diff options
| author | Stefano Borzì <stefanoborzi32@gmail.com> | 2024-09-08 20:05:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-08 20:05:58 +0200 |
| commit | 0dd5c6e3b4703e93cf5c4015caf0e5d2f68d650f (patch) | |
| tree | 8a09e00ff79b6bc7a039dc65738760f9628a3a6e /src/server/game/Scripting/ScriptDefines | |
| parent | cf95c1dfbdb252cfd18e32f8bdfef0da8ff01092 (diff) | |
feat(Battlegrounds): make it compatible with custom arena type (#18679)
* feat(Battlegrounds): make it compatible with custom arena type
* fix(BattlegroundQueue.cpp): ignore bg for arena condition
* feat(Scripting): add OnQueueUpdateValidity hook
* fix: codestyle
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h | 3 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.cpp b/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.cpp index 9367a748b5..af617ddba3 100644 --- a/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.cpp +++ b/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.cpp @@ -54,6 +54,11 @@ void ScriptMgr::OnQueueUpdate(BattlegroundQueue* queue, uint32 diff, Battlegroun CALL_ENABLED_HOOKS(AllBattlegroundScript, ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE, script->OnQueueUpdate(queue, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)); } +bool ScriptMgr::OnQueueUpdateValidity(BattlegroundQueue* queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) +{ + CALL_ENABLED_BOOLEAN_HOOKS(AllBattlegroundScript, ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE_VALIDITY, !script->OnQueueUpdateValidity(queue, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)); +} + void ScriptMgr::OnAddGroup(BattlegroundQueue* queue, GroupQueueInfo* ginfo, uint32& index, Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId, uint32 opponentsArenaTeamId) { CALL_ENABLED_HOOKS(AllBattlegroundScript, ALLBATTLEGROUNDHOOK_ON_ADD_GROUP, script->OnAddGroup(queue, ginfo, index, leader, group, bgTypeId, bracketEntry, arenaType, isRated, isPremade, arenaRating, matchmakerRating, arenaTeamId, opponentsArenaTeamId)); diff --git a/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h b/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h index 880518b5dc..9e8baba151 100644 --- a/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h +++ b/src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h @@ -30,6 +30,7 @@ enum AllBattlegroundHook ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_BEFORE_ADD_PLAYER, ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_REMOVE_PLAYER_AT_LEAVE, ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE, + ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE_VALIDITY, ALLBATTLEGROUNDHOOK_ON_ADD_GROUP, ALLBATTLEGROUNDHOOK_CAN_FILL_PLAYERS_TO_BG, ALLBATTLEGROUNDHOOK_IS_CHECK_NORMAL_MATCH, @@ -78,6 +79,8 @@ public: virtual void OnQueueUpdate(BattlegroundQueue* /*queue*/, uint32 /* diff */, BattlegroundTypeId /* bgTypeId */, BattlegroundBracketId /* bracket_id */, uint8 /* arenaType */, bool /* isRated */, uint32 /* arenaRating */) { } + [[nodiscard]] virtual bool OnQueueUpdateValidity(BattlegroundQueue* /*queue*/, uint32 /* diff */, BattlegroundTypeId /* bgTypeId */, BattlegroundBracketId /* bracket_id */, uint8 /* arenaType */, bool /* isRated */, uint32 /* arenaRating */) { return true; } + virtual void OnAddGroup(BattlegroundQueue* /*queue*/, GroupQueueInfo* /*ginfo*/, uint32& /*index*/, Player* /*leader*/, Group* /*group*/, BattlegroundTypeId /* bgTypeId */, PvPDifficultyEntry const* /* bracketEntry */, uint8 /* arenaType */, bool /* isRated */, bool /* isPremade */, uint32 /* arenaRating */, uint32 /* matchmakerRating */, uint32 /* arenaTeamId */, uint32 /* opponentsArenaTeamId */) { } |
