diff options
author | ShinDarth <borzifrancesco@gmail.com> | 2016-09-04 10:11:10 +0200 |
---|---|---|
committer | ShinDarth <borzifrancesco@gmail.com> | 2016-09-04 10:11:10 +0200 |
commit | 5802a37698d84e3194d5affe2aee1e2499384b27 (patch) | |
tree | ce99f5cbe11ac34a38c9f3dbbf4ac5b39d235242 /src/game | |
parent | e5fd1095c9b42e0e68e35d8dceb8a62cf11e6dbf (diff) |
Revert "Build/Clang: fixed 96 warnings + improved code readability"
This reverts commit a4589f71d5906281581303b4d9430ea65f79c31a.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/ArenaSpectator/ArenaSpectator.h | 8 | ||||
-rw-r--r-- | src/game/Battlegrounds/BattlegroundQueue.cpp | 8 | ||||
-rw-r--r-- | src/game/Battlegrounds/Zones/BattlegroundRV.cpp | 3 | ||||
-rw-r--r-- | src/game/Chat/Channels/Channel.cpp | 7 | ||||
-rw-r--r-- | src/game/Entities/Object/Object.cpp | 2 | ||||
-rw-r--r-- | src/game/Entities/Player/Player.cpp | 16 | ||||
-rw-r--r-- | src/game/Entities/Unit/Unit.cpp | 12 | ||||
-rw-r--r-- | src/game/Entities/Unit/Unit.h | 8 | ||||
-rw-r--r-- | src/game/Groups/Group.cpp | 4 | ||||
-rw-r--r-- | src/game/Handlers/CharacterHandler.cpp | 7 | ||||
-rw-r--r-- | src/game/Handlers/MiscHandler.cpp | 26 | ||||
-rw-r--r-- | src/game/Movement/MovementGenerators/PathGenerator.cpp | 4 | ||||
-rw-r--r-- | src/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 10 | ||||
-rw-r--r-- | src/game/Server/WorldSession.cpp | 6 | ||||
-rw-r--r-- | src/game/Spells/Auras/SpellAuras.cpp | 3 |
15 files changed, 36 insertions, 88 deletions
diff --git a/src/game/ArenaSpectator/ArenaSpectator.h b/src/game/ArenaSpectator/ArenaSpectator.h index 6ba1d63ffd..d9c9dc6b47 100644 --- a/src/game/ArenaSpectator/ArenaSpectator.h +++ b/src/game/ArenaSpectator/ArenaSpectator.h @@ -205,12 +205,8 @@ namespace ArenaSpectator if (effMask & (1<<i)) { AuraType at = aura->GetEffect(i)->GetAuraType(); - if ((aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID())) || - at == SPELL_AURA_MECHANIC_IMMUNITY || - at == SPELL_AURA_EFFECT_IMMUNITY || - at == SPELL_AURA_STATE_IMMUNITY || - at == SPELL_AURA_SCHOOL_IMMUNITY || - at == SPELL_AURA_DISPEL_IMMUNITY) + if (aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID()) || + at == SPELL_AURA_MECHANIC_IMMUNITY || at == SPELL_AURA_EFFECT_IMMUNITY || at == SPELL_AURA_STATE_IMMUNITY || at == SPELL_AURA_SCHOOL_IMMUNITY || at == SPELL_AURA_DISPEL_IMMUNITY) return true; } } diff --git a/src/game/Battlegrounds/BattlegroundQueue.cpp b/src/game/Battlegrounds/BattlegroundQueue.cpp index 3ec64eba97..8d85fc6713 100644 --- a/src/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/game/Battlegrounds/BattlegroundQueue.cpp @@ -378,8 +378,8 @@ void BattlegroundQueue::FillPlayersToBG(const int32 aliFree, const int32 hordeFr // quick check if nothing we can do: if (!sBattlegroundMgr->isTesting()) - if ((aliFree > hordeFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty()) || - (hordeFree > aliFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty())) + if (aliFree > hordeFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty() || + hordeFree > aliFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty()) return; // ally: at first fill as much as possible @@ -434,8 +434,8 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(const int32 aliFree, const i // quick check if nothing we can do: if (!sBattlegroundMgr->isTesting()) - if ((m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty()) || - (m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_HORDE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_HORDE].empty())) + if (m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty() || + m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_HORDE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_HORDE].empty()) return; // copy groups from both queues to new joined container diff --git a/src/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/game/Battlegrounds/Zones/BattlegroundRV.cpp index 90d64d80fb..590b45e705 100644 --- a/src/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -47,8 +47,7 @@ void BattlegroundRV::CheckPositionForUnit(Unit* unit) { float