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author天鹭 <18535853+PkllonG@users.noreply.github.com>2025-07-29 20:11:25 +0800
committerGitHub <noreply@github.com>2025-07-29 09:11:25 -0300
commit0abb99852932d6e7a1b04d8ad8fc0e3902a1f5f1 (patch)
treeee89631a13dbf8ef4e9d0f5d35b8c68cc98d779d /src/server/game/Globals/ObjectMgr.cpp
parent57dacae38b37f1230fa6bea03252d345cb7cf4dd (diff)
refactor(Core): Clean (#22583)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 911749df0c..d3c07ed21f 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -871,7 +871,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
uint32 entry = fields[0].Get<uint32>();
- if (!sObjectMgr->GetCreatureTemplate(entry))
+ if (!GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
continue;
@@ -1501,7 +1501,7 @@ void ObjectMgr::LoadEquipmentTemplates()
uint32 entry = fields[0].Get<uint32>();
- if (!sObjectMgr->GetCreatureTemplate(entry))
+ if (!GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Creature template (CreatureID: {}) does not exist but has a record in `creature_equip_template`", entry);
continue;
@@ -2455,7 +2455,7 @@ void ObjectMgr::LoadCreatureSparring()
ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
float sparringHealthPct = fields[1].Get<float>();
- if (!sObjectMgr->GetCreatureData(spawnId))
+ if (!GetCreatureData(spawnId))
{
LOG_ERROR("sql.sql", "Entry {} has a record in `creature_sparring` but doesn't exist in `creatures` table");
continue;
@@ -2535,7 +2535,7 @@ ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, fl
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
- GameObject* go = sObjectMgr->IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
+ GameObject* go = IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
if (!go->LoadGameObjectFromDB(spawnId, map))
{
LOG_ERROR("sql.sql", "AddGOData: cannot add gameobject entry {} to map", entry);
@@ -3012,7 +3012,7 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.Duration = fields[129].Get<uint32>();
itemTemplate.ItemLimitCategory = uint32(fields[130].Get<int16>());
itemTemplate.HolidayId = fields[131].Get<uint32>();
- itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].Get<std::string>());
+ itemTemplate.ScriptId = GetScriptId(fields[132].Get<std::string>());
itemTemplate.DisenchantID = fields[133].Get<uint32>();
itemTemplate.FoodType = uint32(fields[134].Get<uint8>());
itemTemplate.MinMoneyLoot = fields[135].Get<uint32>();
@@ -3570,7 +3570,7 @@ void ObjectMgr::LoadItemSetNames()
{
uint32 entry = *itr;
// add data from item_template if available
- pProto = sObjectMgr->GetItemTemplate(entry);
+ pProto = GetItemTemplate(entry);
if (pProto)
{
LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
@@ -3617,13 +3617,13 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
uint8 uiSummonType = fields[4].Get<uint8>();
uint32 uiSummonTimer = fields[5].Get<uint32>();
- if (!sObjectMgr->GetCreatureTemplate(uiEntry))
+ if (!GetCreatureTemplate(uiEntry))
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", uiEntry);
continue;
}
- if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
+ if (!GetCreatureTemplate(uiAccessory))
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
@@ -3673,7 +3673,7 @@ void ObjectMgr::LoadVehicleAccessories()
uint8 uiSummonType = fields[4].Get<uint8>();
uint32 uiSummonTimer = fields[5].Get<uint32>();
- if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
+ if (!GetCreatureTemplate(uiAccessory))
{
LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
@@ -3765,7 +3765,7 @@ void ObjectMgr::LoadPetLevelInfo()
Field* fields = result->Fetch();
uint32 creature_id = fields[0].Get<uint32>();
- if (!sObjectMgr->GetCreatureTemplate(creature_id))
+ if (!GetCreatureTemplate(creature_id))
{
LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
continue;
@@ -4998,7 +4998,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->StartItem)
{
- if (!sObjectMgr->GetItemTemplate(qinfo->StartItem))
+ if (!GetItemTemplate(qinfo->StartItem))
{
LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->StartItem, qinfo->StartItem);
@@ -5049,7 +5049,7 @@ void ObjectMgr::LoadQuests()
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
- if (!sObjectMgr->GetItemTemplate(id))
+ if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5069,7 +5069,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->ItemDrop[j];
if (id)
{
- if (!sObjectMgr->GetItemTemplate(id))
