diff options
author | Yehonal <yehonal.azeroth@gmail.com> | 2016-08-20 09:49:37 +0200 |
---|---|---|
committer | Yehonal <yehonal.azeroth@gmail.com> | 2016-08-20 09:49:37 +0200 |
commit | 1b1767e9f4c20d1e20541968de98d00814f63247 (patch) | |
tree | ee95040cf29644aff151f9aebdf3bfd9e18ae08d /src/scripts/Commands/cs_gobject.cpp | |
parent | d7fdf7c940317aebcbbeeaf156469e1571e01498 (diff) |
Fix commands and starting to use nullptr instead of NULL
Diffstat (limited to 'src/scripts/Commands/cs_gobject.cpp')
-rw-r--r-- | src/scripts/Commands/cs_gobject.cpp | 54 |
1 files changed, 25 insertions, 29 deletions
diff --git a/src/scripts/Commands/cs_gobject.cpp b/src/scripts/Commands/cs_gobject.cpp index 465a491f41..bbb80fb0f1 100644 --- a/src/scripts/Commands/cs_gobject.cpp +++ b/src/scripts/Commands/cs_gobject.cpp @@ -33,14 +33,12 @@ public: static std::vector<ChatCommand> gobjectAddCommandTable = { { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" }, - { "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" }, - { NULL, 0, false, NULL, "" } + { "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" } }; static std::vector<ChatCommand> gobjectSetCommandTable = { { "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" }, - { "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" }, - { NULL, 0, false, NULL, "" } + { "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" } }; static std::vector<ChatCommand> gobjectCommandTable = { @@ -51,14 +49,12 @@ public: { "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" }, { "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" }, { "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" }, - { "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable }, - { "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable }, - { NULL, 0, false, NULL, "" } + { "add", SEC_GAMEMASTER, false, nullptr, "", gobjectAddCommandTable }, + { "set", SEC_GAMEMASTER, false, nullptr, "", gobjectSetCommandTable } }; static std::vector<ChatCommand> commandTable = { - { "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable }, - { NULL, 0, false, NULL, "" } + { "gobject", SEC_GAMEMASTER, false, nullptr, "", gobjectCommandTable } }; return commandTable; } @@ -76,7 +72,7 @@ public: if (!guidLow) return false; - GameObject* object = NULL; + GameObject* object = nullptr; // by DB guid if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow)) @@ -113,7 +109,7 @@ public: if (!objectId) return false; - char* spawntimeSecs = strtok(NULL, " "); + char* spawntimeSecs = strtok(nullptr, " "); const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId); @@ -188,7 +184,7 @@ public: Player* player = handler->GetSession()->GetPlayer(); - char* spawntime = strtok(NULL, " "); + char* spawntime = strtok(nullptr, " "); uint32 spawntm = 300; if (spawntime) @@ -240,7 +236,7 @@ public: else { std::ostringstream eventFilter; - eventFilter << " AND (eventEntry IS NULL "; + eventFilter << " AND (eventEntry IS nullptr "; bool initString = true; for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr) @@ -314,7 +310,7 @@ public: if (target) { - int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(NULL)); + int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(nullptr)); if (curRespawnDelay < 0) curRespawnDelay = 0; @@ -338,7 +334,7 @@ public: if (!guidLow) return false; - GameObject* object = NULL; + GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) @@ -386,7 +382,7 @@ public: if (!guidLow) return false; - GameObject* object = NULL; + GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) @@ -399,17 +395,17 @@ public: return false; } - char* orientation = strtok(NULL, " "); + char* orientation = strtok(nullptr, " "); float oz = 0.f, oy = 0.f, ox = 0.f; if (orientation) { oz = float(atof(orientation)); - orientation = strtok(NULL, " "); + orientation = strtok(nullptr, " "); if (orientation) { oy = float(atof(orientation)); - orientation = strtok(NULL, " "); + orientation = strtok(nullptr, " "); if (orientation) ox = float(atof(orientation)); } @@ -444,7 +440,7 @@ public: if (!guidLow) return false; - GameObject* object = NULL; + GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) @@ -457,9 +453,9 @@ public: return false; } - char* toX = strtok(NULL, " "); - char* toY = strtok(NULL, " "); - char* toZ = strtok(NULL, " "); + char* toX = strtok(nullptr, " "); + char* toY = strtok(nullptr, " "); + char* toZ = strtok(nullptr, " "); if (!toX) { @@ -509,7 +505,7 @@ public: if (!guidLow) return false; - GameObject* object = NULL; + GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) @@ -522,7 +518,7 @@ public: return false; } - char* phase = strtok (NULL, " "); + char* phase = strtok (nullptr, " "); uint32 phaseMask = phase ? atoi(phase) : 0; if (phaseMask == 0) { @@ -589,7 +585,7 @@ public: uint32 displayId = 0; std::string name; uint32 lootId = 0; - GameObject* gameObject = NULL; + GameObject* gameObject = nullptr; if (!*args) { @@ -646,7 +642,7 @@ public: if (!guidLow) return false; - GameObject* object = NULL; + GameObject* object = nullptr; if (guidLow > 0) { @@ -664,7 +660,7 @@ public: return false; } - char* type = strtok(NULL, " "); + char* type = strtok(nullptr, " "); if (!type) return false; @@ -678,7 +674,7 @@ public: return true; } - char* state = strtok(NULL, " "); + char* state = strtok(nullptr, " "); if (!state) return false; |