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authorKargatum <dowlandtop@yandex.com>2020-10-12 15:08:15 +0700
committerGitHub <noreply@github.com>2020-10-12 10:08:15 +0200
commita2b26272d28f137473c4e14841da0f042e3e8bdc (patch)
tree43a44857f92affd0ffd220a2fc09951e6ddd3f92 /src/server/game/Grids/ObjectGridLoader.h
parente99b526e17ce628e919347dff4c150cd6645d01b (diff)
refactor(Core/Game): restyle game lib with astyle (#3466)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index c00e66ebd0..b9f12c0669 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -19,40 +19,40 @@ class ObjectGridLoader
{
friend class ObjectWorldLoader;
- public:
- ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
- : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
- {}
-
- void Visit(GameObjectMapType &m);
- void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &) const {}
- void Visit(DynamicObjectMapType&) const {}
-
- void LoadN(void);
-
- template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
-
- private:
- Cell i_cell;
- NGridType &i_grid;
- Map* i_map;
- uint32 i_gameObjects;
- uint32 i_creatures;
- uint32 i_corpses;
+public:
+ ObjectGridLoader(NGridType& grid, Map* map, const Cell& cell)
+ : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
+ {}
+
+ void Visit(GameObjectMapType& m);
+ void Visit(CreatureMapType& m);
+ void Visit(CorpseMapType&) const {}
+ void Visit(DynamicObjectMapType&) const {}
+
+ void LoadN(void);
+
+ template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
+
+private:
+ Cell i_cell;
+ NGridType& i_grid;
+ Map* i_map;
+ uint32 i_gameObjects;
+ uint32 i_creatures;
+ uint32 i_corpses;
};
//Clean up and remove from world
class ObjectGridCleaner
{
- public:
- template<class T> void Visit(GridRefManager<T> &);
+public:
+ template<class T> void Visit(GridRefManager<T>&);
};
//Delete objects before deleting NGrid
class ObjectGridUnloader
{
- public:
- template<class T> void Visit(GridRefManager<T> &m);
+public:
+ template<class T> void Visit(GridRefManager<T>& m);
};
#endif