diff options
author | UltraNix <80540499+UltraNix@users.noreply.github.com> | 2022-04-02 16:46:27 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-02 11:46:27 -0300 |
commit | ff654397e810a6e69b9b36c319fafa7363c1faca (patch) | |
tree | 16bdd41024ed7e57d8854cf321d41bb1752a2519 /src/server/game/AI/CreatureAI.cpp | |
parent | 23e4dc9503f2cb1403cf9ca210b5f5023b10fd78 (diff) |
fix(Core/Creatures): Properly reset encounter if boss despawns on evade. (#11251)
Fixes #8167
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 17cf85115b..2b06355b90 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -219,6 +219,12 @@ void CreatureAI::EnterEvadeMode() } } + Reset(); + if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! + { + me->GetVehicleKit()->Reset(true); + } + // despawn bosses at reset - only verified tbc/woltk bosses with this reset type - add bosses in last line respectively (dungeon/raid) and increase array limit CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry()); if (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) @@ -226,14 +232,6 @@ void CreatureAI::EnterEvadeMode() me->DespawnOnEvade(); me->m_Events.AddEvent(new PhasedRespawn(*me), me->m_Events.CalculateTime(20000)); } - else // bosses will run back to the spawnpoint at reset - { - Reset(); - if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! - { - me->GetVehicleKit()->Reset(true); - } - } } /*void CreatureAI::AttackedBy(Unit* attacker) |