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authorFrancesco Borzì <borzifrancesco@gmail.com>2021-06-16 12:58:14 +0200
committerGitHub <noreply@github.com>2021-06-16 12:58:14 +0200
commit7d9fe22e28b3e4d2019e1bc7a2b8af508686e408 (patch)
tree949b9f72396b31dabe93bf207c2e714768a2f0b0 /src/server/game/AI/CreatureAI.cpp
parent7dd97ae679202ca57f2c42578a0ddd802d671b4f (diff)
refactor(Core): code cleanup (part 1) (#6361)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 1b1455c3f2..b3f3c87d21 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -13,7 +13,6 @@
#include "Player.h"
#include "SpellMgr.h"
#include "Vehicle.h"
-#include "World.h"
//Disable CreatureAI when charmed
void CreatureAI::OnCharmed(bool /*apply*/)
@@ -103,8 +102,10 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
// MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow
void CreatureAI::MoveInLineOfSight_Safe(Unit* who)
{
- if (m_MoveInLineOfSight_locked == true)
+ if (m_MoveInLineOfSight_locked)
+ {
return;
+ }
m_MoveInLineOfSight_locked = true;
MoveInLineOfSight(who);
m_MoveInLineOfSight_locked = false;