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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2022-01-14 03:43:15 +0100
committerGitHub <noreply@github.com>2022-01-13 21:43:15 -0500
commitd1cc65b1c742a3000d3fd05c6a0c40029f1c4d1c (patch)
tree39b4589e81c6045bf268f39d17dbe5f7cd9fc9e8 /src/server/game/AI/CreatureAI.cpp
parente36ee257c7468f2035b05bdb5d2775a7b65a4d02 (diff)
refactor(Core/Misc): isEmpty to IsEmpty (#10011)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 0ccce77812..c9604f00fb 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -106,7 +106,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
}
Map::PlayerList const& playerList = map->GetPlayers();
- if (playerList.isEmpty())
+ if (playerList.IsEmpty())
{
return;
}