diff options
author | FALL1N1 <1922208+FALL1N1@users.noreply.github.com> | 2018-07-06 16:23:42 +0300 |
---|---|---|
committer | Barbz <BarbzYHOOL@users.noreply.github.com> | 2018-07-06 15:23:42 +0200 |
commit | cbc5172b1c112e9199f9d9b748f277ac24fc1aef (patch) | |
tree | 3c37a1e1bb80bbddfa9903004809d7baf966b313 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | c15444a18e9ddd6b297acbbbff2e51d1782a96d7 (diff) |
Core/Scripts: Boss Gluth + Spell Infected Wound ... (#937)
* Fixed infinite stacks (and eventually crash) of infected wound. (Also fixes the stranglethorn vale zombies' DoT stack issue and all the mobs using that spell)
* Fixed zombie spawn location (3 gates, only 1 used in 10man, all 3 in 25)
* Fix Gluth's "Zombie Chow" distance, now it's blizzlike. Closes #736
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions