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authorsudlud <sudlud@users.noreply.github.com>2024-03-13 10:52:43 +0100
committerGitHub <noreply@github.com>2024-03-13 06:52:43 -0300
commit307c1ab09dc04aeed356254744854f0cb4771bf3 (patch)
tree59e12fd078d70b4463ac0588b46896a0f3e15db9 /src/server/game/Globals/ObjectMgr.cpp
parentfbfa2c21f371f307a02c6d5eba406619c3a24bb8 (diff)
refactor(Core): remove some unused variables (#18538)
- let's get rid of some compiler warnings
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 3c001d792f..12503649e5 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2481,8 +2481,6 @@ void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
- uint32 count = 0;
-
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
@@ -2642,7 +2640,6 @@ void ObjectMgr::LoadGameobjects()
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
- ++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gameobjects in {} ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
@@ -6343,8 +6340,6 @@ void ObjectMgr::LoadQuestGreetingsLocales()
return;
}
- uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
@@ -6379,8 +6374,6 @@ void ObjectMgr::LoadQuestGreetingsLocales()
QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(type, id)];
AddLocaleString(fields[3].Get<std::string>(), locale, data.Greeting);
-
- ++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", (uint32)_questGreetingLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));