groundZ_vmap = unit->GetMap()->GetHeight(unit->GetPositionX(), unit->GetPositionY(), 37.0f, true, 50.0f); float groundZ_dyntree = unit->GetMap()->GetDynamicMapTree().getHeight(unit->GetPositionX(), unit->GetPositionY(), 37.0f, 50.0f, unit->GetPhaseMask()); - if ((groundZ_vmap > 28.0f && groundZ_vmap < 29.0f) || - (groundZ_dyntree > 28.0f && groundZ_dyntree < 37.0f)) + if (groundZ_vmap > 28.0f && groundZ_vmap < 29.0f || groundZ_dyntree > 28.0f && groundZ_dyntree < 37.0f) { float groundZ = std::max<float>(groundZ_vmap, groundZ_dyntree); if (unit->GetPositionZ() < groundZ - 0.2f || unit->GetPositionZ() > groundZ + 3.5f) diff --git a/src/game/Chat/Channels/Channel.cpp b/src/game/Chat/Channels/Channel.cpp index 6cc674af5d..f7facedaf1 100644 --- a/src/game/Chat/Channels/Channel.cpp +++ b/src/game/Chat/Channels/Channel.cpp @@ -380,8 +380,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b return; } - if ((ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_BAN)) || - (!ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_KICK))) + if (ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_BAN) || !ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_KICK)) { WorldPacket data; MakeNotModerator(&data); @@ -649,8 +648,8 @@ void Channel::SetOwner(Player const* player, std::string const& newname) Player* newp = ObjectAccessor::FindPlayerByName(newname, false); uint64 victim = newp ? newp->GetGUID() : 0; - if (!victim || !IsOn(victim) || - (newp->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))) + if (!victim || !IsOn(victim) || newp->GetTeamId() != player->GetTeamId() && + !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) { WorldPacket data; MakePlayerNotFound(&data, newname); diff --git a/src/game/Entities/Object/Object.cpp b/src/game/Entities/Object/Object.cpp index 2afa765297..34fb518497 100644 --- a/src/game/Entities/Object/Object.cpp +++ b/src/game/Entities/Object/Object.cpp @@ -2081,7 +2081,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert summon->SetHomePosition(pos); summon->InitStats(duration); - AddToMap(summon->ToCreature(), (IS_PLAYER_GUID(summon->GetOwnerGUID()) || (summoner && summoner->GetTransport()))); + AddToMap(summon->ToCreature(), (IS_PLAYER_GUID(summon->GetOwnerGUID()) || summoner && summoner->GetTransport())); summon->InitSummon(); //ObjectAccessor::UpdateObjectVisibility(summon); diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp index b94dd3d245..1e43810031 100644 --- a/src/game/Entities/Player/Player.cpp +++ b/src/game/Entities/Player/Player.cpp @@ -4190,8 +4190,8 @@ void Player::removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporar continue; // pussywizard: don't understand why whole skill is removed when just single spell from it is removed - if ((_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS) || // pussywizard: don't unlearn class skills - ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) + if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS || // pussywizard: don't unlearn class skills + (pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0) { // not reset skills for professions and racial abilities if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0)) @@ -17486,8 +17486,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); // pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty - if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) || - (mapEntry->IsRaid() && raidDiff != GetRaidDifficulty()))) + if (mapEntry && (mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty() || mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())) { bool fixed = false; if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid()))) @@ -22833,9 +22832,7 @@ void Player::ApplyEquipCooldown(Item* pItem) // xinef: dont apply equip cooldown if spell on item has insignificant cooldown SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId); - if (spellData.SpellCooldown <= 3000 && - spellData.SpellCategoryCooldown <= 3000 && - (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000))) + if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)) continue; // Don't