diff options
| author | Winfidonarleyan <dowlandtop@yandex.com> | 2023-12-03 03:13:20 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-02 21:13:20 +0100 |
| commit | eb1ecc38a5a35b99ed25b8b39011b860387f7fb7 (patch) | |
| tree | 2595dcab18f1e3ec108c704cdfcebd67c8afe02a /src/server/game/Scripting/ScriptObject.cpp | |
| parent | fe9bda1bc4e082e2e4e06dd981dca0e0c913ae88 (diff) | |
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde813d26cf2317e39cffe598a9d1d738ab
* try gcc build
* again
Diffstat (limited to 'src/server/game/Scripting/ScriptObject.cpp')
| -rw-r--r-- | src/server/game/Scripting/ScriptObject.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptObject.cpp b/src/server/game/Scripting/ScriptObject.cpp new file mode 100644 index 0000000000..1143f328d7 --- /dev/null +++ b/src/server/game/Scripting/ScriptObject.cpp @@ -0,0 +1,43 @@ +/* + * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as published by the + * Free Software Foundation; either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ScriptObject.h" +#include "DBCStores.h" +#include "Log.h" + +//ScriptObject::ScriptObject(char const* name) : _name(name) +//{ +// sScriptMgr->IncreaseScriptCount(); +//} +// +//ScriptObject::~ScriptObject() +//{ +// sScriptMgr->DecreaseScriptCount(); +//} + +template<class TMap> +void MapScript<TMap>::checkMap() +{ + _mapEntry = sMapStore.LookupEntry(_mapId); + + if (!_mapEntry) + LOG_ERROR("maps.script", "Invalid MapScript for {}; no such map ID.", _mapId); +} + +template class AC_GAME_API MapScript<Map>; +template class AC_GAME_API MapScript<InstanceMap>; +template class AC_GAME_API MapScript<BattlegroundMap>; |
