diff options
author | Kargatum <dowlandtop@yandex.com> | 2020-10-12 15:08:15 +0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-12 10:08:15 +0200 |
commit | a2b26272d28f137473c4e14841da0f042e3e8bdc (patch) | |
tree | 43a44857f92affd0ffd220a2fc09951e6ddd3f92 /src/server/game/Reputation/ReputationMgr.cpp | |
parent | e99b526e17ce628e919347dff4c150cd6645d01b (diff) |
refactor(Core/Game): restyle game lib with astyle (#3466)
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 88e384e945..a0168fbdfd 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -19,7 +19,7 @@ const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 300 ReputationRank ReputationMgr::ReputationToRank(int32 standing) { int32 limit = Reputation_Cap + 1; - for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i) + for (int i = MAX_REPUTATION_RANK - 1; i >= MIN_REPUTATION_RANK; --i) { limit -= PointsInRank[i]; if (standing >= limit) @@ -71,13 +71,13 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const uint32 raceMask = _player->getRaceMask(); uint32 classMask = _player->getClassMask(); - for (int i=0; i < 4; i++) + for (int i = 0; i < 4; i++) { if ((factionEntry->BaseRepRaceMask[i] & raceMask || - (factionEntry->BaseRepRaceMask[i] == 0 && - factionEntry->BaseRepClassMask[i] != 0)) && - (factionEntry->BaseRepClassMask[i] & classMask || - factionEntry->BaseRepClassMask[i] == 0)) + (factionEntry->BaseRepRaceMask[i] == 0 && + factionEntry->BaseRepClassMask[i] != 0)) && + (factionEntry->BaseRepClassMask[i] & classMask || + factionEntry->BaseRepClassMask[i] == 0)) return factionEntry->BaseRepValue[i]; } @@ -125,13 +125,13 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con uint32 raceMask = _player->getRaceMask(); uint32 classMask = _player->getClassMask(); - for (int i=0; i < 4; i++) + for (int i = 0; i < 4; i++) { if ((factionEntry->BaseRepRaceMask[i] & raceMask || - (factionEntry->BaseRepRaceMask[i] == 0 && - factionEntry->BaseRepClassMask[i] != 0)) && - (factionEntry->BaseRepClassMask[i] & classMask || - factionEntry->BaseRepClassMask[i] == 0)) + (factionEntry->BaseRepRaceMask[i] == 0 && + factionEntry->BaseRepClassMask[i] != 0)) && + (factionEntry->BaseRepClassMask[i] & classMask || + factionEntry->BaseRepClassMask[i] == 0)) return factionEntry->ReputationFlags[i]; } @@ -141,7 +141,7 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con void ReputationMgr::SendForceReactions() { WorldPacket data; - data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+_forcedReactions.size()*(4+4)); + data.Initialize(SMSG_SET_FORCED_REACTIONS, 4 + _forcedReactions.size() * (4 + 4)); data << uint32(_forcedReactions.size()); for (ForcedReactions::const_iterator itr = _forcedReactions.begin(); itr != _forcedReactions.end(); ++itr) { @@ -186,7 +186,7 @@ void ReputationMgr::SendState(FactionState const* faction) void ReputationMgr::SendInitialReputations() { - WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5)); + WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4 + 128 * 5)); data << uint32 (0x00000080); RepListID a = 0; @@ -394,7 +394,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in return false; } -void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry) +void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry) { if (!factionTemplateEntry->faction) return; @@ -421,7 +421,7 @@ void ReputationMgr::SetVisible(FactionState* faction) { // always invisible or hidden faction can't be make visible // except if faction has FACTION_FLAG_SPECIAL - if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL)) + if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL)) return; // already set @@ -444,7 +444,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on) return; // always invisible or hidden faction can't change war state - if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) + if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN)) return; SetAtWar(&itr->second, on); @@ -481,7 +481,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on) void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const { // always invisible or hidden faction can't be inactive - if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE))) + if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE))) return; // already set @@ -555,8 +555,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) faction->needSave = false; } } - } - while (result->NextRow()); + } while (result->NextRow()); } } |