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author | Maelthyr <100411212+Maelthyrr@users.noreply.github.com> | 2022-05-23 10:51:52 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-23 05:51:52 -0300 |
commit | dfc6adb081613076a5de817cb5834e0b3aac6e64 (patch) | |
tree | fbc592ec1423a508b98035c689a10d9084c5b902 /src/server/game/AI/CreatureAI.cpp | |
parent | ae3ecb0f1a31709b3e6db417d2066fa0adedeced (diff) |
refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 91c2b1af37..78ae7cb467 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -305,7 +305,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->ClearComboPointHolders(); // Remove all combo points targeting this unit // sometimes bosses stuck in combat? - me->DeleteThreatList(); + me->GetThreatMgr().ClearAllThreat(); me->CombatStop(true); me->LoadCreaturesAddon(true); me->SetLootRecipient(nullptr); |