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authorViste <viste02@gmail.com>2021-09-14 15:38:56 +0300
committerGitHub <noreply@github.com>2021-09-14 14:38:56 +0200
commita9796af1747990ff1df8668ef0da1153742f6457 (patch)
tree716db5236cafeda708929114d09ce7d619b1cd8b /src/server/game/AI/CreatureAI.cpp
parentbd956b5a5750014bd4168dd82df3438dcc5df43f (diff)
fix(Core/Misc): bunch of crashfixes (#7307)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 2957153dfb..91afb98e30 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -51,7 +51,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
creature->AI()->AttackStart(nearTarget);
else if (creature->IsSummon())
{
- if (Unit* summoner = creature->ToTempSummon()->GetSummoner())
+ if (Unit* summoner = creature->ToTempSummon()->GetSummonerUnit())
{
Unit* target = summoner->getAttackerForHelper();
if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())