diff options
author | Yehonal <yehonal.azeroth@gmail.com> | 2017-09-18 03:16:32 +0200 |
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committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-09-18 03:16:32 +0200 |
commit | 5ec07ef31ff972dbe3c3be3fdaab4ab8aad9512c (patch) | |
tree | 6b2126773aea642162afaeaa6db99103d55184ef /src/game/Scripting/ScriptMgr.h | |
parent | cf627d832717c990b02da5e5ba06b4f218079321 (diff) |
Removed more warnings, mostly related to unused-variable
issue #121
We still have to work on unused-parameter
Diffstat (limited to 'src/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/game/Scripting/ScriptMgr.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h index 7727935e90..260d8d666c 100644 --- a/src/game/Scripting/ScriptMgr.h +++ b/src/game/Scripting/ScriptMgr.h @@ -289,7 +289,7 @@ class FormulaScript : public ScriptObject virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { } // Called after calculating arena rating changes - virtual void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange) { }; + virtual void OnAfterArenaRatingCalculation(Battleground *const /*bg*/, int32& /*winnerMatchmakerChange*/, int32& /*loserMatchmakerChange*/, int32& /*winnerChange*/, int32& /*loserChange*/) { }; }; template<class TMap> class MapScript : public UpdatableScript<TMap> @@ -446,7 +446,7 @@ public: virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } //Called when Damage is Dealt - virtual uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { return damage; } + virtual uint32 DealDamage(Unit* /*AttackerUnit*/, Unit* /*pVictim*/, uint32 damage, DamageEffectType /*damagetype*/) { return damage; } virtual void OnBeforeRollMeleeOutcomeAgainst(const Unit* /*attacker*/, const Unit* /*victim*/, WeaponAttackType /*attType*/, int32 &/*attackerMaxSkillValueForLevel*/, int32 &/*victimMaxSkillValueForLevel*/, int32 &/*attackerWeaponSkill*/, int32 &/*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/ , int32& /*dodge_chance*/ , int32& /*parry_chance*/ , int32& /*block_chance*/ ) { }; }; @@ -887,13 +887,13 @@ class PlayerScript : public ScriptObject virtual void OnPlayerJoinArena(Player* /*player*/) { } //After looting item - virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { } + virtual void OnLootItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/, uint64 /*lootguid*/) { } //After creating item (eg profession item creation) - virtual void OnCreateItem(Player* player, Item* item, uint32 count) { } + virtual void OnCreateItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/) { } //After receiving item as a quest reward - virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { } + virtual void OnQuestRewardItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/) { } //Before buying something from any vendor virtual void OnBeforeBuyItemFromVendor(Player* /*player*/, uint64 /*vendorguid*/, uint32 /*vendorslot*/, uint32 &/*item*/, uint8 /*count*/, uint8 /*bag*/, uint8 /*slot*/) { }; |