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authorKargatum <dowlandtop@yandex.com>2020-10-12 15:08:15 +0700
committerGitHub <noreply@github.com>2020-10-12 10:08:15 +0200
commita2b26272d28f137473c4e14841da0f042e3e8bdc (patch)
tree43a44857f92affd0ffd220a2fc09951e6ddd3f92 /src/server/game/Reputation/ReputationMgr.cpp
parente99b526e17ce628e919347dff4c150cd6645d01b (diff)
refactor(Core/Game): restyle game lib with astyle (#3466)
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp37
1 files changed, 18 insertions, 19 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 88e384e945..a0168fbdfd 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -19,7 +19,7 @@ const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 300
ReputationRank ReputationMgr::ReputationToRank(int32 standing)
{
int32 limit = Reputation_Cap + 1;
- for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i)
+ for (int i = MAX_REPUTATION_RANK - 1; i >= MIN_REPUTATION_RANK; --i)
{
limit -= PointsInRank[i];
if (standing >= limit)
@@ -71,13 +71,13 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
uint32 raceMask = _player->getRaceMask();
uint32 classMask = _player->getClassMask();
- for (int i=0; i < 4; i++)
+ for (int i = 0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
- (factionEntry->BaseRepRaceMask[i] == 0 &&
- factionEntry->BaseRepClassMask[i] != 0)) &&
- (factionEntry->BaseRepClassMask[i] & classMask ||
- factionEntry->BaseRepClassMask[i] == 0))
+ (factionEntry->BaseRepRaceMask[i] == 0 &&
+ factionEntry->BaseRepClassMask[i] != 0)) &&
+ (factionEntry->BaseRepClassMask[i] & classMask ||
+ factionEntry->BaseRepClassMask[i] == 0))
return factionEntry->BaseRepValue[i];
}
@@ -125,13 +125,13 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
uint32 raceMask = _player->getRaceMask();
uint32 classMask = _player->getClassMask();
- for (int i=0; i < 4; i++)
+ for (int i = 0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
- (factionEntry->BaseRepRaceMask[i] == 0 &&
- factionEntry->BaseRepClassMask[i] != 0)) &&
- (factionEntry->BaseRepClassMask[i] & classMask ||
- factionEntry->BaseRepClassMask[i] == 0))
+ (factionEntry->BaseRepRaceMask[i] == 0 &&
+ factionEntry->BaseRepClassMask[i] != 0)) &&
+ (factionEntry->BaseRepClassMask[i] & classMask ||
+ factionEntry->BaseRepClassMask[i] == 0))
return factionEntry->ReputationFlags[i];
}
@@ -141,7 +141,7 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
void ReputationMgr::SendForceReactions()
{
WorldPacket data;
- data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+_forcedReactions.size()*(4+4));
+ data.Initialize(SMSG_SET_FORCED_REACTIONS, 4 + _forcedReactions.size() * (4 + 4));
data << uint32(_forcedReactions.size());
for (ForcedReactions::const_iterator itr = _forcedReactions.begin(); itr != _forcedReactions.end(); ++itr)
{
@@ -186,7 +186,7 @@ void ReputationMgr::SendState(FactionState const* faction)
void ReputationMgr::SendInitialReputations()
{
- WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5));
+ WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4 + 128 * 5));
data << uint32 (0x00000080);
RepListID a = 0;
@@ -394,7 +394,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
return false;
}
-void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
+void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry)
{
if (!factionTemplateEntry->faction)
return;
@@ -421,7 +421,7 @@ void ReputationMgr::SetVisible(FactionState* faction)
{
// always invisible or hidden faction can't be make visible
// except if faction has FACTION_FLAG_SPECIAL
- if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL))
+ if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL))
return;
// already set
@@ -444,7 +444,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on)
return;
// always invisible or hidden faction can't change war state
- if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
+ if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN))
return;
SetAtWar(&itr->second, on);
@@ -481,7 +481,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on)
void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const
{
// always invisible or hidden faction can't be inactive
- if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
+ if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
return;
// already set
@@ -555,8 +555,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
faction->needSave = false;
}
}
- }
- while (result->NextRow());
+ } while (result->NextRow());
}
}