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authorYehonal <yehonal.azeroth@gmail.com>2017-12-20 20:48:35 +0100
committerYehonal <yehonal.azeroth@gmail.com>2017-12-21 00:20:29 +0100
commit17332304fdf129076d0196010602350d5750c808 (patch)
treed161f8845df9e5c8ec0b149bd846646c2b112d49 /src/scripts/Commands/cs_gobject.cpp
parent0fc4a6a153ca3a09ccb6e1311131b12a59c6cba3 (diff)
Using TC structure allowing easier patches importing
Diffstat (limited to 'src/scripts/Commands/cs_gobject.cpp')
-rw-r--r--src/scripts/Commands/cs_gobject.cpp705
1 files changed, 0 insertions, 705 deletions
diff --git a/src/scripts/Commands/cs_gobject.cpp b/src/scripts/Commands/cs_gobject.cpp
deleted file mode 100644
index cdfc508d85..0000000000
--- a/src/scripts/Commands/cs_gobject.cpp
+++ /dev/null
@@ -1,705 +0,0 @@
-/*
- * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
- * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- */
-
-/* ScriptData
-Name: gobject_commandscript
-%Complete: 100
-Comment: All gobject related commands
-Category: commandscripts
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "GameEventMgr.h"
-#include "ObjectMgr.h"
-#include "PoolMgr.h"
-#include "MapManager.h"
-#include "Chat.h"
-#include "Language.h"
-#include "Player.h"
-#include "Opcodes.h"
-#include "Transport.h"
-#include "GameObject.h"
-
-class gobject_commandscript : public CommandScript
-{
-public:
- gobject_commandscript() : CommandScript("gobject_commandscript") { }
-
- std::vector<ChatCommand> GetCommands() const override
- {
- static std::vector<ChatCommand> gobjectAddCommandTable =
- {
- { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
- { "", SEC_ADMINISTRATOR, false, &HandleGameObjectAddCommand, "" }
- };
- static std::vector<ChatCommand> gobjectSetCommandTable =
- {
- { "phase", SEC_ADMINISTRATOR, false, &HandleGameObjectSetPhaseCommand, "" },
- { "state", SEC_ADMINISTRATOR, false, &HandleGameObjectSetStateCommand, "" }
- };
- static std::vector<ChatCommand> gobjectCommandTable =
- {
- { "activate", SEC_ADMINISTRATOR, false, &HandleGameObjectActivateCommand, "" },
- { "delete", SEC_ADMINISTRATOR, false, &HandleGameObjectDeleteCommand, "" },
- { "info", SEC_MODERATOR, false, &HandleGameObjectInfoCommand, "" },
- { "move", SEC_ADMINISTRATOR, false, &HandleGameObjectMoveCommand, "" },
- { "near", SEC_MODERATOR, false, &HandleGameObjectNearCommand, "" },
- { "target", SEC_MODERATOR, false, &HandleGameObjectTargetCommand, "" },
- { "turn", SEC_ADMINISTRATOR, false, &HandleGameObjectTurnCommand, "" },
- { "add", SEC_ADMINISTRATOR, false, nullptr, "", gobjectAddCommandTable },
- { "set", SEC_ADMINISTRATOR, false, nullptr, "", gobjectSetCommandTable }
- };
- static std::vector<ChatCommand> commandTable =
- {
- { "gobject", SEC_MODERATOR, false, nullptr, "", gobjectCommandTable }
- };
- return commandTable;
- }
-
- static bool HandleGameObjectActivateCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
- if (!id)
- return false;
-
- uint32 guidLow = atoi(id);
- if (!guidLow)
- return false;
-
- GameObject* object = nullptr;
-
- // by DB guid
- if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
- object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, goData->id);
-
- if (!object)
- {
- handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- // Activate
- object->SetLootState(GO_READY);
- object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer());
-
- handler->PSendSysMessage("Object activated!");
-
- return true;
- }
-
- //spawn go
- static bool HandleGameObjectAddCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
- if (!id)
- return false;
-
- uint32 objectId = atol(id);
- if (!objectId)
- return false;
-
- char* spawntimeSecs = strtok(nullptr, " ");
-
- const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId);
-
- if (!objectInfo)
- {
- handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
- {
- // report to DB errors log as in loading case
- sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId);
- handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = handler->GetSession()->GetPlayer();
- float x = float(player->GetPositionX());
- float y = float(player->GetPositionY());
- float z = float(player->GetPositionZ());
- float o = float(player->GetOrientation());
- Map* map = player->GetMap();
-
- GameObject* object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
- uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
-
- if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, G3D::Quat(), 0, GO_STATE_READY))
- {
- delete object;
- return false;
- }
-
- if (spawntimeSecs)
- {
- uint32 value = atoi((char*)spawntimeSecs);
- object->SetRespawnTime(value);
- }
-
- // fill the gameobject data and save to the db
- object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
- // delete the old object and do a clean load from DB with a fresh new GameObject instance.