+ if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5090,14 +5090,14 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->RequiredNpcOrGo[j];
- if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
+ if (id < 0 && !GetGameObjectTemplate(-id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(-id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
- if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
+ if (id > 0 && !GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(id));
@@ -5130,7 +5130,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
- if (!sObjectMgr->GetItemTemplate(id))
+ if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5176,7 +5176,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->RewardItemId[j];
if (id)
{
- if (!sObjectMgr->GetItemTemplate(id))
+ if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5760,7 +5760,7 @@ void ObjectMgr::LoadEventScripts()
std::set<uint32> evt_scripts;
// Load all possible script entries from gameobjects
- GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
+ GameObjectTemplateContainer const* gotc = GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
if (uint32 eventId = itr->second.GetEventScriptId())
evt_scripts.insert(eventId);
@@ -6069,7 +6069,7 @@ void ObjectMgr::LoadInstanceTemplate()
instanceTemplate.AllowMount = fields[3].Get<bool>();
instanceTemplate.Parent = uint32(fields[1].Get<uint16>());
- instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].Get<std::string>());
+ instanceTemplate.ScriptId = GetScriptId(fields[2].Get<std::string>());
_instanceTemplateStore[mapID] = instanceTemplate;
@@ -6515,14 +6515,14 @@ void ObjectMgr::LoadQuestGreetings()
switch (type)
{
case 0: // Creature
- if (!sObjectMgr->GetCreatureTemplate(id))
+ if (!GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
- if (!sObjectMgr->GetGameObjectTemplate(id))
+ if (!GetGameObjectTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
continue;
@@ -6568,14 +6568,14 @@ void ObjectMgr::LoadQuestGreetingsLocales()
switch (type)
{
case 0: // Creature
- if (!sObjectMgr->GetCreatureTemplate(id))
+ if (!GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
- if (!sObjectMgr->GetGameObjectTemplate(id))
+ if (!GetGameObjectTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry {} does not exist.", id);
continue;
@@ -7577,7 +7577,7 @@ void ObjectMgr::LoadGameObjectTemplateAddons()
uint32 entry = fields[0].Get<uint32>();
- GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
+ GameObjectTemplate const* got = GetGameObjectTemplate(entry);
if (!got)
{
LOG_ERROR("sql.sql",
@@ -8222,7 +8222,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
- CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
+ CreatureTemplateContainer const* ctc = GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
@@ -8747,7 +8747,7 @@ void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
- if (sObjectMgr->GetGameObjectTemplates()->empty())
+ if (GetGameObjectTemplates()->empty())
{
LOG_WARN("server.loading", ">> Loaded 0 GameObjects for quests");
LOG_INFO("server.loading", " ");
@@ -8757,7 +8757,7 @@ void ObjectMgr::LoadGameObjectForQuests()
uint32 count = 0;
// collect GO entries for GO that must activated
- GameObjectTemplateContainer* gotc = const_cast<GameObjectTemplateContainer*>(sObjectMgr->GetGameObjectTemplates());
+ GameObjectTemplateContainer* gotc = const_cast<GameObjectTemplateContainer*>(GetGameObjectTemplates());
for (GameObjectTemplateContainer::iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
itr->second.IsForQuests = false;
@@ -9666,7 +9666,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* /*skip_vendors*/, uint32 /*ORnpcflag*/) const
{
/*
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
+ CreatureTemplate const* cInfo = GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
@@ -10040,7 +10040,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
++count;
} while (result->NextRow());
- CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
+ CreatureTemplateContainer const* ctc = GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
@@ -10148,9 +10148,9 @@ void ObjectMgr::LoadFactionChangeQuests()
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
- if (!sObjectMgr->GetQuestTemplate(alliance))
+ if (!GetQuestTemplate(alliance))
LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
- else if (!sObjectMgr->GetQuestTemplate(horde))
+ else if (!GetQuestTemplate(horde))
LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;