diff options
author | mik1893 <michele.roscelli@gmail.com> | 2016-08-14 08:23:01 +0100 |
---|---|---|
committer | Yehonal <yehonal.azeroth@gmail.com> | 2016-08-24 15:16:25 +0200 |
commit | 1cb7c81a78e26440fbe621847c1a575337160cb4 (patch) | |
tree | e6c2684790a0848acde7a4859d586c33fe0a4d8d /src/game | |
parent | f4382e25c08cd510440114e3c5935fb68aaa9567 (diff) |
Core/Scripts: add new hook OnPlayerAddToBattleground
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/Scripting/ScriptMgr.cpp | 7 | ||||
-rw-r--r-- | src/game/Scripting/ScriptMgr.h | 6 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index 55dc8c3368..a24d118af7 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1263,9 +1263,14 @@ void ScriptMgr::OnPlayerUpdateFaction(Player* player) FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player); } +void ScriptMgr::OnPlayerAddToBattleground(Player* player, Battleground *bg) +{ + FOREACH_SCRIPT(PlayerScript)->OnAddToBattleground(player, bg); +} + void ScriptMgr::OnPlayerRemoveFromBattleground(Player* player, Battleground* bg) { - FOREACH_SCRIPT(PlayerScript)->OnPlayerRemoveFromBattleground(player, bg); + FOREACH_SCRIPT(PlayerScript)->OnRemoveFromBattleground(player, bg); } void ScriptMgr::OnAchievementComplete(Player* player, AchievementEntry const* achievement) diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h index d593a81eb5..878d16d594 100644 --- a/src/game/Scripting/ScriptMgr.h +++ b/src/game/Scripting/ScriptMgr.h @@ -748,8 +748,11 @@ class PlayerScript : public ScriptObject // Called when team/faction is set on player virtual void OnUpdateFaction(Player* /*player*/) { } + // Called when a player is added to battleground + virtual void OnAddToBattleground(Player* /*player*/, Battleground* /*bg*/) { } + // Called when a player is removed from battleground - virtual void OnPlayerRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { } + virtual void OnRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { } // Called when a player complete an achievement virtual void OnAchiComplete(Player* /*player*/, AchievementEntry const* /*achievement*/) { } @@ -1048,6 +1051,7 @@ class ScriptMgr void OnCriteriaSave(SQLTransaction& trans, Player* player, uint16 critId, CriteriaProgress criteriaData); void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action); void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code); + void OnPlayerAddToBattleground(Player* player, Battleground* bg); public: /* GuildScript */ |