diff options
author | Yehonal <yehonal.azeroth@gmail.com> | 2017-12-20 20:48:35 +0100 |
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committer | Yehonal <yehonal.azeroth@gmail.com> | 2017-12-21 00:20:29 +0100 |
commit | 17332304fdf129076d0196010602350d5750c808 (patch) | |
tree | d161f8845df9e5c8ec0b149bd846646c2b112d49 /src/server/game/Handlers/ItemHandler.cpp | |
parent | 0fc4a6a153ca3a09ccb6e1311131b12a59c6cba3 (diff) |
Using TC structure allowing easier patches importing
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 1687 |
1 files changed, 1687 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp new file mode 100644 index 0000000000..b4aa9ef81c --- /dev/null +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -0,0 +1,1687 @@ +/* + * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 + * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "Item.h" +#include "UpdateData.h" +#include "ObjectAccessor.h" +#include "SpellInfo.h" + +void WorldSession::HandleSplitItemOpcode(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM"); + uint8 srcbag, srcslot, dstbag, dstslot; + uint32 count; + + recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); + + uint16 src = ((srcbag << 8) | srcslot); + uint16 dst = ((dstbag << 8) | dstslot); + + if (src == dst) + return; + + if (count == 0) + return; //check count - if zero it's fake packet + + if (!_player->IsValidPos(srcbag, srcslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + _player->SplitItem(src, dst, count); +} + +void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM"); + uint8 srcslot, dstslot; + + recvData >> dstslot >> srcslot; + //sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); + + // prevent attempt swap same item to current position generated by client at special checting sequence + if (srcslot == dstslot) + return; + + if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank()) + { + //TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID))); + return; + } + + if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank()) + { + //TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID))); + return; + } + + uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); + uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); + + _player->SwapItem(src, dst); +} + +void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recvData) +{ + uint64 itemguid; + uint8 dstslot; + recvData >> itemguid >> dstslot; + + // cheating attempt, client should never send opcode in that case + if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) + return; + + Item* item = _player->GetItemByGuid(itemguid); + uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); + + if (!item || item->GetPos() == dstpos) + return; + + _player->SwapItem(item->GetPos(), dstpos); +} + +void WorldSession::HandleSwapItem(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM"); + uint8 dstbag, dstslot, srcbag, srcslot; + + recvData >> dstbag >> dstslot >> srcbag >> srcslot; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); + + uint16 src = ((srcbag << 8) | srcslot); + uint16 dst = ((dstbag << 8) | dstslot); + + // prevent attempt swap same item to current position generated by client at special checting sequence + if (src == dst) + return; + + if (!_player->IsValidPos(srcbag, srcslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (!_player->IsValidPos(dstbag, dstslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank()) + { + //TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID))); + return; + } + + if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank()) + { + //TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID))); + return; + } + + _player->SwapItem(src, dst); +} + +void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM"); + uint8 srcbag, srcslot; + + recvData >> srcbag >> srcslot; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot); + if (!pSrcItem) + return; // only at cheat + + uint16 dest; + InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pSrcItem, NULL); + return; + } + + uint16 src = pSrcItem->GetPos(); + if (dest == src) // prevent equip in same slot, only at cheat + return; + + Item* pDstItem = _player->GetItemByPos(dest); + if (!pDstItem) // empty slot, simple case + { + _player->RemoveItem(srcbag, srcslot, true); + _player->EquipItem(dest, pSrcItem, true); + _player->AutoUnequipOffhandIfNeed(); + } + else // have currently equipped item, not simple case + { + uint8 dstbag = pDstItem->GetBagSlot(); + uint8 dstslot = pDstItem->GetSlot(); + + msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag()); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pDstItem, NULL); + return; + } + + // check dest->src move possibility + ItemPosCountVec sSrc; + uint16 eSrc = 0; + if (_player->IsInventoryPos(src)) + { + msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); + } + else if (_player->IsBankPos(src)) + { + msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); + } + else if (_player->IsEquipmentPos(src)) + { + msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true); + if (msg == EQUIP_ERR_OK) + msg = _player->CanUnequipItem(eSrc, true); + } + + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pDstItem, pSrcItem); + return; + } + + // now do moves, remove... + _player->RemoveItem(dstbag, dstslot, true, true); + _player->RemoveItem(srcbag, srcslot, true, true); + + // add to dest + _player->EquipItem(dest, pSrcItem, true); + + // add to src + if (_player->IsInventoryPos(src)) + _player->StoreItem(sSrc, pDstItem, true); + else if (_player->IsBankPos(src)) + _player->BankItem(sSrc, pDstItem, true); + else if (_player->IsEquipmentPos(src)) + _player->EquipItem(eSrc, pDstItem, true); + + _player->AutoUnequipOffhandIfNeed(); + + // Xinef: Call this here after all needed items are equipped + _player->RemoveItemDependentAurasAndCasts((Item*)NULL); + } +} + +void WorldSession::HandleDestroyItemOpcode(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM"); + uint8 bag, slot, count, data1, data2, data3; + + recvData >> bag >> slot >> count >> data1 >> data2 >> data3; + //sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); + + uint16 pos = (bag << 8) | slot; + + // prevent drop unequipable items (in combat, for example) and non-empty bags + if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) + { + InventoryResult msg = _player->CanUnequipItem(pos, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL); + return; + } + } + + Item* pItem = _player->GetItemByPos(bag, slot); + if (!pItem) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE) + { + _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL); + return; + } + + if (count) + { + uint32 i_count = count; + _player->DestroyItemCount(pItem, i_count, true); + } + else + _player->DestroyItem(bag, slot, true); +} + +void ItemTemplate::InitializeQueryData() +{ + queryData.Initialize(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 1); + + queryData << ItemId; + queryData << Class; + queryData << SubClass; + queryData << SoundOverrideSubclass; + queryData << Name1; + queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... + queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); + queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); + queryData << DisplayInfoID; + queryData << Quality; + queryData << Flags; + queryData << Flags2; + queryData << BuyPrice; + queryData << SellPrice; + queryData << InventoryType; + queryData << AllowableClass; + queryData << AllowableRace; + queryData << ItemLevel; + queryData << RequiredLevel; + queryData << RequiredSkill; + queryData << RequiredSkillRank; + queryData << RequiredSpell; + queryData << RequiredHonorRank; + queryData << RequiredCityRank; + queryData << RequiredReputationFaction; + queryData << RequiredReputationRank; + queryData << int32(MaxCount); + queryData << int32(Stackable); + queryData << ContainerSlots; + queryData << StatsCount; // item stats count + for (uint32 i = 0; i < StatsCount; ++i) + { + queryData << ItemStat[i].ItemStatType; + queryData << ItemStat[i].ItemStatValue; + } + queryData << ScalingStatDistribution; // scaling stats distribution + queryData << ScalingStatValue; // some kind of flags used to determine stat values column + for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) + { + queryData << Damage[i].DamageMin; + queryData << Damage[i].DamageMax; + queryData << Damage[i].DamageType; + } + + // resistances (7) + queryData << Armor; + queryData << HolyRes; + queryData << FireRes; + queryData << NatureRes; + queryData << FrostRes; + queryData << ShadowRes; + queryData << ArcaneRes; + + queryData << Delay; + queryData << AmmoType; + queryData << RangedModRange; + + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown + // use `item_template` or if not set then only use spell cooldowns + SpellInfo const* spell = sSpellMgr->GetSpellInfo(Spells[s].SpellId); + if (spell) + { + bool db_data = Spells[s].SpellCooldown >= 0 || Spells[s].SpellCategoryCooldown >= 0; + + queryData << Spells[s].SpellId; + queryData << Spells[s].SpellTrigger; + queryData << uint32(-abs(Spells[s].SpellCharges)); + + if (db_data) + { + queryData << uint32(Spells[s].SpellCooldown); + queryData << uint32(Spells[s].SpellCategory); + queryData << uint32(Spells[s].SpellCategoryCooldown); + } + else + { + queryData << uint32(spell->RecoveryTime); + queryData << uint32(spell->GetCategory()); + queryData << uint32(spell->CategoryRecoveryTime); + } + } + else + { + queryData << uint32(0); + queryData << uint32(0); + queryData << uint32(0); + queryData << uint32(-1); + queryData << uint32(0); + queryData << uint32(-1); + } + } + queryData << Bonding; + queryData << Description; + queryData << PageText; + queryData << LanguageID; + queryData << PageMaterial; + queryData << StartQuest; + queryData << LockID; + queryData << int32(Material); + queryData << Sheath; + queryData << RandomProperty; + queryData << RandomSuffix; + queryData << Block; + queryData << ItemSet; + queryData << MaxDurability; + queryData << Area; + queryData << Map; // Added in 1.12.x & 2.0.1 client branch + queryData << BagFamily; + queryData << TotemCategory; + for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) + { + queryData << Socket[s].Color; + queryData << Socket[s].Content; + } + queryData << socketBonus; + queryData << GemProperties; + queryData << RequiredDisenchantSkill; + queryData << ArmorDamageModifier; + queryData << Duration; // added in 2.4.2.8209, duration (seconds) + queryData << ItemLimitCategory; // WotLK, ItemLimitCategory + queryData << HolidayId; // Holiday.dbc? +} + +// Only _static_ data send in this packet !!! +void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE"); + uint32 item; + recvData >> item; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("STORAGE: Item Query = %u", item); +#endif + + ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); + if (pProto) + { + std::string Name = pProto->Name1; + std::string Description = pProto->Description; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId)) + { + ObjectMgr::GetLocaleString(il->Name, loc_idx, Name); + ObjectMgr::GetLocaleString(il->Description, loc_idx, Description); + } + } + // guess size + WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); + queryData << pProto->ItemId; + queryData << pProto->Class; + queryData << pProto->SubClass; + queryData << pProto->SoundOverrideSubclass; + queryData << Name; + queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... + queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); + queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); + queryData << pProto->DisplayInfoID; + queryData << pProto->Quality; + queryData << pProto->Flags; + queryData << pProto->Flags2; + queryData << pProto->BuyPrice; + queryData << pProto->SellPrice; + queryData << pProto->InventoryType; + queryData << pProto->AllowableClass; + queryData << pProto->AllowableRace; + queryData << pProto->ItemLevel; + queryData << pProto->RequiredLevel; + queryData << pProto->RequiredSkill; + queryData << pProto->RequiredSkillRank; + queryData << pProto->RequiredSpell; + queryData << pProto->RequiredHonorRank; + queryData << pProto->RequiredCityRank; + queryData << pProto->RequiredReputationFaction; + queryData << pProto->RequiredReputationRank; + queryData << int32(pProto->MaxCount); + queryData << int32(pProto->Stackable); + queryData << pProto->ContainerSlots; + queryData << pProto->StatsCount; // item stats count + for (uint32 i = 0; i < pProto->StatsCount; ++i) + { + queryData << pProto->ItemStat[i].ItemStatType; + queryData << pProto->ItemStat[i].ItemStatValue; + } + queryData << pProto->ScalingStatDistribution; // scaling stats distribution + queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column + for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) + { + queryData << pProto->Damage[i].DamageMin; + queryData << pProto->Damage[i].DamageMax; + queryData << pProto->Damage[i].DamageType; + } + + // resistances (7) + queryData << pProto->Armor; + queryData << pProto->HolyRes; + queryData << pProto->FireRes; + queryData << pProto->NatureRes; + queryData << pProto->FrostRes; + queryData << pProto->ShadowRes; + queryData << pProto->ArcaneRes; + + queryData << pProto->Delay; + queryData << pProto->AmmoType; + queryData << pProto->RangedModRange; + + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown + // use `item_template` or if not set then only use spell cooldowns + SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId); + if (spell) + { + bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; + + queryData << pProto->Spells[s].SpellId; + queryData << pProto->Spells[s].SpellTrigger; + queryData << uint32(-abs(pProto->Spells[s].SpellCharges)); + + if (db_data) + { + queryData << uint32(pProto->Spells[s].SpellCooldown); + queryData << uint32(pProto->Spells[s].SpellCategory); + queryData << uint32(pProto->Spells[s].SpellCategoryCooldown); + } + else + { + queryData << uint32(spell->RecoveryTime); + queryData << uint32(spell->GetCategory()); + queryData << uint32(spell->CategoryRecoveryTime); + } + } + else + { + queryData << uint32(0); + queryData << uint32(0); + queryData << uint32(0); + queryData << uint32(-1); + queryData << uint32(0); + queryData << uint32(-1); + } + } + queryData << pProto->Bonding; + queryData << Description; + queryData << pProto->PageText; + queryData << pProto->LanguageID; + queryData << pProto->PageMaterial; + queryData << pProto->StartQuest; + queryData << pProto->LockID; + queryData << int32(pProto->Material); + queryData << pProto->Sheath; + queryData << pProto->RandomProperty; + queryData << pProto->RandomSuffix; + queryData << pProto->Block; + queryData << pProto->ItemSet; + queryData << pProto->MaxDurability; + queryData << pProto->Area; + queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch + queryData << pProto->BagFamily; + queryData << pProto->TotemCategory; + for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) + { + queryData << pProto->Socket[s].Color; + queryData << pProto->Socket[s].Content; + } + queryData << pProto->socketBonus; + queryData << pProto->GemProperties; + queryData << pProto->RequiredDisenchantSkill; + queryData << pProto->ArmorDamageModifier; + queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds) + queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory + queryData << pProto->HolidayId; // Holiday.dbc? + SendPacket(&queryData); + } + else + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); +#endif + WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); + queryData << uint32(item | 0x80000000); + SendPacket(&queryData); + } +} + +void WorldSession::HandleReadItem(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM"); + + uint8 bag, slot; + recvData >> bag >> slot; + + //sLog->outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot); + Item* pItem = _player->GetItemByPos(bag, slot); + + if (pItem && pItem->GetTemplate()->PageText) + { + WorldPacket data; + + InventoryResult msg = _player->CanUseItem(pItem); + if (msg == EQUIP_ERR_OK) + { + data.Initialize (SMSG_READ_ITEM_OK, 8); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("STORAGE: Item page sent"); +#endif + } + else + { + data.Initialize(SMSG_READ_ITEM_FAILED, 8); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("STORAGE: Unable to read item"); +#endif + _player->SendEquipError(msg, pItem, NULL); + } + data << pItem->GetGUID(); + SendPacket(&data); + } + else + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); +} + +void WorldSession::HandleSellItemOpcode(WorldPacket & recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); +#endif + uint64 vendorguid, itemguid; + uint32 count; + + recvData >> vendorguid >> itemguid >> count; + + if (!itemguid) + return; + + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); +#endif + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Item* pItem = _player->GetItemByGuid(itemguid); + if (pItem) + { + // prevent sell not owner item + if (_player->GetGUID() != pItem->GetOwnerGUID()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + // prevent sell non empty bag by drag-and-drop at vendor's item list + if (pItem->IsNotEmptyBag()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + // prevent sell currently looted item + if (_player->GetLootGUID() == pItem->GetGUID()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + // prevent selling item for sellprice when the item is still refundable + // this probably happens when right clicking a refundable item, the client sends both + // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified) + if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) + return; // Therefore, no feedback to client + + // special case at auto sell (sell all) + if (count == 0) + { + count = pItem->GetCount(); + } + else + { + // prevent sell more items that exist in stack (possible only not from client) + if (count > pItem->GetCount()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + } + + ItemTemplate const* pProto = pItem->GetTemplate(); + if (pProto) + { + if (pProto->SellPrice > 0) + { + if (count < pItem->GetCount()) // need split items + { + Item* pNewItem = pItem->CloneItem(count, _player); + if (!pNewItem) + { + sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + pItem->SetCount(pItem->GetCount() - count); + _player->ItemRemovedQuestCheck(pItem->GetEntry(), count); + if (_player->IsInWorld()) + pItem->SendUpdateToPlayer(_player); + pItem->SetState(ITEM_CHANGED, _player); + + _player->AddItemToBuyBackSlot(pNewItem); + if (_player->IsInWorld()) + pNewItem->SendUpdateToPlayer(_player); + } + else + { + _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); + pItem->RemoveFromUpdateQueueOf(_player); + _player->AddItemToBuyBackSlot(pItem); + _player->UpdateTitansGrip(); + } + + uint32 money = pProto->SellPrice * count; + _player->ModifyMoney(money); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); + } + else + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + } + _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0); + return; +} + +void WorldSession::HandleBuybackItem(WorldPacket & recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM"); +#endif + uint64 vendorguid; + uint32 slot; + + recvData >> vendorguid >> slot; + + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); +#endif + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Item* pItem = _player->GetItemFromBuyBackSlot(slot); + if (pItem) + { + uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); + if (!