- // this is required to avoid weird behavior and memory leaks
- delete object;
-
- object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
- // this will generate a new guid if the object is in an instance
- if (!object->LoadGameObjectFromDB(guidLow, map))
- {
- delete object;
- return false;
- }
-
- // TODO: is it really necessary to add both the real and DB table guid here ?
- sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
-
- handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
- return true;
- }
-
- // add go, temp only
- static bool HandleGameObjectAddTempCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- char* id = strtok((char*)args, " ");
- if (!id)
- return false;
-
- Player* player = handler->GetSession()->GetPlayer();
-
- char* spawntime = strtok(nullptr, " ");
- uint32 spawntm = 300;
-
- if (spawntime)
- spawntm = atoi((char*)spawntime);
-
- float x = player->GetPositionX();
- float y = player->GetPositionY();
- float z = player->GetPositionZ();
- float ang = player->GetOrientation();
-
- float rot2 = sin(ang/2);
- float rot3 = cos(ang/2);
-
- uint32 objectId = atoi(id);
-
- player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm);
-
- return true;
- }
-
- static bool HandleGameObjectTargetCommand(ChatHandler* handler, char const* args)
- {
- Player* player = handler->GetSession()->GetPlayer();
- QueryResult result;
- GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
-
- if (*args)
- {
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
- if (!id)
- return false;
-
- uint32 objectId = atol(id);
-
- if (objectId)
- result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId);
- else
- {
- std::string name = id;
- WorldDatabase.EscapeString(name);
- result = WorldDatabase.PQuery(
- "SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
- "FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1",
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
- }
- }
- else
- {
- std::ostringstream eventFilter;
- eventFilter << " AND (eventEntry IS NULL ";
- bool initString = true;
-
- for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
- {
- if (initString)
- {
- eventFilter << "OR eventEntry IN (" << *itr;
- initString = false;
- }
- else
- eventFilter << ',' << *itr;
- }
-
- if (!initString)
- eventFilter << "))";
- else
- eventFilter << ')';
-
- result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
- "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
- "LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
- handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(),
- handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str());
- }
-
- if (!result)
- {
- handler->SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
- return true;
- }
-
- bool found = false;
- float x, y, z, o;
- uint32 guidLow, id, phase;
- uint16 mapId;
- uint32 poolId;
-
- do
- {
- Field* fields = result->Fetch();
- guidLow = fields[0].GetUInt32();
- id = fields[1].GetUInt32();
- x = fields[2].GetFloat();
- y = fields[3].GetFloat();
- z = fields[4].GetFloat();
- o = fields[5].GetFloat();
- mapId = fields[6].GetUInt16();
- phase = fields[7].GetUInt32();
- poolId = sPoolMgr->IsPartOfAPool<GameObject>(guidLow);
- if (!poolId || sPoolMgr->IsSpawnedObject<GameObject>(guidLow))
- found = true;
- } while (result->NextRow() && !found);
-
- if (!found)
- {
- handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
- return false;
- }
-
- GameObjectTemplate const* objectInfo = sObjectMgr->GetGameObjectTemplate(id);
-
- if (!objectInfo)
- {
- handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
- return false;
- }
-
- GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT));
-
- handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
-
- if (target)
- {
- int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(nullptr));
- if (curRespawnDelay < 0)
- curRespawnDelay = 0;
-
- std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay, true);
- std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
-
- handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
- }
- return true;
- }
-
- //delete object by selection or guid
- static bool HandleGameObjectDeleteCommand(ChatHandler* handler, char const* args)
- {
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
- if (!id)
- return false;
