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author天鹿 <18535853+PkllonG@users.noreply.github.com>2024-04-12 21:56:46 +0800
committerGitHub <noreply@github.com>2024-04-12 10:56:46 -0300
commit170817e66dc95cc9c0bc3dcc9bc9fb9191b4ff27 (patch)
tree3a782aa410633f31c3a981f24db1445d3abdf3ce /src/server/game/Scripting/ScriptDefines
parenta2c867fcf2aecad34f23ae617e87df732c2a7a0d (diff)
feat(Core/Scripts): Optimize GameEventScript (#18711)
* Add files via upload * Update GameEventScript.h
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
-rw-r--r--src/server/game/Scripting/ScriptDefines/GameEventScript.cpp26
-rw-r--r--src/server/game/Scripting/ScriptDefines/GameEventScript.h11
2 files changed, 21 insertions, 16 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/GameEventScript.cpp b/src/server/game/Scripting/ScriptDefines/GameEventScript.cpp
index 5714bf4334..1c47e071e1 100644
--- a/src/server/game/Scripting/ScriptDefines/GameEventScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/GameEventScript.cpp
@@ -21,32 +21,28 @@
void ScriptMgr::OnGameEventStart(uint16 EventID)
{
- ExecuteScript<GameEventScript>([&](GameEventScript* script)
- {
- script->OnStart(EventID);
- });
+ CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_START, script->OnStart(EventID));
}
void ScriptMgr::OnGameEventStop(uint16 EventID)
{
- ExecuteScript<GameEventScript>([&](GameEventScript* script)
- {
- script->OnStop(EventID);
- });
+ CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_STOP, script->OnStop(EventID));
}
void ScriptMgr::OnGameEventCheck(uint16 EventID)
{
- ExecuteScript<GameEventScript>([&](GameEventScript* script)
- {
- script->OnEventCheck(EventID);
- });
+ CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_EVENT_CHECK, script->OnEventCheck(EventID));
}
-GameEventScript::GameEventScript(const char* name)
- : ScriptObject(name)
+GameEventScript::GameEventScript(const char* name, std::vector<uint16> enabledHooks)
+ : ScriptObject(name, GAMEEVENTHOOK_END)
{
- ScriptRegistry<GameEventScript>::AddScript(this);
+ // If empty - enable all available hooks.
+ if (enabledHooks.empty())
+ for (uint16 i = 0; i < GAMEEVENTHOOK_END; ++i)
+ enabledHooks.emplace_back(i);
+
+ ScriptRegistry<GameEventScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<GameEventScript>;
diff --git a/src/server/game/Scripting/ScriptDefines/GameEventScript.h b/src/server/game/Scripting/ScriptDefines/GameEventScript.h
index 9fe40a3f34..7902d56af3 100644
--- a/src/server/game/Scripting/ScriptDefines/GameEventScript.h
+++ b/src/server/game/Scripting/ScriptDefines/GameEventScript.h
@@ -19,11 +19,20 @@
#define SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
#include "ScriptObject.h"
+#include <vector>
+
+enum GameEventHook
+{
+ GAMEEVENTHOOK_ON_START,
+ GAMEEVENTHOOK_ON_STOP,
+ GAMEEVENTHOOK_ON_EVENT_CHECK,
+ GAMEEVENTHOOK_END
+};
class GameEventScript : public ScriptObject
{
protected:
- GameEventScript(const char* name);
+ GameEventScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
// Runs on start event