
+}
+
+void SmartScript::SetGUID(uint64 guid, int32 id)
+{
+}
+
+uint64 SmartScript::GetGUID(int32 id)
+{
+ return 0;
+}
+
+void SmartScript::MovepointStart(uint32 id)
+{
+}
+
+void SmartScript::SetRun(bool run)
+{
+}
+
+void SmartScript::SetMovePathEndAction(SMART_ACTION action)
+{
+}
+
+uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid)
+{
+ return 0;
+}*/
+// SmartScript end
+
+Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
+{
+ if (!me)
+ return NULL;
+
+ Unit* unit = NULL;
+
+ Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
+ Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
+ me->VisitNearbyObject(range, searcher);
+ return unit;
+}
+
+void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
+{
+ if (!me)
+ return;
+
+ Trinity::FriendlyCCedInRange u_check(me, range);
+ Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check);
+ me->VisitNearbyObject(range, searcher);
+}
+
+void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid)
+{
+ if (!me)
+ return;
+
+ Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid);
+ Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check);
+ me->VisitNearbyObject(range, searcher);
+}
+
+Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
+{
+ if (!me)
+ return NULL;
+
+ Unit* unit = NULL;
+ Trinity::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
+ Trinity::UnitLastSearcher<Trinity::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
+ me->VisitNearbyObject(range, searcher);
+ return unit;
+}
+
+void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
+{
+ //do NOT clear mTimedActionList if it's being iterated because it will invalidate the iterator and delete
+ // any SmartScriptHolder contained like the "e" parameter passed to this function
+ if (isProcessingTimedActionList)
+ {
+ sLog->outError("Entry %d SourceType %u Event %u Action %u is trying to overwrite timed action list from a timed action, this is not allowed!.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ return;
+ }
+
+ mTimedActionList.clear();
+ mTimedActionList = sSmartScriptMgr->GetScript(entry, SMART_SCRIPT_TYPE_TIMED_ACTIONLIST);
+ if (mTimedActionList.empty())
+ return;
+ for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
+ {
+ i->enableTimed = i == mTimedActionList.begin();//enable processing only for the first action
+
+ if (e.action.timedActionList.timerType == 0)
+ i->event.type = SMART_EVENT_UPDATE_OOC;
+ else if (e.action.timedActionList.timerType == 1)
+ i->event.type = SMART_EVENT_UPDATE_IC;
+ else if (e.action.timedActionList.timerType > 1)
+ i->event.type = SMART_EVENT_UPDATE;
+
+ InitTimer((*i));
+ }
+}
+
+Unit* SmartScript::GetLastInvoker(Unit* invoker)
+{
+ // Xinef: Look for invoker only on map of base object... Prevents multithreaded crashes
+ if (GetBaseObject())
+ return ObjectAccessor::GetUnit(*GetBaseObject(), mLastInvoker);
+ // xinef: used for area triggers invoker cast
+ else if (invoker)
+ return ObjectAccessor::GetUnit(*invoker, mLastInvoker);
+ return NULL;
+}