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authorMaelthyr <100411212+Maelthyrr@users.noreply.github.com>2022-05-18 10:36:57 +0200
committerGitHub <noreply@github.com>2022-05-18 05:36:57 -0300
commitc5368816fa676c1e2f76ca7bf37d2d6b6e2f6563 (patch)
tree6a55cb3ffa0065bbc2fec51d96ec4293e4e6ac29 /src/server/game/AI/CreatureAI.cpp
parent8c058791ed65ff55607eb1643b94ac69343c8834 (diff)
Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 957154d0bf..91c2b1af37 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -283,7 +283,7 @@ bool CreatureAI::UpdateVictim()
// xinef: if we have any victim, just return true
else if (me->GetVictim() && me->GetExactDist(me->GetVictim()) < 30.0f)
return true;
- else if (me->getThreatMgr().isThreatListEmpty())
+ else if (me->GetThreatMgr().isThreatListEmpty())
{
EnterEvadeMode();
return false;