diff options
| author | Tristan 'Natrist' Cormier <natrist@users.noreply.github.com> | 2023-12-08 19:09:52 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-09 01:09:52 +0100 |
| commit | ac676f87aba3995360411438b7ead0641402d085 (patch) | |
| tree | 53441ca3259424770129632eae58019a15c90761 /src/server/game/Scripting/ScriptDefines | |
| parent | 4d935d6d8abf948b94a7f1b22cb72e67425f598b (diff) | |
chore(Core/Player): remove unused AnticheatSetSkipOnePacketForASH() function (#17947)
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/PlayerScript.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/PlayerScript.h | 1 |
2 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp index 1574ff535b..cb4dc5afa9 100644 --- a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp +++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp @@ -1620,14 +1620,6 @@ void ScriptMgr::OnQuestAbandon(Player* player, uint32 questId) } // Player anti cheat -void ScriptMgr::AnticheatSetSkipOnePacketForASH(Player* player, bool apply) -{ - ExecuteScript<PlayerScript>([&](PlayerScript* script) - { - script->AnticheatSetSkipOnePacketForASH(player, apply); - }); -} - void ScriptMgr::AnticheatSetCanFlybyServer(Player* player, bool apply) { ExecuteScript<PlayerScript>([&](PlayerScript* script) diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.h b/src/server/game/Scripting/ScriptDefines/PlayerScript.h index 1c78056b56..23bf4cadfe 100644 --- a/src/server/game/Scripting/ScriptDefines/PlayerScript.h +++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.h @@ -526,7 +526,6 @@ public: [[nodiscard]] virtual bool OnCanPlayerFlyInZone(Player* /*player*/, uint32 /*mapId*/, uint32 /*zoneId*/, SpellInfo const* /*bySpell*/) { return true; } // Passive Anticheat System - virtual void AnticheatSetSkipOnePacketForASH(Player* /*player*/, bool /*apply*/) { } virtual void AnticheatSetCanFlybyServer(Player* /*player*/, bool /*apply*/) { } virtual void AnticheatSetUnderACKmount(Player* /*player*/) { } virtual void AnticheatSetRootACKUpd(Player* /*player*/) { } |
