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authorUltraNix <80540499+UltraNix@users.noreply.github.com>2022-07-24 18:10:41 +0200
committerGitHub <noreply@github.com>2022-07-24 13:10:41 -0300
commit801e68b1dda6708d1ee20297d27f7ec553bc9948 (patch)
tree1def8a765d3286a0c76130b434ee30796980657f /src/server/game/AI/CreatureAI.cpp
parentaa39e6ab86aa7cd720a1718a3fde1a325a28058d (diff)
fix(Core/Creatures): Added new AI function `OnTeleportUnreacheablePlayer` to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS. Fixed #11750 * Update. * Update. * Update.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 46ce5b842c..e310de6454 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -306,7 +306,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->SetLootRecipient(nullptr);
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
- me->SetCannotReachTarget(false);
+ me->SetCannotReachTarget();
if (me->IsInEvadeMode())
{