diff options
author | sudlud <sudlud@users.noreply.github.com> | 2024-03-13 10:52:43 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-03-13 06:52:43 -0300 |
commit | 307c1ab09dc04aeed356254744854f0cb4771bf3 (patch) | |
tree | 59e12fd078d70b4463ac0588b46896a0f3e15db9 /src/server/game/Globals/ObjectMgr.cpp | |
parent | fbfa2c21f371f307a02c6d5eba406619c3a24bb8 (diff) |
refactor(Core): remove some unused variables (#18538)
- let's get rid of some compiler warnings
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 3c001d792f..12503649e5 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2481,8 +2481,6 @@ void ObjectMgr::LoadGameobjects() { uint32 oldMSTime = getMSTime(); - uint32 count = 0; - // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " // 7 8 9 10 11 12 13 14 15 16 17 @@ -2642,7 +2640,6 @@ void ObjectMgr::LoadGameobjects() if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); - ++count; } while (result->NextRow()); LOG_INFO("server.loading", ">> Loaded {} Gameobjects in {} ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); @@ -6343,8 +6340,6 @@ void ObjectMgr::LoadQuestGreetingsLocales() return; } - uint32 count = 0; - do { Field* fields = result->Fetch(); @@ -6379,8 +6374,6 @@ void ObjectMgr::LoadQuestGreetingsLocales() QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(type, id)]; AddLocaleString(fields[3].Get<std::string>(), locale, data.Greeting); - - ++count; } while (result->NextRow()); LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", (uint32)_questGreetingLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); |