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authorStefano Borzì <stefanoborzi32@gmail.com>2024-09-04 15:33:38 +0200
committerGitHub <noreply@github.com>2024-09-04 10:33:38 -0300
commite5e514bbbedd0bab114177fffc8b632e667dd751 (patch)
treecd61c0eca8e86ad32a40d09d87d7ef23a5a9ad78 /src/server/game/Scripting/ScriptDefines
parentbf18b9bdfb26fd94cd4dfbd6a911ebae5db98569 (diff)
feat(Core/Scripting): add OnBeforeArenaCheckWinConditions hook for mod-arena-replay compatibility (#19856)
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
-rw-r--r--src/server/game/Scripting/ScriptDefines/ArenaScript.cpp5
-rw-r--r--src/server/game/Scripting/ScriptDefines/ArenaScript.h3
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/ArenaScript.cpp b/src/server/game/Scripting/ScriptDefines/ArenaScript.cpp
index fd3a8dcdfd..35baeb271a 100644
--- a/src/server/game/Scripting/ScriptDefines/ArenaScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/ArenaScript.cpp
@@ -34,6 +34,11 @@ bool ScriptMgr::CanSaveToDB(ArenaTeam* team)
CALL_ENABLED_BOOLEAN_HOOKS(ArenaScript, ARENAHOOK_CAN_SAVE_TO_DB, !script->CanSaveToDB(team));
}
+bool ScriptMgr::OnBeforeArenaCheckWinConditions(Battleground* const bg)
+{
+ CALL_ENABLED_BOOLEAN_HOOKS(ArenaScript, ARENAHOOK_ON_BEFORE_CHECK_WIN_CONDITION, !script->OnBeforeArenaCheckWinConditions(bg));
+}
+
ArenaScript::ArenaScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, ARENAHOOK_END)
{
diff --git a/src/server/game/Scripting/ScriptDefines/ArenaScript.h b/src/server/game/Scripting/ScriptDefines/ArenaScript.h
index bbc18e2b21..c50a964498 100644
--- a/src/server/game/Scripting/ScriptDefines/ArenaScript.h
+++ b/src/server/game/Scripting/ScriptDefines/ArenaScript.h
@@ -27,6 +27,7 @@ enum ArenaHook
ARENAHOOK_CAN_ADD_MEMBER,
ARENAHOOK_ON_GET_POINTS,
ARENAHOOK_CAN_SAVE_TO_DB,
+ ARENAHOOK_ON_BEFORE_CHECK_WIN_CONDITION,
ARENAHOOK_END
};
@@ -44,6 +45,8 @@ public:
virtual void OnGetPoints(ArenaTeam* /*team*/, uint32 /*memberRating*/, float& /*points*/) { }
+ [[nodiscard]] virtual bool OnBeforeArenaCheckWinConditions(Battleground* const /* bg */) { return true; }
+
[[nodiscard]] virtual bool CanSaveToDB(ArenaTeam* /*team*/) { return true; }
};