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author | Francesco Borzì <borzifrancesco@gmail.com> | 2021-06-16 12:58:14 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-16 12:58:14 +0200 |
commit | 7d9fe22e28b3e4d2019e1bc7a2b8af508686e408 (patch) | |
tree | 949b9f72396b31dabe93bf207c2e714768a2f0b0 /src/server/game/AI/CreatureAI.cpp | |
parent | 7dd97ae679202ca57f2c42578a0ddd802d671b4f (diff) |
refactor(Core): code cleanup (part 1) (#6361)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 1b1455c3f2..b3f3c87d21 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -13,7 +13,6 @@ #include "Player.h" #include "SpellMgr.h" #include "Vehicle.h" -#include "World.h" //Disable CreatureAI when charmed void CreatureAI::OnCharmed(bool /*apply*/) @@ -103,8 +102,10 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange // MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow void CreatureAI::MoveInLineOfSight_Safe(Unit* who) { - if (m_MoveInLineOfSight_locked == true) + if (m_MoveInLineOfSight_locked) + { return; + } m_MoveInLineOfSight_locked = true; MoveInLineOfSight(who); m_MoveInLineOfSight_locked = false; |