diff options
author | avarishd <46330494+avarishd@users.noreply.github.com> | 2023-12-15 14:43:24 +0200 |
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committer | GitHub <noreply@github.com> | 2023-12-15 09:43:24 -0300 |
commit | 03d06da87b85084e0a6891bed1c03807e30e663d (patch) | |
tree | 64238c4cbd3d82c5cb26a082daf5cd29987233f1 /src/server/game/AI/CreatureAI.cpp | |
parent | 9df2c485fca14aa787ee6e536664b7a30f4304b5 (diff) |
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE
* .
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e85a674d03..bb014a0347 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -21,6 +21,7 @@ #include "CreatureAIImpl.h" #include "CreatureGroups.h" #include "CreatureTextMgr.h" +#include "GameObjectAI.h" #include "Log.h" #include "MapReference.h" #include "Player.h" @@ -222,7 +223,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) me->GetVehicleKit()->Reset(true); } - // despawn bosses at reset - only verified tbc/woltk bosses with this reset type - add bosses in last line respectively (dungeon/raid) and increase array limit + // despawn bosses at reset - only verified tbc/woltk bosses with this reset type CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry()); if (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) { @@ -321,6 +322,21 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) formation->MemberEvaded(me); } + if (TempSummon* summon = me->ToTempSummon()) + { + if (WorldObject* summoner = summon->GetSummoner()) + { + if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled) + { + summoner->ToCreature()->AI()->SummonedCreatureEvade(me); + } + else if (summoner->ToGameObject() && summoner->ToGameObject()->AI()) + { + summoner->ToGameObject()->AI()->SummonedCreatureEvade(me); + } + } + } + return true; } |