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authorsucofog <4pdcvicente@gmail.com>2017-11-14 15:14:43 +0100
committerYehonal <yehonal.azeroth@gmail.com>2017-11-14 15:14:43 +0100
commite772b08c6808bae29db96ed2f51ee5b34d768da4 (patch)
tree7b85a379832ca68ba3d2a0d18e6e16e8caa7a179 /src/scripts/Commands/cs_wp.cpp
parentd98ba9cdaa849b9af0fd701ea487f1d3127f07ef (diff)
Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required) - Fixes invisible walls causing LoS errores and wrong pathing in some zones. - Mmaps update, padding is used, now to ensure proper binary-identical mmtiles - Updated Recastnav to work properly with new updates - Updated Area Storage - Implement Map out of Bound (players will pop on closest graveyard if out of bounds) - FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when fleeing - Added command .mmap, port from TC (info about mmaps)
Diffstat (limited to 'src/scripts/Commands/cs_wp.cpp')
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