diff options
| author | Yehonal <yehonal.azeroth@gmail.com> | 2017-12-03 14:45:34 +0000 | 
|---|---|---|
| committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-12-04 02:12:48 +0000 | 
| commit | c044cbfdffdf3f84dcc273bd323d50876faf124f (patch) | |
| tree | 3df4e1cae86c9521e9c2e10f14d964e08ac7da64 /src/game/Scripting/ScriptMgr.cpp | |
| parent | 3e4390a5b29f26208ab7a2b1382aa63ae7443d6d (diff) | |
Improved OnItemRoll hook
Now you can change the chance temporary and dinamically
Diffstat (limited to 'src/game/Scripting/ScriptMgr.cpp')
| -rw-r--r-- | src/game/Scripting/ScriptMgr.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index d876cc595e..2c2bf165c6 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1519,8 +1519,8 @@ void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRa      FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);  } -void ScriptMgr::OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store) { -    FOREACH_SCRIPT(GlobalScript)->OnBeforeItemRoll(player, loot, canRate, lootMode, LootStoreItem, store); +void ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float &chance, Loot& loot, LootStore const& store) { +    FOREACH_SCRIPT(GlobalScript)->OnItemRoll(player, LootStoreItem,  chance, loot, store);  }  void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData)  | 
