diff options
| author | Matteo Emili <matteo.emili14@gmail.com> | 2017-01-29 22:03:03 +0100 |
|---|---|---|
| committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-03-26 01:09:36 +0100 |
| commit | cbdecc082809ce37ad7bf0f825b63a88c0f94e38 (patch) | |
| tree | 50b6b2102cf80dae1c5f9c0a3231d8587b331e9b /src/game/Scripting/ScriptMgr.h | |
| parent | 25a38da1e308f45db6445f885cf3466d6cbcfd03 (diff) | |
Fixed hooks OnPlayerJoinArena and OnPlayerJoinBG
Diffstat (limited to 'src/game/Scripting/ScriptMgr.h')
| -rw-r--r-- | src/game/Scripting/ScriptMgr.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h index 60e450cbd7..b8f798cf62 100644 --- a/src/game/Scripting/ScriptMgr.h +++ b/src/game/Scripting/ScriptMgr.h @@ -872,10 +872,10 @@ class PlayerScript : public ScriptObject virtual void OnEquip(Player* /*player*/, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { } // After player enters queue for BG - virtual void OnPlayerJoinBG(Player* player, Battleground* bg) { } + virtual void OnPlayerJoinBG(Player* /*player*/) { } // After player enters queue for Arena - virtual void OnPlayerJoinArena(Player* player, Battleground* bg) { } + virtual void OnPlayerJoinArena(Player* /*player*/) { } //After looting item virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { } @@ -1205,8 +1205,8 @@ class ScriptMgr void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item); void OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update); void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update); - void OnPlayerJoinBG(Player* player, Battleground* bg); - void OnPlayerJoinArena(Player* player, Battleground* bg); + void OnPlayerJoinBG(Player* player); + void OnPlayerJoinArena(Player* player); void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid); void OnCreateItem(Player* player, Item* item, uint32 count); void OnQuestRewardItem(Player* player, Item* item, uint32 count); |
