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authorsucofog <4pdcvicente@gmail.com>2017-11-14 15:14:43 +0100
committerYehonal <yehonal.azeroth@gmail.com>2017-11-14 15:14:43 +0100
commite772b08c6808bae29db96ed2f51ee5b34d768da4 (patch)
tree7b85a379832ca68ba3d2a0d18e6e16e8caa7a179 /src/scripts/Spells/spell_generic.cpp
parentd98ba9cdaa849b9af0fd701ea487f1d3127f07ef (diff)
Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required) - Fixes invisible walls causing LoS errores and wrong pathing in some zones. - Mmaps update, padding is used, now to ensure proper binary-identical mmtiles - Updated Recastnav to work properly with new updates - Updated Area Storage - Implement Map out of Bound (players will pop on closest graveyard if out of bounds) - FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when fleeing - Added command .mmap, port from TC (info about mmaps)
Diffstat (limited to 'src/scripts/Spells/spell_generic.cpp')
-rw-r--r--src/scripts/Spells/spell_generic.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/scripts/Spells/spell_generic.cpp b/src/scripts/Spells/spell_generic.cpp
index 4821e57555..f0ac73e39c 100644
--- a/src/scripts/Spells/spell_generic.cpp
+++ b/src/scripts/Spells/spell_generic.cpp
@@ -4431,10 +4431,7 @@ class spell_gen_mount : public SpellScriptLoader
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
canFly = true;
- float x, y, z;
- target->GetPosition(x, y, z);
- uint32 areaFlag = target->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const* area = sAreaStore.LookupEntry(areaFlag);
+ AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId());
// Xinef: add battlefield check
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))