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authorYehonal <yehonal.azeroth@gmail.com>2017-08-20 04:48:07 +0200
committerYehonal <yehonal.azeroth@gmail.com>2017-08-20 04:48:07 +0200
commit0dd68dfbee97eb7ed2c9bd4109ba3f2aed697860 (patch)
tree072f2d6f3bf2f7a64d5533e670a978ef03276859 /src/game/AI/SmartScripts/SmartScriptMgr.h
parente471c1bb6a241cfffe9c7ae61aa502eba9a046a0 (diff)
Another huge compilation fix
please delete cache and re-run cmake
Diffstat (limited to 'src/game/AI/SmartScripts/SmartScriptMgr.h')
-rw-r--r--src/game/AI/SmartScripts/SmartScriptMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AI/SmartScripts/SmartScriptMgr.h b/src/game/AI/SmartScripts/SmartScriptMgr.h
index 5a72e36667..ecacd1b211 100644
--- a/src/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1635,7 +1635,7 @@ class SmartAIMgr
else
{
//if (entry > 0)//first search is for guid (negative), do not drop error if not found
-#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
#endif
return temp;