diff options
author | sucofog <4pdcvicente@gmail.com> | 2017-11-14 15:14:43 +0100 |
---|---|---|
committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-11-14 15:14:43 +0100 |
commit | e772b08c6808bae29db96ed2f51ee5b34d768da4 (patch) | |
tree | 7b85a379832ca68ba3d2a0d18e6e16e8caa7a179 /src/game/AI/SmartScripts/SmartScriptMgr.cpp | |
parent | d98ba9cdaa849b9af0fd701ea487f1d3127f07ef (diff) |
Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)
- Fixes invisible walls causing LoS errores and wrong pathing in some zones.
- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles
- Updated Recastnav to work properly with new updates
- Updated Area Storage
- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)
- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when
fleeing
- Added command .mmap, port from TC (info about mmaps)
Diffstat (limited to 'src/game/AI/SmartScripts/SmartScriptMgr.cpp')
-rw-r--r-- | src/game/AI/SmartScripts/SmartScriptMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/game/AI/SmartScripts/SmartScriptMgr.cpp index 3af8f9adc3..f133d0b35e 100644 --- a/src/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -429,7 +429,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map); return false; } - if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !GetAreaEntryByAreaID(e.event.respawn.area)) + if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !sAreaTableStore.LookupEntry(e.event.respawn.area)) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area); return false; |