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authorSkjalf <47818697+Nyeriah@users.noreply.github.com>2021-10-14 12:19:07 -0300
committerGitHub <noreply@github.com>2021-10-14 17:19:07 +0200
commitb871bdc70823642233aabd9627b88933658447a2 (patch)
tree9403e73c083808ff3a7d0a88ae6473880c5b4f25 /src/server/game/Scripting/MapScripts.cpp
parent5d36c94a2d24aa819c7f3c54e3e8cd83b686c7c7 (diff)
fix(Core/EventScripts): Credit nearby group members when using the SCRIPT_COMMAND_QUEST_EXPLORED event_scripts command (#8378)
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 2d8771b0fc..404ecaead6 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -566,7 +566,7 @@ void Map::ScriptsProcess()
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
- player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
+ player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject);
else
player->FailQuest(step.script->QuestExplored.QuestID);