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author | Dan <83884799+elthehablo@users.noreply.github.com> | 2024-02-08 03:43:19 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-07 23:43:19 -0300 |
commit | bc25ade49825501aaee80b9da79ce14b1e7839cc (patch) | |
tree | 3976840c61946ed81680dd15191c9d243ac9edcc /src/server/database/Database/MySQLConnection.cpp | |
parent | b8118fa06b7444bcf7cbb9049f6b82fc50e914f0 (diff) |
fix(Scripts/TheEye): refactor Al'ar (#18264)
* initial
* restore quill event
* with ismoving and debug
* final before timers
* clear all debuffs
* remove justreachedhome bossai
* huh?
* some fixes
* more fixes
* add 2 extra platforms for p1
* fix coords
* finalise
* change melt armor timer so it is not delayed
indefinitely - this is because we have a dive after 30 secs
that delays all timers. So at 30 secs we will have melt armor at
33 seconds, which then gets an extra 15 seconds from the delay all and another dive
after 30 so it gets pushed back even more before being able to be cast
Diffstat (limited to 'src/server/database/Database/MySQLConnection.cpp')
0 files changed, 0 insertions, 0 deletions