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authorsschepens <sebastian.schepens@mercadolibre.com>2021-11-10 19:43:00 -0300
committerGitHub <noreply@github.com>2021-11-10 23:43:00 +0100
commitb7f80839151f3231b3d0f9d2fde5945044c29e8e (patch)
treead92f7e998db628220b8798c31b65de35462fd59 /src/server/game/AI/CreatureAI.cpp
parentd31d8279caa08c7f5ff6154e569b943c1c52a863 (diff)
feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference. Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 689927f29c..7868fff6a2 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -355,15 +355,13 @@ Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawn
Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
- Position pos;
- obj->GetRandomNearPosition(pos, radius);
+ Position pos = obj->GetRandomNearPosition(radius);
return me->SummonCreature(entry, pos, summonType, despawnTime);
}
Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
- Position pos;
- obj->GetRandomNearPosition(pos, radius);
+ Position pos = obj->GetRandomNearPosition(radius);
pos.m_positionZ += flightZ;
return me->SummonCreature(entry, pos, summonType, despawnTime);
}