diff options
| author | iThorgrim <125808072+iThorgrim@users.noreply.github.com> | 2025-02-04 07:41:29 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-04 07:41:29 +0100 |
| commit | 054018232cb8af20d301ad592bd5be1c6a537f3e (patch) | |
| tree | dcf23fe54346c012ca837d697c1b756b7046b32e /src/server/game/Scripting/ScriptDefines | |
| parent | 02a903b16f7a95354afde3f51b851d38785be867 (diff) | |
feat(Core/Scripting): Add new hook OnUnitSetShapeshiftForm (#21235)
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/UnitScript.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/UnitScript.h | 2 |
2 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/UnitScript.cpp b/src/server/game/Scripting/ScriptDefines/UnitScript.cpp index 5470b3a327..bbf83e5c6a 100644 --- a/src/server/game/Scripting/ScriptDefines/UnitScript.cpp +++ b/src/server/game/Scripting/ScriptDefines/UnitScript.cpp @@ -148,6 +148,11 @@ void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer) CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_DEATH, script->OnUnitDeath(unit, killer)); } +void ScriptMgr::OnUnitSetShapeshiftForm(Unit* unit, uint8 form) +{ + CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_SET_SHAPESHIFT_FORM, script->OnUnitSetShapeshiftForm(unit, form)); +} + UnitScript::UnitScript(const char* name, bool addToScripts, std::vector<uint16> enabledHooks) : ScriptObject(name, UNITHOOK_END) { diff --git a/src/server/game/Scripting/ScriptDefines/UnitScript.h b/src/server/game/Scripting/ScriptDefines/UnitScript.h index 27354ec6fa..efee6defe2 100644 --- a/src/server/game/Scripting/ScriptDefines/UnitScript.h +++ b/src/server/game/Scripting/ScriptDefines/UnitScript.h @@ -45,6 +45,7 @@ enum UnitHook UNITHOOK_ON_UNIT_ENTER_EVADE_MODE, UNITHOOK_ON_UNIT_ENTER_COMBAT, UNITHOOK_ON_UNIT_DEATH, + UNITHOOK_ON_UNIT_SET_SHAPESHIFT_FORM, UNITHOOK_END }; @@ -115,6 +116,7 @@ public: virtual void OnUnitEnterEvadeMode(Unit* /*unit*/, uint8 /*evadeReason*/) { } virtual void OnUnitEnterCombat(Unit* /*unit*/, Unit* /*victim*/) { } virtual void OnUnitDeath(Unit* /*unit*/, Unit* /*killer*/) { } + virtual void OnUnitSetShapeshiftForm(Unit* /*unit*/, uint8 /*form*/) { } }; #endif |
