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author | sucofog <4pdcvicente@gmail.com> | 2017-10-12 18:01:13 +0200 |
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committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-10-12 18:01:13 +0200 |
commit | 612e996209efa0f1b9ced4d5559199715e784bd3 (patch) | |
tree | a040ed31194e7a30ab073c148c393fcec697b2e6 /src/scripts/ScriptLoader.cpp | |
parent | c7101222592320572ac67be0ec6414b6d4401520 (diff) |
Calendar/GameEvents: Store + Send holiday data to calendar (#589)
* Calendar/GameEvents: Store + Send holiday data to calendar
Fix by @Gerhood port by Sucofog for AC
* Remove comments
* Fixed an sql error
* Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled (#646)
* Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled (#601)
* Fixed line spacing
* Fixed file spacing
* Revert "Fixed file spacing"
This reverts commit c32f081fe2ea59b9206887fb5aee0236c49a744c.
* Revert "Fixed line spacing"
This reverts commit 5a922bbfe819aa435a797056f30571b93503c6ae.
* Revert "Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled (#601)"
This reverts commit 0d57b3c27320df09e230553f346d850f8bb43bcd.
* Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled
* Core: step 1 - starting to fix core warnings
expecially from headers and some cpp files
Scripts and tools in next steps
* Core: Step 2 - Fixed warnings with clang 3.9+
issue #121
* Core: Step 3 - removed all warnings from core
related to #121
Next step: Scripts and extractor tools
* Scripts: Step 4 - Fixed all warnings inside scripts
issue #121
Next step: enabling -DWITH_WARNINGS and fix
* Implement banned_addons (#647)
* Removed more warnings, mostly related to unused-variable
issue #121
We still have to work on unused-parameter
* Script: Fixed yogg saron Drive Me Crazy achievement
* uncommented releaseModelInstance to fix a warning
* Improved travis compilation
Including pending sql and enabling tools, core-debug, extra-logs and perftools
* Fixed compilation
* Fixed all unused-parameters warnings
issue #121
used clang-tidy to achieve this
* Removed unused variables in WaypointMovementGenerator
* Solved cmake D9025 issue with MSVC
* Fixed some variable/parameters type issues
* Uncommented some utils functions for LFG
* Fixed linux compilation error with linker
This was caused by a GNUC compiler optimization that removes
LFG.obj from binaries since its functions have never been called
by gamelib. So we had to call at least one of them on LFGMgr forcing
compiler to include LFG.cpp in build. I can't find another way.
* Pending sql
* Cleaning unused variables
* Update issue_template.md
* Coverity badge
* Fixed other badges
* Add GMSummonPlayer Config Option (#643)
* Stratholme's Rat Traps (#613)
* now rat traps in stratholme work correctly
* Implemented sql importing for db_assembler script
It includes a backup system that saves your day if you
push the "red button" (importing bases on a production db)
* Bash: Fixed Quit option
* Bash: Allow action non-interactive selection
You can directly run a specific action from command lines
useful for cronjobs for example
+ splitted db_assembler in more files ready to be included
from other bash scripts
* Cmake: Compiling with warnings by default
Forcing all contributors to fix all warnings before push a commit (i hope)
* Fixed gcc warnings
* Build without PCH to catch missing headers
+ changed to Debug build type
* Fixed PCH compilation and gcc warnings fixed
+ removed some useless warning suppressions
* Improved travis compilation
it must give us errors on warnings allowing contributors to fix them
as soon as possible (best before accepting PR)
* Improved db assembler, now can create DBs
* Bash: implemented installer script for server and modules (beta)
+ minor fixes
* Installer: minor fix
* Bash: fixed mysql default conf
* updated doc
* Installer: differentiate linux distro
* Use PLAYER_BYTES_3 instead of gender to avoid displayid problems
- This fix night elfs corpse turning into a cube
* Fix CMake custom script (#658)
* CMake - CMake now detects custom scripts in the Custom directory
* CMake - CMake now detects the custom script headers
* CMake - Added an example in the README on how to make a CMakeLists.txt for a custom script
* Scarlet Monastery - Chapel: Last Boss (#599)
* Core/Misc Created handler for character creation
* [Core/Boss] Reworked final figth Scarlet Monastery - Chapel
* correct the animation when Whitemain cast resurrection
* Fixed max heroic attempts ICC
it must be 50 instead of 25
* Workaround to import sql with zero value in date on mysql 5.7
Maybe we need to fix those fields or find another better way
* Various fixes for installer script and db_assembler
* Db_Assembler: hide mysql password in prompt
* Revert "Cmake: Compiling with warnings by default"
It generates compile errors on windows
Maybe we should separate warning cmake define for each compiler (?)
This reverts commit 8ad3c15d638807be2e4ebf4cb8453c3b502bd5c9.
* Fixed warnings when EXTRA_LOGS are off
* Fixed and optimized EXTRA_LOGS code
about 1700 lines of code manually checked
* Bash: Minor fixes for installer
Diffstat (limited to 'src/scripts/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions