diff options
| author | Matteo Emili <matteo.emili14@gmail.com> | 2017-01-21 14:10:00 +0100 |
|---|---|---|
| committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-03-26 01:09:33 +0100 |
| commit | a67c6eeddff5a7207a4da7ff1abfc34427e2c6df (patch) | |
| tree | 7099a4a82295b28d669af894e8c2945bcef5a16f /src/game/Scripting/ScriptMgr.cpp | |
| parent | f6be52ab40617d612da660ad027ad7bb3b9a7fcb (diff) | |
New hooks OnAfterUpdateMaxPower and OnBeforeRollMeleeOutcomeAgainst
Diffstat (limited to 'src/game/Scripting/ScriptMgr.cpp')
| -rw-r--r-- | src/game/Scripting/ScriptMgr.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index f516c0201d..b3eb459b92 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1525,6 +1525,11 @@ void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage) FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage); } +void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance) +{ + FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance); +} + void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode) { FOREACH_SCRIPT(MovementHandlerScript)->OnPlayerMove(player, movementInfo, opcode); @@ -1535,6 +1540,16 @@ void ScriptMgr::OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uin FOREACH_SCRIPT(PlayerScript)->OnBeforeBuyItemFromVendor(player, vendorguid, vendorslot, item, count, bag, slot); } +void ScriptMgr::OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore) +{ + FOREACH_SCRIPT(PlayerScript)->OnAfterStoreOrEquipNewItem(player, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore); +} + +void ScriptMgr::OnAfterUpdateMaxPower(Player* player, Powers& power, float& value) +{ + FOREACH_SCRIPT(PlayerScript)->OnAfterUpdateMaxPower(player, power, value); +} + AllMapScript::AllMapScript(const char* name) : ScriptObject(name) { |
