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authorDan <83884799+elthehablo@users.noreply.github.com>2024-02-08 03:43:19 +0100
committerGitHub <noreply@github.com>2024-02-07 23:43:19 -0300
commitbc25ade49825501aaee80b9da79ce14b1e7839cc (patch)
tree3976840c61946ed81680dd15191c9d243ac9edcc /src/server/database/Database/MySQLConnection.cpp
parentb8118fa06b7444bcf7cbb9049f6b82fc50e914f0 (diff)
fix(Scripts/TheEye): refactor Al'ar (#18264)
* initial * restore quill event * with ismoving and debug * final before timers * clear all debuffs * remove justreachedhome bossai * huh? * some fixes * more fixes * add 2 extra platforms for p1 * fix coords * finalise * change melt armor timer so it is not delayed indefinitely - this is because we have a dive after 30 secs that delays all timers. So at 30 secs we will have melt armor at 33 seconds, which then gets an extra 15 seconds from the delay all and another dive after 30 so it gets pushed back even more before being able to be cast
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