diff options
| author | 天鹿 <18535853+PkllonG@users.noreply.github.com> | 2024-04-12 21:55:54 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-12 10:55:54 -0300 |
| commit | 1ecce50e06ebdde10500c5f72b9a0f5813b1c89b (patch) | |
| tree | 53c3cb761e203b97383adbc664f22cfa278a8612 /src/server/game/Scripting/ScriptDefines | |
| parent | 9464068625e634024af00fe8b0ce6efb435c84a3 (diff) | |
feat(Core/Scripts): Optimize LootScript (#18715)
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Update LootScript.h
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/LootScript.cpp | 15 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/LootScript.h | 9 |
2 files changed, 17 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/LootScript.cpp b/src/server/game/Scripting/ScriptDefines/LootScript.cpp index 6b49ff5a1b..a6231b4a48 100644 --- a/src/server/game/Scripting/ScriptDefines/LootScript.cpp +++ b/src/server/game/Scripting/ScriptDefines/LootScript.cpp @@ -23,13 +23,16 @@ void ScriptMgr::OnLootMoney(Player* player, uint32 gold) { ASSERT(player); - ExecuteScript<LootScript>([&](LootScript* script) - { - script->OnLootMoney(player, gold); - }); + CALL_ENABLED_HOOKS(LootScript, LOOTHOOK_ON_LOOT_MONEY, script->OnLootMoney(player, gold)); } -LootScript::LootScript(const char* name) : ScriptObject(name) +LootScript::LootScript(const char* name, std::vector<uint16> enabledHooks) + : ScriptObject(name, LOOTHOOK_END) { - ScriptRegistry<LootScript>::AddScript(this); + // If empty - enable all available hooks. + if (enabledHooks.empty()) + for (uint16 i = 0; i < LOOTHOOK_END; ++i) + enabledHooks.emplace_back(i); + + ScriptRegistry<LootScript>::AddScript(this, std::move(enabledHooks)); } diff --git a/src/server/game/Scripting/ScriptDefines/LootScript.h b/src/server/game/Scripting/ScriptDefines/LootScript.h index d717113836..445abdddcc 100644 --- a/src/server/game/Scripting/ScriptDefines/LootScript.h +++ b/src/server/game/Scripting/ScriptDefines/LootScript.h @@ -19,11 +19,18 @@ #define SCRIPT_OBJECT_LOOT_SCRIPT_H_ #include "ScriptObject.h" +#include <vector> + +enum LootHook +{ + LOOTHOOK_ON_LOOT_MONEY, + LOOTHOOK_END +}; class LootScript : public ScriptObject { protected: - LootScript(const char* name); + LootScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>()); public: [[nodiscard]] bool IsDatabaseBound() const override { return false; } |
