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authorTristan 'Natrist' Cormier <natrist@users.noreply.github.com>2023-12-08 19:09:52 -0500
committerGitHub <noreply@github.com>2023-12-09 01:09:52 +0100
commitac676f87aba3995360411438b7ead0641402d085 (patch)
tree53441ca3259424770129632eae58019a15c90761 /src/server/game/Scripting/ScriptDefines
parent4d935d6d8abf948b94a7f1b22cb72e67425f598b (diff)
chore(Core/Player): remove unused AnticheatSetSkipOnePacketForASH() function (#17947)
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
-rw-r--r--src/server/game/Scripting/ScriptDefines/PlayerScript.cpp8
-rw-r--r--src/server/game/Scripting/ScriptDefines/PlayerScript.h1
2 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
index 1574ff535b..cb4dc5afa9 100644
--- a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
@@ -1620,14 +1620,6 @@ void ScriptMgr::OnQuestAbandon(Player* player, uint32 questId)
}
// Player anti cheat
-void ScriptMgr::AnticheatSetSkipOnePacketForASH(Player* player, bool apply)
-{
- ExecuteScript<PlayerScript>([&](PlayerScript* script)
- {
- script->AnticheatSetSkipOnePacketForASH(player, apply);
- });
-}
-
void ScriptMgr::AnticheatSetCanFlybyServer(Player* player, bool apply)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.h b/src/server/game/Scripting/ScriptDefines/PlayerScript.h
index 1c78056b56..23bf4cadfe 100644
--- a/src/server/game/Scripting/ScriptDefines/PlayerScript.h
+++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.h
@@ -526,7 +526,6 @@ public:
[[nodiscard]] virtual bool OnCanPlayerFlyInZone(Player* /*player*/, uint32 /*mapId*/, uint32 /*zoneId*/, SpellInfo const* /*bySpell*/) { return true; }
// Passive Anticheat System
- virtual void AnticheatSetSkipOnePacketForASH(Player* /*player*/, bool /*apply*/) { }
virtual void AnticheatSetCanFlybyServer(Player* /*player*/, bool /*apply*/) { }
virtual void AnticheatSetUnderACKmount(Player* /*player*/) { }
virtual void AnticheatSetRootACKUpd(Player* /*player*/) { }