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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2021-09-17 13:42:04 +0200
committerGitHub <noreply@github.com>2021-09-17 13:42:04 +0200
commitf6f18cb5386fbe9afc0059bd4f0d61a566394e7f (patch)
tree58504a457e0cb76ac5887958435053cd567b77a7 /src/server/game/AI/CreatureAI.cpp
parentbdcec84522d9c96cb163f0ededeb4cd3e8b45c96 (diff)
fix(Core/Creature): remove combo points on evade (#7861)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 09173c0631..39925b2b7b 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -296,6 +296,7 @@ bool CreatureAI::_EnterEvadeMode()
// don't remove clone caster on evade (to be verified)
me->RemoveEvadeAuras();
+ me->ClearComboPointHolders(); // Remove all combo points targeting this unit
// sometimes bosses stuck in combat?
me->DeleteThreatList();
me->CombatStop(true);