-
- uint32 guidLow = atoi(id);
- if (!guidLow)
- return false;
-
- GameObject* object = nullptr;
-
- // by DB guid
- if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
- object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
-
- if (!object)
- {
- handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- uint64 ownerGuid = object->GetOwnerGUID();
- if (ownerGuid)
- {
- Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
- if (!owner || !IS_PLAYER_GUID(ownerGuid))
- {
- handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow());
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- owner->RemoveGameObject(object, false);
- }
-
- object->SetRespawnTime(0); // not save respawn time
- object->Delete();
- object->DeleteFromDB();
-
- handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow());
-
- return true;
- }
-
- //turn selected object
- static bool HandleGameObjectTurnCommand(ChatHandler* handler, char const* args)
- {
- // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
- if (!id)
- return false;
-
- uint32 guidLow = atoi(id);
- if (!guidLow)
- return false;
-
- GameObject* object = nullptr;
-
- // by DB guid
- if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
- object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
-
- if (!object)
- {
- handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- char* orientation = strtok(nullptr, " ");
- float oz = 0.f, oy = 0.f, ox = 0.f;
-
- if (orientation)
- {
- oz = float(atof(orientation));
- orientation = strtok(nullptr, " ");
- if (orientation)
- {
- oy = float(atof(orientation));
- orientation = strtok(nullptr, " ");
- if (orientation)
- ox = float(atof(orientation));
- }
- }
- else
- {
- Player* player = handler->GetSession()->GetPlayer();
- oz = player->GetOrientation();
- }
-
- object->SetWorldRotationAngles(oz, oy, ox);
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
-
- object->SaveToDB();
- object->Refresh();
-
- handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), oz, oy, ox);
-
- return true;
- }
-
- //move selected object
- static bool HandleGameObjectMoveCommand(ChatHandler* handler, char const* args)
- {
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
- if (!id)
- return false;
-
- uint32 guidLow = atoi(id);
- if (!guidLow)
- return false;
-
- GameObject* object = nullptr;
-
- // by DB guid
- if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
- object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
-
- if (!object)
- {
- handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- char* toX = strtok(nullptr, " ");
- char* toY = strtok(nullptr, " ");
- char* toZ = strtok(nullptr, " ");
-
- if (!toX)
- {
- Player* player = handler->GetSession()->GetPlayer();
- object->GetMap()->GameObjectRelocation(object, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
- }
- else
- {
- if (!toY || !toZ)
- return false;
-
- float x = (float)atof(toX);
- float y = (float)atof(toY);
- float z = (float)atof(toZ);
-
- if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
- {
- handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, object->GetMapId());
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
- }
-
- object->SaveToDB();
- object->Refresh();
-
- handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow());
-
- return true;
- }
-
- //set phasemask for selected object
- static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args)
- {
- // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
- if (!id)
- return false;
-
- uint32 guidLow = atoi(id);
- if (!guidLow)
- return false;
-
- GameObject* object = nullptr;
-
- // by DB guid
- if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
- object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
-
- if (!object)
- {
- handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- char* phase = strtok (nullptr, " ");
- uint32 phaseMask = phase ? atoi(phase) : 0;
- if (phaseMask == 0)
- {
- handler->SendSysMessage(LANG_BAD_VALUE);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- object->SetPhaseMask(phaseMask, true);
- object->SaveToDB();
- return true;
- }
-
- static bool HandleGameObjectNearCommand(ChatHandler* handler, char const* args)
- {
- float distance = (!*args) ? 10.0f : (float)(atof(args));
- uint32 count = 0;
-
