diff options
author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2021-09-17 13:42:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-17 13:42:04 +0200 |
commit | f6f18cb5386fbe9afc0059bd4f0d61a566394e7f (patch) | |
tree | 58504a457e0cb76ac5887958435053cd567b77a7 /src/server/game/AI/CreatureAI.cpp | |
parent | bdcec84522d9c96cb163f0ededeb4cd3e8b45c96 (diff) |
fix(Core/Creature): remove combo points on evade (#7861)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 09173c0631..39925b2b7b 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -296,6 +296,7 @@ bool CreatureAI::_EnterEvadeMode() // don't remove clone caster on evade (to be verified) me->RemoveEvadeAuras(); + me->ClearComboPointHolders(); // Remove all combo points targeting this unit // sometimes bosses stuck in combat? me->DeleteThreatList(); me->CombatStop(true); |