summaryrefslogtreecommitdiff
path: root/src/server/game/DungeonFinding/LFGScripts.cpp
diff options
context:
space:
mode:
authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2023-02-12 14:05:34 +0100
committerGitHub <noreply@github.com>2023-02-12 10:05:34 -0300
commitf039836a2fd7f615c51a1a2efe896181ae56c103 (patch)
treea0e849fdf22e56790034041f8844be9eb1954049 /src/server/game/DungeonFinding/LFGScripts.cpp
parente37e6327f046037299e77ea42cc1e837bf5f7da2 (diff)
chore(Core/Misc): Change all TODO to doxygen comment (#14966)
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 1516231408..02b907d67a 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -80,7 +80,7 @@ namespace lfg
sLFGMgr->InitializeLockedDungeons(player, group);
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeamId());
- // TODO - Restore LfgPlayerData and send proper status to player if it was in a group
+ /// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
}
void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)