- Player* player = handler->GetSession()->GetPlayer();
-
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
- stmt->setFloat(0, player->GetPositionX());
- stmt->setFloat(1, player->GetPositionY());
- stmt->setFloat(2, player->GetPositionZ());
- stmt->setUInt32(3, player->GetMapId());
- stmt->setFloat(4, player->GetPositionX());
- stmt->setFloat(5, player->GetPositionY());
- stmt->setFloat(6, player->GetPositionZ());
- stmt->setFloat(7, distance * distance);
- PreparedQueryResult result = WorldDatabase.Query(stmt);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- uint32 entry = fields[1].GetUInt32();
- float x = fields[2].GetFloat();
- float y = fields[3].GetFloat();
- float z = fields[4].GetFloat();
- uint16 mapId = fields[5].GetUInt16();
-
- GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
-
- if (!gameObjectInfo)
- continue;
-
- handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId);
-
- ++count;
- } while (result->NextRow());
- }
-
- handler->PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE, distance, count);
- return true;
- }
-
- //show info of gameobject
- static bool HandleGameObjectInfoCommand(ChatHandler* handler, char const* args)
- {
- uint32 entry = 0;
- uint32 type = 0;
- uint32 displayId = 0;
- std::string name;
- uint32 lootId = 0;
- GameObject* gameObject = nullptr;
-
- if (!*args)
- {
- if (WorldObject* object = handler->getSelectedObject())
- {
- entry = object->GetEntry();
- if (object->GetTypeId() == TYPEID_GAMEOBJECT)
- gameObject = object->ToGameObject();
- }
- }
- else
- entry = atoi((char*)args);
-
- GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
-
- if (!gameObjectInfo)
- return false;
-
- type = gameObjectInfo->type;
- displayId = gameObjectInfo->displayId;
- name = gameObjectInfo->name;
- if (type == GAMEOBJECT_TYPE_CHEST)
- lootId = gameObjectInfo->chest.lootId;
- else if (type == GAMEOBJECT_TYPE_FISHINGHOLE)
- lootId = gameObjectInfo->fishinghole.lootId;
-
- handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
- handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
- handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
- handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
- if (gameObject)
- {
- handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
- handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
- handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
- handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
- handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
- handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
- }
-
- handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
-
- return true;
- }
-
- static bool HandleGameObjectSetStateCommand(ChatHandler* handler, char const* args)
- {
- // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
- char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
- if (!id)
- return false;
-
- int32 guidLow = atoi(id);
- if (!guidLow)
- return false;
-
- GameObject* object = nullptr;
-
- if (guidLow > 0)
- {
- if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
- object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
- }
- else
- object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f);
-
- if (!object)
- {
-
- handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- char* type = strtok(nullptr, " ");
- if (!type)
- return false;
-
- int32 objectType = atoi(type);
- if (objectType < 0)
- {
- if (objectType == -1)
- object->SendObjectDeSpawnAnim(object->GetGUID());
- else if (objectType == -2)
- return false;
- return true;
- }
-
- char* state = strtok(nullptr, " ");
- if (!state)
- return false;
-
- int32 objectState = atoi(state);
-
- if (objectType < 4)
- object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState);
- else if (objectType == 4)
- {
- WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
- data << object->GetGUID();
- data << (uint32)(objectState);
- object->SendMessageToSet(&data, true);
- }
- else if (objectType == 5)
- object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState));
- else if (objectType == 6)
- object->SetGoArtKit((uint32)(objectState));
-
- handler->PSendSysMessage("Set gobject type %d state %d", objectType, objectState);
- return true;
- }
-};
-
-void AddSC_gobject_commandscript()
-{
- new gobject_commandscript();
-}