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authorYehonal <yehonal.azeroth@gmail.com>2017-12-03 14:45:34 +0000
committerYehonal <yehonal.azeroth@gmail.com>2017-12-04 02:12:48 +0000
commitc044cbfdffdf3f84dcc273bd323d50876faf124f (patch)
tree3df4e1cae86c9521e9c2e10f14d964e08ac7da64 /src/game/Scripting/ScriptMgr.cpp
parent3e4390a5b29f26208ab7a2b1382aa63ae7443d6d (diff)
Improved OnItemRoll hook
Now you can change the chance temporary and dinamically
Diffstat (limited to 'src/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/game/Scripting/ScriptMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp
index d876cc595e..2c2bf165c6 100644
--- a/src/game/Scripting/ScriptMgr.cpp
+++ b/src/game/Scripting/ScriptMgr.cpp
@@ -1519,8 +1519,8 @@ void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRa
FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);
}
-void ScriptMgr::OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store) {
- FOREACH_SCRIPT(GlobalScript)->OnBeforeItemRoll(player, loot, canRate, lootMode, LootStoreItem, store);
+void ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float &chance, Loot& loot, LootStore const& store) {
+ FOREACH_SCRIPT(GlobalScript)->OnItemRoll(player, LootStoreItem, chance, loot, store);
}
void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData)