summaryrefslogtreecommitdiff
path: root/src/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
authorYehonal <yehonal.azeroth@gmail.com>2017-11-09 10:41:05 +0000
committerYehonal <yehonal.azeroth@gmail.com>2017-11-19 16:25:05 +0100
commit817257c85b644433f61e47ce3f917a47af4a0b74 (patch)
treea0b7bc03a7cbed2b7fa62941e4da341c2ab960a4 /src/game/Scripting/ScriptMgr.h
parentf669732d19666b31aae946945ebf96198ac4b198 (diff)
Implemented OnUpdateArea hook
it's more accurate than UpdateZone
Diffstat (limited to 'src/game/Scripting/ScriptMgr.h')
-rw-r--r--src/game/Scripting/ScriptMgr.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h
index 888fde265f..2e84a488e6 100644
--- a/src/game/Scripting/ScriptMgr.h
+++ b/src/game/Scripting/ScriptMgr.h
@@ -842,6 +842,9 @@ class PlayerScript : public ScriptObject
// Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
+ // Called when a player switches to a new area (more accurate than UpdateZone)
+ virtual void OnUpdateArea(Player* /*player*/, uint32 /*oldArea*/, uint32 /*newArea*/) { }
+
// Called when a player changes to a new map (after moving to new map)
virtual void OnMapChanged(Player* /*player*/) { }