diff options
author | Alyst3r <59404251+Alyst3r@users.noreply.github.com> | 2023-10-22 04:45:50 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-22 04:45:50 +0200 |
commit | 2e55cad450815788c503fe2902dd248902e6d85b (patch) | |
tree | e756a8d04597aa4e883a53d3e6bd4c146d677f14 /src/server/game/Globals/ObjectMgr.cpp | |
parent | 900ca087c9b612ce433cd52116772b6a896585b8 (diff) |
refactor(DB/reputation_spillover_template): Reputation spillover table expansion (#14763)
* Update ObjectMgr.cpp
Rework to `ObjectMgr::LoadReputationSpilloverTemplate()` allowing more factons to be added.
* Create reputation_spillover_template-update.sql
Alteration to `reputation_spillover_template` table, update allowing to add two more factions.
* Update SharedDefines.h
`MAX_SPILLOVER_FACTIONS` is now equal 6 instead of 4.
* Update reputation_spillover_template-update.sql
Now it alters table instead recreating it.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 80804e9b5a..ca07350a29 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7676,8 +7676,8 @@ void ObjectMgr::LoadReputationSpilloverTemplate() _repSpilloverTemplateStore.clear(); // for reload case - uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); + uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 + QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5, faction6, rate_6, rank_6 FROM reputation_spillover_template"); if (!result) { @@ -7706,6 +7706,12 @@ void ObjectMgr::LoadReputationSpilloverTemplate() repTemplate.faction[3] = fields[10].Get<uint16>(); repTemplate.faction_rate[3] = fields[11].Get<float>(); repTemplate.faction_rank[3] = fields[12].Get<uint8>(); + repTemplate.faction[4] = fields[13].Get<uint16>(); + repTemplate.faction_rate[4] = fields[14].Get<float>(); + repTemplate.faction_rank[4] = fields[15].Get<uint8>(); + repTemplate.faction[5] = fields[16].Get<uint16>(); + repTemplate.faction_rate[5] = fields[17].Get<float>(); + repTemplate.faction_rank[5] = fields[18].Get<uint8>(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); |