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authormik1893 <michele.roscelli@gmail.com>2016-08-14 08:23:01 +0100
committerYehonal <yehonal.azeroth@gmail.com>2016-08-24 15:16:25 +0200
commit1cb7c81a78e26440fbe621847c1a575337160cb4 (patch)
treee6c2684790a0848acde7a4859d586c33fe0a4d8d /src/game
parentf4382e25c08cd510440114e3c5935fb68aaa9567 (diff)
Core/Scripts: add new hook OnPlayerAddToBattleground
Diffstat (limited to 'src/game')
-rw-r--r--src/game/Scripting/ScriptMgr.cpp7
-rw-r--r--src/game/Scripting/ScriptMgr.h6
2 files changed, 11 insertions, 2 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp
index 55dc8c3368..a24d118af7 100644
--- a/src/game/Scripting/ScriptMgr.cpp
+++ b/src/game/Scripting/ScriptMgr.cpp
@@ -1263,9 +1263,14 @@ void ScriptMgr::OnPlayerUpdateFaction(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player);
}
+void ScriptMgr::OnPlayerAddToBattleground(Player* player, Battleground *bg)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnAddToBattleground(player, bg);
+}
+
void ScriptMgr::OnPlayerRemoveFromBattleground(Player* player, Battleground* bg)
{
- FOREACH_SCRIPT(PlayerScript)->OnPlayerRemoveFromBattleground(player, bg);
+ FOREACH_SCRIPT(PlayerScript)->OnRemoveFromBattleground(player, bg);
}
void ScriptMgr::OnAchievementComplete(Player* player, AchievementEntry const* achievement)
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h
index d593a81eb5..878d16d594 100644
--- a/src/game/Scripting/ScriptMgr.h
+++ b/src/game/Scripting/ScriptMgr.h
@@ -748,8 +748,11 @@ class PlayerScript : public ScriptObject
// Called when team/faction is set on player
virtual void OnUpdateFaction(Player* /*player*/) { }
+ // Called when a player is added to battleground
+ virtual void OnAddToBattleground(Player* /*player*/, Battleground* /*bg*/) { }
+
// Called when a player is removed from battleground
- virtual void OnPlayerRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { }
+ virtual void OnRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { }
// Called when a player complete an achievement
virtual void OnAchiComplete(Player* /*player*/, AchievementEntry const* /*achievement*/) { }
@@ -1048,6 +1051,7 @@ class ScriptMgr
void OnCriteriaSave(SQLTransaction& trans, Player* player, uint16 critId, CriteriaProgress criteriaData);
void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code);
+ void OnPlayerAddToBattleground(Player* player, Battleground* bg);
public: /* GuildScript */