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authorWinfidonarleyan <dowlandtop@yandex.com>2023-12-03 03:13:20 +0700
committerGitHub <noreply@github.com>2023-12-02 21:13:20 +0100
commiteb1ecc38a5a35b99ed25b8b39011b860387f7fb7 (patch)
tree2595dcab18f1e3ec108c704cdfcebd67c8afe02a /src/server/game/Scripting/ScriptObject.cpp
parentfe9bda1bc4e082e2e4e06dd981dca0e0c913ae88 (diff)
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files * Apply 5bfeabde813d26cf2317e39cffe598a9d1d738ab * try gcc build * again
Diffstat (limited to 'src/server/game/Scripting/ScriptObject.cpp')
-rw-r--r--src/server/game/Scripting/ScriptObject.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptObject.cpp b/src/server/game/Scripting/ScriptObject.cpp
new file mode 100644
index 0000000000..1143f328d7
--- /dev/null
+++ b/src/server/game/Scripting/ScriptObject.cpp
@@ -0,0 +1,43 @@
+/*
+ * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Affero General Public License as published by the
+ * Free Software Foundation; either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptObject.h"
+#include "DBCStores.h"
+#include "Log.h"
+
+//ScriptObject::ScriptObject(char const* name) : _name(name)
+//{
+// sScriptMgr->IncreaseScriptCount();
+//}
+//
+//ScriptObject::~ScriptObject()
+//{
+// sScriptMgr->DecreaseScriptCount();
+//}
+
+template<class TMap>
+void MapScript<TMap>::checkMap()
+{
+ _mapEntry = sMapStore.LookupEntry(_mapId);
+
+ if (!_mapEntry)
+ LOG_ERROR("maps.script", "Invalid MapScript for {}; no such map ID.", _mapId);
+}
+
+template class AC_GAME_API MapScript<Map>;
+template class AC_GAME_API MapScript<InstanceMap>;
+template class AC_GAME_API MapScript<BattlegroundMap>;