diff options
author | sucofog <4pdcvicente@gmail.com> | 2017-11-14 15:14:43 +0100 |
---|---|---|
committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-11-14 15:14:43 +0100 |
commit | e772b08c6808bae29db96ed2f51ee5b34d768da4 (patch) | |
tree | 7b85a379832ca68ba3d2a0d18e6e16e8caa7a179 /src/scripts/Commands/cs_go.cpp | |
parent | d98ba9cdaa849b9af0fd701ea487f1d3127f07ef (diff) |
Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)
- Fixes invisible walls causing LoS errores and wrong pathing in some zones.
- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles
- Updated Recastnav to work properly with new updates
- Updated Area Storage
- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)
- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when
fleeing
- Added command .mmap, port from TC (info about mmaps)
Diffstat (limited to 'src/scripts/Commands/cs_go.cpp')
-rw-r--r-- | src/scripts/Commands/cs_go.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scripts/Commands/cs_go.cpp b/src/scripts/Commands/cs_go.cpp index 66a7d5f306..4a6235ddee 100644 --- a/src/scripts/Commands/cs_go.cpp +++ b/src/scripts/Commands/cs_go.cpp @@ -417,7 +417,7 @@ public: uint32 areaId = id ? (uint32)atoi(id) : player->GetZoneId(); - AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); + AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId); if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry) { @@ -427,7 +427,7 @@ public: } // update to parent zone if exist (client map show only zones without parents) - AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry; + AreaTableEntry const* zoneEntry = areaEntry->zone ? sAreaTableStore.LookupEntry(areaEntry->zone) : areaEntry; Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid); |