replace longer cooldowns by equip cooldown if we have any. @@ -26366,10 +26363,7 @@ uint8 Player::GetMostPointsTalentTree() const bool Player::IsHealerTalentSpec() const { uint8 tree = GetMostPointsTalentTree(); - return ((getClass() == CLASS_DRUID && tree == 2) || - (getClass() == CLASS_PALADIN && tree == 0) || - (getClass() == CLASS_PRIEST && tree <= 1) || - (getClass() == CLASS_SHAMAN && tree == 2)); + return (getClass() == CLASS_DRUID && tree == 2 || getClass() == CLASS_PALADIN && tree == 0 || getClass() == CLASS_PRIEST && tree <= 1 || getClass() == CLASS_SHAMAN && tree == 2); } void Player::ResetTimeSync() diff --git a/src/game/Entities/Unit/Unit.cpp b/src/game/Entities/Unit/Unit.cpp index 73298fb36d..d145b99a57 100644 --- a/src/game/Entities/Unit/Unit.cpp +++ b/src/game/Entities/Unit/Unit.cpp @@ -3368,16 +3368,13 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const else if (c->GetMapId() == 631) // Icecrown Citadel { // if static transport doesn't match - return false - if (c->GetTransport() != this->GetTransport() && - ((c->GetTransport() && c->GetTransport()->IsStaticTransport()) || - (this->GetTransport() && this->GetTransport()->IsStaticTransport()))) + if (c->GetTransport() != this->GetTransport() && (c->GetTransport() && c->GetTransport()->IsStaticTransport() || this->GetTransport() && this->GetTransport()->IsStaticTransport())) return false; // special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack if (IS_PLAYER_GUID(c->GetOwnerGUID()) && !c->CanFly()) { - if ((c->GetTransport() && !this->GetTransport()) || - (!c->GetTransport() && this->GetTransport())) + if (c->GetTransport() && !this->GetTransport() || !c->GetTransport() && this->GetTransport()) return false; if (this->GetTransport()) { @@ -3662,7 +3659,7 @@ void Unit::HandleSafeUnitPointersOnDelete(Unit* thisUnit) bool Unit::IsInWater(bool allowAbove) const { const_cast<Unit*>(this)->UpdateEnvironmentIfNeeded(1); - return m_last_isinwater_status || (allowAbove && m_last_islittleabovewater_status); + return m_last_isinwater_status || allowAbove && m_last_islittleabovewater_status; } bool Unit::IsUnderWater() const @@ -10377,8 +10374,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da // Merciless Combat if ((*i)->GetSpellInfo()->SpellIconID == 2656) { - if (spellProto && - ((spellProto->SpellFamilyFlags[0] & 0x2) || (spellProto->SpellFamilyFlags[1] & 0x2))) + if( spellProto && spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x2 ) if (!victim->HealthAbovePct(35)) AddPct(DoneTotalMod, (*i)->GetAmount()); } diff --git a/src/game/Entities/Unit/Unit.h b/src/game/Entities/Unit/Unit.h index a0a6697a72..d622b7909f 100644 --- a/src/game/Entities/Unit/Unit.h +++ b/src/game/Entities/Unit/Unit.h @@ -2368,13 +2368,7 @@ class Unit : public WorldObject // pussywizard: // MMaps std::map<uint64, MMapTargetData> m_targetsNotAcceptable; - bool isTargetNotAcceptableByMMaps(uint64 guid, uint32 currTime, const Position* t = NULL) const { - std::map<uint64, MMapTargetData>::const_iterator itr = m_targetsNotAcceptable.find(guid); - if ((itr != m_targetsNotAcceptable.end() && (itr->second._endTime >= currTime)) || - (t && !itr->second.PosChanged(*this, *t))) - return true; - return false; - } + bool isTargetNotAcceptableByMMaps(uint64 guid, uint32 currTime, const Position* t = NULL) const { std::map<uint64, MMapTargetData>::const_iterator itr = m_targetsNotAcceptable.find(guid); if (itr != m_targetsNotAcceptable.end() && (itr->second._endTime >= currTime || t && !itr->second.PosChanged(*this, *t))) return true; return false; } uint32 m_mmapNotAcceptableStartTime; // Safe mover std::set<SafeUnitPointer*> SafeUnitPointerSet; diff --git a/src/game/Groups/Group.cpp b/src/game/Groups/Group.cpp index 03cf5ac1b0..ebac30cfbd 100644 --- a/src/game/Groups/Group.cpp +++ b/src/game/Groups/Group.cpp @@ -1350,7 +1350,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap) continue; player = ObjectAccessor::FindPlayer(itr->first); - if (!player || (allowedMap != NULL && player->FindMap() != allowedMap)) + if (!player || allowedMap != NULL && player->FindMap() != allowedMap) { --roll->totalNeed; continue; @@ -1414,7 +1414,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap) continue; player = ObjectAccessor::FindPlayer(itr->first); - if (!player || (allowedMap != NULL && player->FindMap() != allowedMap)) + if (!player || allowedMap != NULL && player->FindMap() != allowedMap) { --roll->totalGreed; continue; diff --git a/src/game/Handlers/CharacterHandler.cpp b/src/game/Handlers/CharacterHandler.cpp index 0f4ee76ff6..146840095c 100644 --- a/src/game/Handlers/CharacterHandler.cpp +++ b/src/game/Handlers/CharacterHandler.cpp @@ -2073,11 +2073,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) // xinef: check money bool valid = Player::TeamIdForRace(oldRace) == Player::TeamIdForRace(race); - if ((level < 10 && money <= 0) || - (level > 10 && level <= 30 && money <= 3000000) || - (level > 30 && level <= 50 && money <= 10000000) || - (level > 50 && level <= 70 && money <= 50000000) || - (level > 70 && money <= 200000000)) + if (level < 10 && money <= 0 || level > 10 && level <= 30 && money <= 3000000 || level > 30 && level <= 50 && money <= 10000000 || + level > 50 && level <= 70 && money <= 50000000 || level > 70 && money <= 200000000) valid = true; if (!valid) { diff --git a/src/game/Handlers/MiscHandler.cpp b/src/game/Handlers/MiscHandler.cpp index f4f93bda28..708db524f2 100644 --- a/src/game/Handlers/MiscHandler.cpp +++ b/src/game/Handlers/MiscHandler.cpp @@ -398,7 +398,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); - bool instantLogout = (GetSecurity() >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT) || (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight(); + bool instantLogout = (GetSecurity() >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT) || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || GetPlayer()->IsInFlight(); /// TODO: Possibly add RBAC permission to log out in combat bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); @@ -1520,17 +1520,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) return; } - if (!groupGuy->IsAlive() || - groupGuy->IsInCombat() || - groupGuy->GetVictim() || - groupGuy->m_mover != groupGuy || - groupGuy->IsNonMeleeSpellCast(true) || - (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) || - !groupGuy->movespline->Finalized() || - !groupGuy->GetMap()->ToInstanceMap() || - !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || - groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() || - !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false)) + if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || !groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false)) { _player->SendRaidDifficulty(group != NULL); return; @@ -1554,17 +1544,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) if (Player* p = itr->GetSource()) if (p->GetGroup() != group) { - if (!p->IsInWorld() || - !p->IsAlive() || - p->IsInCombat() || - p->GetVictim() || - p->m_mover != p || - p->IsNonMeleeSpellCast(true) || - (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) || - !p->movespline->Finalized() || - !p->GetMap()->ToInstanceMap() || - !p->GetMap()->ToInstanceMap()->GetInstanceScript() || - p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()) + if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || !p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()) { _player->SendRaidDifficulty(group != NULL); return; diff --git a/src/game/Movement/MovementGenerators/PathGenerator.cpp b/src/game/Movement/MovementGenerators/PathGenerator.cpp index c42ae417d2..c72e04b870 100644 --- a/src/game/Movement/MovementGenerators/PathGenerator.cpp +++ b/src/game/Movement/MovementGenerators/PathGenerator.cpp @@ -226,8 +226,8 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con } if (sourceCanSwim) { - if ((startPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(startPos.x, startPos.y, startPos.z, MAP_ALL_LIQUIDS, NULL)) || - (endPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(endPos.x, endPos.y, endPos.z, MAP_ALL_LIQUIDS, NULL))) + if (startPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(startPos.x, startPos.y, startPos.z, MAP_ALL_LIQUIDS, NULL) || + endPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(endPos.x, endPos.y, endPos.z, MAP_ALL_LIQUIDS, NULL)) { _type = PATHFIND_NOPATH; return; diff --git a/src/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 297f438655..bd9044ce14 100644 --- a/src/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -121,9 +121,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini Position dest = {x, y, z, 0.0f}; if (GameObject* pillar = ((BattlegroundRV*)bg)->GetPillarAtPosition(&dest)) { - if ((pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0) || - owner->GetPositionZ() > 31.0f || - owner->GetTransGUID() == pillar->GetGUID()) + if (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0 || owner->GetPositionZ() > 31.0f || owner->GetTransGUID() == pillar->GetGUID()) { if (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0) z = std::max(z, 28.28f); @@ -137,8 +135,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini init.Launch(); return; } - if (pillar->GetGoState() == GO_STATE_ACTIVE || - (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() > 0)) + if (pillar->GetGoState() == GO_STATE_ACTIVE || pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() > 0) { Position pos; owner->GetFirstCollisionPositionForTotem(pos, owner->GetExactDist2d(i_target.getTarget()), owner->GetAngle(i_target.getTarget())-owner->GetOrientation(), false); @@ -161,8 +158,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini if (result) { float maxDist = MELEE_RANGE + owner->GetMeleeReach() + i_target->GetMeleeReach(); - if ((!forceDest && (i_path->GetPathType() & PATHFIND_NOPATH)) || - (!i_offset && !isPlayerPet && i_target->GetExactDistSq(i_path->GetActualEndPosition().x, i_path->GetActualEndPosition().y, i_path->GetActualEndPosition().z) > maxDist*maxDist)) + if (!forceDest && (i_path->GetPathType() & PATHFIND_NOPATH || !i_offset && !isPlayerPet && i_target->GetExactDistSq(i_path->GetActualEndPosition().x, i_path->GetActualEndPosition().y, i_path->GetActualEndPosition().z) > maxDist*maxDist)) { lastPathingFailMSTime = World::GetGameTimeMS(); owner->m_targetsNotAcceptable[i_target->GetGUID()] = MMapTargetData(sWorld->GetGameTime()+DISALLOW_TIME_AFTER_FAIL, owner, i_target.getTarget()); diff --git a/src/game/Server/WorldSession.cpp b/src/game/Server/WorldSession.cpp index 01af0e49ac..8fd98aa424 100644 --- a/src/game/Server/WorldSession.cpp +++ b/src/game/Server/WorldSession.cpp @@ -868,10 +868,8 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi) */ // pussywizard: remade this condition - bool canFly = GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) || - GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || - (GetPlayer()->m_mover->GetTypeId() == TYPEID_UNIT && GetPlayer()->m_mover->ToCreature()->CanFly()) || - GetSecurity() > SEC_PLAYER; + bool canFly = GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) || GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || + GetPlayer()->m_mover->GetTypeId() == TYPEID_UNIT && GetPlayer()->m_mover->ToCreature()->CanFly() || GetSecurity() > SEC_PLAYER; REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && !canFly, MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY); diff --git a/src/game/Spells/Auras/SpellAuras.cpp b/src/game/Spells/Auras/SpellAuras.cpp index 6408876e71..b1bdd291d3 100644 --- a/src/game/Spells/Auras/SpellAuras.cpp +++ b/src/game/Spells/Auras/SpellAuras.cpp @@ -852,8 +852,7 @@ void Aura::RefreshTimersWithMods() { Unit* caster = GetCaster(); m_maxDuration = CalcMaxDuration(); - if ((caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo)) || - m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION)) + if (caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION)) m_maxDuration = int32(m_maxDuration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED)); // xinef: we should take ModSpellDuration into account, but none of the spells using this function is affected by contents of ModSpellDuration |