_player->HasEnoughMoney(price)) + { + _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); + return; + } + + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg == EQUIP_ERR_OK) + { + _player->ModifyMoney(-(int32)price); + _player->RemoveItemFromBuyBackSlot(slot, false); + _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); + _player->StoreItem(dest, pItem, true); + } + else + _player->SendEquipError(msg, pItem, NULL); + return; + } + else + _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); +} + +void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); +#endif + uint64 vendorguid, bagguid; + uint32 item, slot, count; + uint8 bagslot; + + recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; + + // client expects count starting at 1, and we send vendorslot+1 to client already + if (slot > 0) + --slot; + else + return; // cheating + + uint8 bag = NULL_BAG; // init for case invalid bagGUID + + // find bag slot by bag guid + if (bagguid == _player->GetGUID()) + bag = INVENTORY_SLOT_BAG_0; + else + { + for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Bag* pBag = _player->GetBagByPos(i)) + { + if (bagguid == pBag->GetGUID()) + { + bag = i; + break; + } + } + } + } + + // bag not found, cheating? + if (bag == NULL_BAG) + return; + + GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot); +} + +void WorldSession::HandleBuyItemOpcode(WorldPacket & recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); +#endif + uint64 vendorguid; + uint32 item, slot, count; + uint8 unk1; + + recvData >> vendorguid >> item >> slot >> count >> unk1; + + // client expects count starting at 1, and we send vendorslot+1 to client already + if (slot > 0) + --slot; + else + return; // cheating + + GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT); +} + +void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData) +{ + uint64 guid; + + recvData >> guid; + + if (!GetPlayer()->IsAlive()) + return; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY"); +#endif + + SendListInventory(guid); +} + +void WorldSession::SendListInventory(uint64 vendorGuid) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY"); +#endif + + Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); + if (!vendor) + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); +#endif + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // Stop the npc if moving + if (vendor->HasUnitState(UNIT_STATE_MOVING)) + vendor->StopMoving(); + + VendorItemData const* items = vendor->GetVendorItems(); + if (!items) + { + WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1); + data << uint64(vendorGuid); + data << uint8(0); // count == 0, next will be error code + data << uint8(0); // "Vendor has no inventory" + SendPacket(&data); + return; + } + + uint8 itemCount = items->GetItemCount(); + uint8 count = 0; + + WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4); + data << uint64(vendorGuid); + + size_t countPos = data.wpos(); + data << uint8(count); + + float discountMod = _player->GetReputationPriceDiscount(vendor); + + for (uint8 slot = 0; slot < itemCount; ++slot) + { + if (VendorItem const* item = items->GetItem(slot)) + { + if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item)) + { + if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster()) + continue; + // Only display items in vendor lists for the team the + // player is on. If GM on, display all items. + if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeamId() == TEAM_HORDE))) + continue; + + // Items sold out are not displayed in list + uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item); + if (!_player->IsGameMaster() && !leftInStock) + continue; + + ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item); + if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions)) + { + sLog->outError("SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), item->item); + continue; + } + + // reputation discount + int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; + + data << uint32(slot + 1); // client expects counting to start at 1 + data << uint32(item->item); + data << uint32(itemTemplate->DisplayInfoID); + data << int32(leftInStock); + data << uint32(price); + data << uint32(itemTemplate->MaxDurability); + data << uint32(itemTemplate->BuyCount); + data << uint32(item->ExtendedCost); + + if (++count >= MAX_VENDOR_ITEMS) + break; + } + } + } + + if (count == 0) + { + data << uint8(0); + SendPacket(&data); + return; + } + + data.put<uint8>(countPos, count); + SendPacket(&data); +} + +void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recvData) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM"); + uint8 srcbag, srcslot, dstbag; + + recvData >> srcbag >> srcslot >> dstbag; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); + + Item* pItem = _player->GetItemByPos(srcbag, srcslot); + if (!pItem) + return; + + if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + uint16 src = pItem->GetPos(); + + // check unequip potability for equipped items and bank bags + if (_player->IsEquipmentPos (src) || _player->IsBagPos (src)) + { + InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + } + + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + // no-op: placed in same slot + if (dest.size() == 1 && dest[0].pos == src) + { + // just remove grey item state + _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->StoreItem(dest, pItem, true); + _player->UpdateTitansGrip(); +} + +void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT"); +#endif + + uint64 guid; + recvPacket >> guid; + + if (!CanUseBank(guid)) + { + //TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + uint32 slot = _player->GetBankBagSlotCount(); + + // next slot + ++slot; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); +#endif + + BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); + + WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4); + + if (!slotEntry) + { + data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY); + SendPacket(&data); + return; + } + + uint32 price = slotEntry->price; + + if (!_player->HasEnoughMoney(price)) + { + data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); + SendPacket(&data); + return; + } + + _player->SetBankBagSlotCount(slot); + _player->ModifyMoney(-int32(price)); + + data << uint32(ERR_BANKSLOT_OK); + SendPacket(&data); + + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); +} + +void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM"); +#endif + uint8 srcbag, srcslot; + + recvPacket >> srcbag >> srcslot; +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); +#endif + + if (!CanUseBank()) + { + //TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID))); + return; + } + + Item* pItem = _player->GetItemByPos(srcbag, srcslot); + if (!pItem) + return; + + ItemPosCountVec dest; + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + if (dest.size() == 1 && dest[0].pos == pItem->GetPos()) + { + _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + _player->BankItem(dest, pItem, true); + _player->UpdateTitansGrip(); +} + +void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); +#endif + uint8 srcbag, srcslot; + + recvPacket >> srcbag >> srcslot; +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); +#endif + + if (!CanUseBank()) + { + //TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID))); + return; + } + + Item* pItem = _player->GetItemByPos(srcbag, srcslot); + if (!pItem) + return; + + if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory + { + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + if (Item const* storedItem = _player->StoreItem(dest, pItem, true)) + _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount()); + } + else // moving from inventory to bank + { + ItemPosCountVec dest; + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->BankItem(dest, pItem, true); + _player->UpdateTitansGrip(); + } +} + +void WorldSession::HandleSetAmmoOpcode(WorldPacket & recvData) +{ + if (!_player->IsAlive()) + { + _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL); + return; + } + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); +#endif + uint32 item; + + recvData >> item; + + if (item) + { + if (!_player->GetItemCount(item)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + _player->SetAmmo(item); + } + else + _player->RemoveAmmo(); +} + +void WorldSession::SendEnchantmentLog(uint64 target, uint64 caster, uint32 itemId, uint32 enchantId) +{ + WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4)); // last check 2.0.10 + data.appendPackGUID(target); + data.appendPackGUID(caster); + data << uint32(itemId); + data << uint32(enchantId); + GetPlayer()->SendMessageToSet(&data, true); +} + +void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration) +{ + // last check 2.0.10 + WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); + data << uint64(Itemguid); + data << uint32(slot); + data << uint32(Duration); + data << uint64(Playerguid); + SendPacket(&data); +} + +void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recvData) +{ + uint32 itemid; + recvData >> itemid; + recvData.read_skip<uint64>(); // guid + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); +#endif + ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid); + if (pName) + { + std::string Name = pName->name; + LocaleConstant loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid)) + ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name); + + WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4)); + data << uint32(itemid); + data << Name; + data << uint32(pName->InventoryType); + SendPacket(&data); + } +} + +void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); +#endif + + uint8 gift_bag, gift_slot, item_bag, item_slot; + + recvData >> gift_bag >> gift_slot; // paper + recvData >> item_bag >> item_slot; // item + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); +#endif + + Item* gift = _player->GetItemByPos(gift_bag, gift_slot); + if (!gift) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); + return; + } + + if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); + return; + } + + Item* item = _player->GetItemByPos(item_bag, item_slot); + + if (!item) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL); + return; + } + + // xinef: do not allow to wrap removed items, just in case + if (item->GetState() == ITEM_REMOVED) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL); + return; + } + + if (item == gift) // not possable with pacjket from real client + { + _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->IsEquipped()) + { + _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); + { + _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->IsBag()) + { + _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->IsSoulBound()) + { + _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->GetMaxStackCount() != 1) + { + _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL); + return; + } + + // maybe not correct check (it is better than nothing) + if (item->GetTemplate()->MaxCount>0) + { + _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL); + return; + } + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT); + stmt->setUInt32(0, GUID_LOPART(item->GetOwnerGUID())); + stmt->setUInt32(1, item->GetGUIDLow()); + stmt->setUInt32(2, item->GetEntry()); + stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS)); + trans->Append(stmt); + + item->SetEntry(gift->GetEntry()); + + switch (item->GetEntry()) + { + case 5042: item->SetEntry(5043); break; + case 5048: item->SetEntry(5044); break; + case 17303: item->SetEntry(17302); break; + case 17304: item->SetEntry(17305); break; + case 17307: item->SetEntry(17308); break; + case 21830: item->SetEntry(21831); break; + } + item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); + item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED); + item->SetState(ITEM_CHANGED, _player); + + // after save it will be impossible to remove the item from the queue + _player->SaveInventoryAndGoldToDB(trans); + + CharacterDatabase.CommitTransaction(trans); + + uint32 count = 1; + _player->DestroyItemCount(gift, count, true); +} + +void WorldSession::HandleSocketOpcode(WorldPacket& recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); +#endif + + uint64 item_guid; + uint64 gem_guids[MAX_GEM_SOCKETS]; + + recvData >> item_guid; + if (!item_guid) + return; + + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + recvData >> gem_guids[i]; + + //cheat -> tried to socket same gem multiple times + if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || + (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) + return; + + Item* itemTarget = _player->GetItemByGuid(item_guid); + if (!itemTarget) //missing item to socket + return; + + ItemTemplate const* itemProto = itemTarget->GetTemplate(); + if (!itemProto) + return; + + //this slot is excepted when applying / removing meta gem bonus + uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); + + Item* Gems[MAX_GEM_SOCKETS]; + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; + + GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS]; + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage + GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL; + + // Find first prismatic socket + int32 firstPrismatic = 0; + while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color) + ++firstPrismatic; + + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe + { + if (!GemProps[i]) + continue; + + // tried to put gem in socket where no socket exists (take care about prismatic sockets) + if (!itemProto->Socket[i].Color) + { + // no prismatic socket + if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) + return; + + if (i != firstPrismatic) + return; + } + + // tried to put normal gem in meta socket + if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) + return; + + // tried to put meta gem in normal socket + if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) + return; + } + + uint32 GemEnchants[MAX_GEM_SOCKETS]; + uint32 OldEnchants[MAX_GEM_SOCKETS]; + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments + { + GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; + OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); + } + + // check unique-equipped conditions + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + { + if (!Gems[i]) + continue; + + // continue check for case when attempt add 2 similar unique equipped gems in one item. + ItemTemplate const* iGemProto = Gems[i]->GetTemplate(); + + // unique item (for new and already placed bit removed enchantments + if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED) + { + for (int j = 0; j < MAX_GEM_SOCKETS; ++j) + { + if (i == j) // skip self + continue; + + if (Gems[j]) + { + if (iGemProto->ItemId == Gems[j]->GetEntry()) + { + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + return; + } + } + else if (OldEnchants[j]) + { + if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + { + if (iGemProto->ItemId == enchantEntry->GemID) + { + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + return; + } + } + } + } + } + + // unique limit type item + int32 limit_newcount = 0; + if (iGemProto->ItemLimitCategory) + { + if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) + { + // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case + for (int j = 0; j < MAX_GEM_SOCKETS; ++j) + { + if (Gems[j]) + { + // new gem + if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory) + ++limit_newcount; + } + else if (OldEnchants[j]) + { + // existing gem + if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID)) + if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) + ++limit_newcount; + } + } + + if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) + { + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + return; + } + } + } + + // for equipped item check all equipment for duplicate equipped gems + if (itemTarget->IsEquipped()) + { + if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0))) + { + _player->SendEquipError(res, itemTarget, NULL); + return; + } + } + } + + bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus + _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) + + //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met + + //remove ALL enchants + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) + _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false); + + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + { + if (GemEnchants[i]) + { + itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0, _player->GetGUID()); + if (Item* guidItem = _player->GetItemByGuid(gem_guids[i])) + _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true); + } + } + + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true); + + bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state + if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... + { + _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); + itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID()); + _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); + //it is not displayed, client has an inbuilt system to determine if the bonus is activated + } + + _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) + + _player->RemoveTradeableItem(itemTarget); + itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag + + itemTarget->SendUpdateSockets(); +} + +void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); +#endif + + uint32 eslot; + + recvData >> eslot; + + // apply only to equipped item + if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot)) + return; + + Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); + + if (!item) + return; + + if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) + return; + + GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false); + item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); +} + +void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); +#endif + + uint64 guid; + recvData >> guid; // item guid + + Item* item = _player->GetItemByGuid(guid); + if (!item) + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); +#endif + return; + } + + GetPlayer()->SendRefundInfo(item); +} + +void WorldSession::HandleItemRefund(WorldPacket &recvData) +{ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); +#endif + uint64 guid; + recvData >> guid; // item guid + + Item* item = _player->GetItemByGuid(guid); + if (!item) + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); +#endif + return; + } + + // Don't try to refund item currently being disenchanted + if (_player->GetLootGUID() == guid) + return; + + GetPlayer()->RefundItem(item); +} + +/** + * Handles the packet sent by the client when requesting information about item text. + * + * This function is called when player clicks on item which has some flag set + */ +void WorldSession::HandleItemTextQuery(WorldPacket & recvData ) +{ + uint64 itemGuid; + recvData >> itemGuid; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); +#endif + + WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 50); // guess size + + if (Item* item = _player->GetItemByGuid(itemGuid)) + { + data << uint8(0); // has text + data << uint64(itemGuid); // item guid + data << item->GetText(); + } + else + { + data << uint8(1); // no text + } + + SendPacket(&data); +} + +bool WorldSession::CanUseBank(uint64 bankerGUID) const +{ + // bankerGUID parameter is optional, set to 0 by default. + if (!bankerGUID) + bankerGUID = m_currentBankerGUID; + + bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID); + + if (!isUsingBankCommand) + { + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER); + if (!creature) + return false; + } + + return true; +} |